view doc/sound-signals.dox @ 15877:80ee585fb53c

SF Patch #1686400 from Eoin Coffey ("ecoffey") ecoffey described the changes: 1) Small tweaks to the loader to bring it up to speed with new mono versions and API wrapper changes that grim had made. (was in original patch, just forgot about it :-P) 2) .NET Plugins are now required to define an Id as part of their info. 3) Modified gaim_probe_plugin to check for existence of info->id and to make sure it's not empty; Prints an error, stores an error in the plugin and sets plugin->unloadable = TRUE.
author Richard Laager <rlaager@wiktel.com>
date Sat, 24 Mar 2007 06:24:59 +0000
parents b0582839cd6c
children 8cf53d7a0887
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/** @page sound-signals Sound Signals

 @signals
  @signal playing-sound-event
 @endsignals

 <hr>

 @signaldef playing-sound-event
  @signalproto
gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE.
  @param event   The event this sound represents.
  @param account The account the sound is being played for.
  @return @c TRUE if the sound should not be played, or @c FALSE otherwise.
 @endsignaldef

 */
// vim: syntax=c tw=75 et