Mercurial > pidgin.yaz
view PLUGIN_HOWTO @ 15877:80ee585fb53c
SF Patch #1686400 from Eoin Coffey ("ecoffey")
ecoffey described the changes:
1) Small tweaks to the loader to bring it up to speed with new mono
versions and API wrapper changes that grim had made. (was in original
patch, just forgot about it :-P)
2) .NET Plugins are now required to define an Id as part of their info.
3) Modified gaim_probe_plugin to check for existence of info->id and to
make sure it's not empty; Prints an error, stores an error in the plugin
and sets plugin->unloadable = TRUE.
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sat, 24 Mar 2007 06:24:59 +0000 |
parents | 7acebc9d043f |
children | cc3c50816cc9 |
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For information on writing a plugin for Gaim, go http://gaim.sourceforge.net/api/ and see the HOWTOs in the "Related Pages" section. You can also generate this documentation locally by installing doxygen and graphviz dot, then running "make docs" in the Gaim source tree. The documentation will be in the docs/html directory. This next paragraph is old and possibly out of date: Compilation of the plugins is fairly straight-forward; there is a Makefile in this directory that has a rule for making the .so file from a .c file. No modification of the Makefile should be necessary, unless if you simply want to type 'make' to have it made; otherwise, 'make filename.so' will take filename.c and make the .so plugin from it. If you need to link in with extra libraries, you can set the environment variable PLUGIN_LIBS to be the libraries you want to link with. It should be possible to compile plugins outside of the Gaim source tree, which is a much cleaner solution.