Mercurial > pidgin.yaz
view doc/sound-signals.dox @ 15877:80ee585fb53c
SF Patch #1686400 from Eoin Coffey ("ecoffey")
ecoffey described the changes:
1) Small tweaks to the loader to bring it up to speed with new mono
versions and API wrapper changes that grim had made. (was in original
patch, just forgot about it :-P)
2) .NET Plugins are now required to define an Id as part of their info.
3) Modified gaim_probe_plugin to check for existence of info->id and to
make sure it's not empty; Prints an error, stores an error in the plugin
and sets plugin->unloadable = TRUE.
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sat, 24 Mar 2007 06:24:59 +0000 |
parents | b0582839cd6c |
children | 8cf53d7a0887 |
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/** @page sound-signals Sound Signals @signals @signal playing-sound-event @endsignals <hr> @signaldef playing-sound-event @signalproto gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account); @endsignalproto @signaldesc Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE. @param event The event this sound represents. @param account The account the sound is being played for. @return @c TRUE if the sound should not be played, or @c FALSE otherwise. @endsignaldef */ // vim: syntax=c tw=75 et