Mercurial > pidgin.yaz
view doc/plugin-ids.dox @ 15877:80ee585fb53c
SF Patch #1686400 from Eoin Coffey ("ecoffey")
ecoffey described the changes:
1) Small tweaks to the loader to bring it up to speed with new mono
versions and API wrapper changes that grim had made. (was in original
patch, just forgot about it :-P)
2) .NET Plugins are now required to define an Id as part of their info.
3) Modified gaim_probe_plugin to check for existence of info->id and to
make sure it's not empty; Prints an error, stores an error in the plugin
and sets plugin->unloadable = TRUE.
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sat, 24 Mar 2007 06:24:59 +0000 |
parents | cf3eb9f311b2 |
children | 1414e0e01dc5 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et