view src/proxy.h @ 5975:80e5258226f3

[gaim-migrate @ 6422] I made some changes so that, if you have 2 buddies in your buddy list with the same name, and you delete one by right clicking on it in the blist, gaim will delete the one you right clicked rather than an arbitrary one. I think the hash table that speeds up stuff in gtkblist.c has problems with having the same buddy in a group twice. Someone should look into that. Like, right now it treats buddy name/group name/account as a unique key, but right now that is not a unique key. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 29 Jun 2003 20:57:28 +0000
parents 158196b2db19
children 5239a3b4ab33
line wrap: on
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/**
 * @file proxy.h Proxy API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_PROXY_H_
#define _GAIM_PROXY_H_

#include <glib.h>

/**
 * A type of proxy connection.
 */
typedef enum
{
	GAIM_PROXY_USE_GLOBAL = -1,  /**< Use the global proxy information. */
	GAIM_PROXY_NONE = 0,         /**< No proxy.                         */
	GAIM_PROXY_HTTP,             /**< HTTP proxy.                       */
	GAIM_PROXY_SOCKS4,           /**< SOCKS 4 proxy.                    */
	GAIM_PROXY_SOCKS5,           /**< SOCKS 5 proxy.                    */

} GaimProxyType;

/**
 * An input condition.
 */
typedef enum
{
	GAIM_INPUT_READ  = 1 << 0,  /**< A read condition.  */
	GAIM_INPUT_WRITE = 1 << 1   /**< A write condition. */

} GaimInputCondition;

/**
 * Information on proxy settings.
 */
typedef struct
{
	GaimProxyType type;   /**< The proxy type.  */

	char *host;           /**< The host.        */
	int   port;           /**< The port number. */
	char *username;       /**< The username.    */
	char *password;       /**< The password.    */

} GaimProxyInfo;

typedef void (*GaimInputFunction)(gpointer, gint, GaimInputCondition);


#include "account.h"

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Proxy structure API                                             */
/**************************************************************************/
/*@{*/

/**
 * Creates a proxy information structure.
 *
 * @return The proxy information structure.
 */
GaimProxyInfo *gaim_proxy_info_new(void);

/**
 * Destroys a proxy information structure.
 *
 * @param proxy The proxy information structure to destroy.
 */
void gaim_proxy_info_destroy(GaimProxyInfo *info);

/**
 * Sets the type of proxy.
 *
 * @param proxy The proxy information.
 * @param type  The proxy type.
 */
void gaim_proxy_info_set_type(GaimProxyInfo *info, GaimProxyType type);

/**
 * Sets the proxy host.
 *
 * @param proxy The proxy information.
 * @param host  The host.
 */
void gaim_proxy_info_set_host(GaimProxyInfo *info, const char *host);

/**
 * Sets the proxy port.
 *
 * @param proxy The proxy information.
 * @param port  The port.
 */
void gaim_proxy_info_set_port(GaimProxyInfo *info, int port);

/**
 * Sets the proxy username.
 *
 * @param proxy    The proxy information.
 * @param username The username.
 */
void gaim_proxy_info_set_username(GaimProxyInfo *info, const char *username);

/**
 * Sets the proxy password.
 *
 * @param proxy    The proxy information.
 * @param password The password.
 */
void gaim_proxy_info_set_password(GaimProxyInfo *info, const char *password);

/**
 * Returns the proxy's type.
 *
 * @param The proxy information.
 *
 * @return The type.
 */
GaimProxyType gaim_proxy_info_get_type(const GaimProxyInfo *info);

/**
 * Returns the proxy's host.
 *
 * @param The proxy information.
 *
 * @return The host.
 */
const char *gaim_proxy_info_get_host(const GaimProxyInfo *info);

/**
 * Returns the proxy's port.
 *
 * @param The proxy information.
 *
 * @return The port.
 */
int gaim_proxy_info_get_port(const GaimProxyInfo *info);

/**
 * Returns the proxy's username.
 *
 * @param The proxy information.
 *
 * @return The username.
 */
const char *gaim_proxy_info_get_username(const GaimProxyInfo *info);

/**
 * Returns the proxy's password.
 *
 * @param The proxy information.
 *
 * @return The password.
 */
const char *gaim_proxy_info_get_password(const GaimProxyInfo *info);

/*@}*/

/**************************************************************************/
/** @name Global Proxy API                                                */
/**************************************************************************/
/*@{*/

/**
 * Sets whether or not the global proxy information is from preferences.
 *
 * @param from_prefs @c TRUE if the info is from preferences.
 */
void gaim_global_proxy_set_from_prefs(gboolean from_prefs);

/**
 * Returns gaim's global proxy information.
 *
 * @return The global proxy information.
 */
GaimProxyInfo *gaim_global_proxy_get_info(void);

/**
 * Returns whether or not the current global proxy information is from
 * preferences.
 *
 * @return @c TRUE if the info is from preferences.
 */
gboolean gaim_global_proxy_is_from_prefs(void);

/*@}*/

/**************************************************************************/
/** @name Proxy API                                                       */
/**************************************************************************/
/*@{*/

/**
 * Initializes the proxy subsystem.
 */
void gaim_proxy_init(void);

/**
 * Adds an input handler.
 *
 * @param source    The input source.
 * @param cond      The condition type.
 * @param func      The callback function for data.
 * @param user_data User-specified data.
 *
 * @return The resulting handle.
 */
gint gaim_input_add(int source, GaimInputCondition cond,
					GaimInputFunction func, gpointer user_data);

/**
 * Removes an input handler.
 *
 * @param handle The handle of the input handler.
 */
void gaim_input_remove(gint handle);

/**
 * Makes a connection to the specified host and port.
 *
 * @param account The account making the connection.
 * @param host    The destination host.
 * @Param port    The destination port.
 * @Param func    The input handler function.
 * @param data    User-defined data.
 *
 * @return The socket handle.
 */
int gaim_proxy_connect(GaimAccount *account, const char *host, int port,
					   GaimInputFunction func, gpointer data);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_PROXY_H_ */