view src/sound.c @ 5975:80e5258226f3

[gaim-migrate @ 6422] I made some changes so that, if you have 2 buddies in your buddy list with the same name, and you delete one by right clicking on it in the blist, gaim will delete the one you right clicked rather than an arbitrary one. I think the hash table that speeds up stuff in gtkblist.c has problems with having the same buddy in a group twice. Someone should look into that. Like, right now it treats buddy name/group name/account as a unique key, but right now that is not a unique key. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 29 Jun 2003 20:57:28 +0000
parents 059d95c67cda
children 8f94cce8faa5
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/*
 * gaim
 *
 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "sound.h"
#include "prefs.h"

/* XXX: this goes away when away messages become sane */
#include "ui.h"


static GaimSoundUiOps *sound_ui_ops = NULL;

void gaim_set_sound_ui_ops(GaimSoundUiOps *ops)
{
	if(sound_ui_ops && sound_ui_ops->shutdown)
		sound_ui_ops->shutdown();
	sound_ui_ops = ops;
	if(sound_ui_ops && sound_ui_ops->init)
		sound_ui_ops->init();
}

GaimSoundUiOps *gaim_get_sound_ui_ops(void)
{
	return sound_ui_ops;
}

void gaim_sound_init()
{
	gaim_prefs_add_none("/core/sound");
	gaim_prefs_add_bool("/core/sound/while_away", FALSE);
}

void gaim_sound_shutdown()
{
	if(sound_ui_ops && sound_ui_ops->shutdown)
		sound_ui_ops->shutdown();
}

void gaim_sound_play_file(const char *filename)
{
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;

	if(sound_ui_ops && sound_ui_ops->play_file)
		sound_ui_ops->play_file(filename);
}

void gaim_sound_play_event(GaimSoundEventID event)
{
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;

	if(sound_ui_ops && sound_ui_ops->play_event)
		sound_ui_ops->play_event(event);
}