view gaim2blt.pl @ 6236:7ff81c01d238

[gaim-migrate @ 6729] This should fix "Buddy pounce causes segfault in 0.66," although I have no idea how that could possibly be happening. http://sourceforge.net/tracker/index.php?func=detail&aid=774295&group_id=235&atid=100235 committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 19 Jul 2003 20:01:32 +0000
parents 66bf7ecefedd
children
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#!/usr/bin/perl -w
# Original by Andy Harrison,
# Rewrite by Decklin Foster,
# Available under the GPL.

package Gaim2Blt;
use strict;
use Getopt::Std;
use vars qw(%opts $in_group);

getopts('s:', \%opts);
die "usage: $0 -s 'screen name' gaim.buddy\n" unless $opts{s};

print <<"EOF";
Config {
  version 1
}
User {
  screenname "$opts{s}"
}
Buddy {
  list {
EOF

while (<>) {
    chomp;
    my ($type, $args) = split ' ', $_, 2;
    next unless $type;

    if ($type eq 'g') {
        print "    }\n" if ($in_group);
        print qq(    "$args" {\n);
        $in_group = 1;
    } elsif ($type eq 'b') {
        my ($buddy, $alias) = split /:/, $args;
        print qq(      "$buddy"\n);
    }
}

print <<"EOF";
    }
  }
}
EOF