view plugins/gaim-remote/remote-socket.h @ 10928:80a4e8e40057

[gaim-migrate @ 12705] "destroy-event" doesn't get this far when the window is closed, so the trans. data isn't cleaned up when the conv. window is closed. This causes crashes when we do try to clean up. So, we use the "deleting-conversation" signal and detect that the last conversation in the window is being deleted. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Wed, 18 May 2005 22:06:32 +0000
parents 022786c7ab53
children
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/*
 * gaim-remote
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_SOCKET_H_
#define _GAIM_SOCKET_H_

#include <glib.h>

typedef struct
{
	unsigned char type;
	unsigned char subtype;
	unsigned long length;
	char *data;

} GaimRemotePacket;

void gaim_remote_session_send_packet(int fd, GaimRemotePacket *packet);
int gaim_remote_session_connect(int session);
gboolean gaim_remote_session_exists(int sess);
GaimRemotePacket *gaim_remote_session_read_packet(int fd);

GaimRemotePacket *gaim_remote_packet_new(guchar type, guchar subtype);
void gaim_remote_packet_free(GaimRemotePacket *p);
void gaim_remote_packet_append_string(GaimRemotePacket *p, char *str);
void gaim_remote_packet_append_char(GaimRemotePacket *p, char c);
void gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len);

#endif /* _GAIM_SOCKET_H_ */