Mercurial > pidgin.yaz
view doc/gtkconv-signals.dox @ 15877:80ee585fb53c
SF Patch #1686400 from Eoin Coffey ("ecoffey")
ecoffey described the changes:
1) Small tweaks to the loader to bring it up to speed with new mono
versions and API wrapper changes that grim had made. (was in original
patch, just forgot about it :-P)
2) .NET Plugins are now required to define an Id as part of their info.
3) Modified gaim_probe_plugin to check for existence of info->id and to
make sure it's not empty; Prints an error, stores an error in the plugin
and sets plugin->unloadable = TRUE.
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sat, 24 Mar 2007 06:24:59 +0000 |
parents | f94309c7c480 |
children | 8cf53d7a0887 |
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/** @page gtkconv-signals GtkConv Signals @signals @signal conversation-dragging @signal conversation-timestamp @signal displaying-im-msg @signal displayed-im-msg @signal displaying-chat-msg @signal displayed-chat-msg @signal conversation-switched @endsignals <hr> @signaldef conversation-dragging @signalproto void (*conversation_dragging)(GaimGtkWindow *source, GaimGtkWindow *destination); @endsignalproto @signaldesc Emitted when a conversation is being drag and dropped between windows. @param source The window where the conversation is. @param destination The window where the conversation will be moved to. @endsignaldef @signaldef conversation-timestamp @signalproto char *(*conversation_timestamp)(GaimConversation *conv, time_t when); @endsignalproto @signaldesc Emitted to allow plugins to customize the timestamp on a message. @param conv The conversation the message belongs to. @param when The time to be converted to a string. @return A textual representation of the time, or @c NULL to use a default format. @endsignaldef @signaldef displaying-im-msg @signalproto gboolean (*displaying_im_msg)(GaimAccount *account, const char *who, char **message, GaimConversation *conv, GaimMessageFlags flags); @endsignalproto @signaldesc Emitted just before a message is displayed in an IM conversation. @a message is a pointer to a string, so the plugin can replace the message that will be displayed. This can also be used to cancel displaying a message by returning @c TRUE. @note Make sure to free @a *message before you replace it! @param account The account. @param who The name of the user. @param message A pointer to the message. @param conv The conversation. @param flags Flags for this message. @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @endsignaldef @signaldef displayed-im-msg @signalproto void (*displayed_im_msg)(GaimAccount *account, const char *who, char *message, GaimConversation *conv, GaimMessageFlags flags); @endsignalproto @signaldesc Emitted after a message is displayed in an IM conversation. @param account The account. @param who The name of the user. @param message The message. @param conv The conversation. @param flags Flags for this message. @endsignaldef @signaldef displaying-chat-msg @signalproto gboolean (*displaying_chat_msg)(GaimAccount *account, const char *who, char **message, GaimConversation *conv, GaimMessageFlags flags); @endsignalproto @signaldesc Emitted just before a message is displayed in a chat. @a message is a pointer to a string, so the plugin can replace the message that will be displayed. This can also be used to cancel displaying a message by returning @c TRUE. @note Make sure to free @a *message before you replace it! @param account The account the message is being displayed and sent on. @param who The name of the user. @param message A pointer to the message that will be displayed and sent. @param conv The conversation the message is being displayed and sent on. @param flags Flags for this message. @return @c TRUE if the message should be canceled, or @c FALSE otherwise. @endsignaldef @signaldef displayed-chat-msg @signalproto void (*displayed_chat_msg)(GaimAccount *account, const char *who, char *message, GaimConversation *conv, GaimMessageFlags flags); @endsignalproto @signaldesc Emitted after a message is displayed in a chat conversation. @param account The account the message is being displayed and sent on. @param who The name of the user. @param message A pointer to the message that will be displayed and sent. @param conv The conversation the message is being displayed and sent on. @param flags Flags for this message. @endsignaldef @signaldef conversation-switched @signalproto void (*conversation_switched)(GaimConversation *conv); @endsignalproto @signaldesc Emitted when a window switched from one conversation to another. @param new_conv The now active conversation. @endsignaldef */ // vim: syntax=c tw=75 et