view libpurple/sound.h @ 15877:80ee585fb53c

SF Patch #1686400 from Eoin Coffey ("ecoffey") ecoffey described the changes: 1) Small tweaks to the loader to bring it up to speed with new mono versions and API wrapper changes that grim had made. (was in original patch, just forgot about it :-P) 2) .NET Plugins are now required to define an Id as part of their info. 3) Modified gaim_probe_plugin to check for existence of info->id and to make sure it's not empty; Prints an error, stores an error in the plugin and sets plugin->unloadable = TRUE.
author Richard Laager <rlaager@wiktel.com>
date Sat, 24 Mar 2007 06:24:59 +0000
parents 32c366eeeb99
children 516f14bef90e
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/**
 * @file sound.h Sound API
 * @ingroup core
 *
 * purple
 *
 * Purple is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _PURPLE_SOUND_H_
#define _PURPLE_SOUND_H_

#include "account.h"

/**************************************************************************/
/** Data Structures                                                       */
/**************************************************************************/


/**
 * A type of sound.
 */

typedef enum _PurpleSoundEventID
{
	PURPLE_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on.                       */
	PURPLE_SOUND_BUDDY_LEAVE,      /**< Buddy signs off.                      */
	PURPLE_SOUND_RECEIVE,          /**< Receive an IM.                        */
	PURPLE_SOUND_FIRST_RECEIVE,    /**< Receive an IM that starts a conv.     */
	PURPLE_SOUND_SEND,             /**< Send an IM.                           */
	PURPLE_SOUND_CHAT_JOIN,        /**< Someone joins a chat.                 */
	PURPLE_SOUND_CHAT_LEAVE,       /**< Someone leaves a chat.                */
	PURPLE_SOUND_CHAT_YOU_SAY,     /**< You say something in a chat.          */
	PURPLE_SOUND_CHAT_SAY,         /**< Someone else says somthing in a chat. */
	PURPLE_SOUND_POUNCE_DEFAULT,   /**< Default sound for a buddy pounce.     */
	PURPLE_SOUND_CHAT_NICK,        /**< Someone says your name in a chat.     */
	PURPLE_NUM_SOUNDS              /**< Total number of sounds.               */

} PurpleSoundEventID;

typedef struct _PurpleSoundUiOps
{
	void (*init)(void);
	void (*uninit)(void);
	void (*play_file)(const char *filename);
	void (*play_event)(PurpleSoundEventID event);

} PurpleSoundUiOps;

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Sound API                                                       */
/**************************************************************************/
/*@{*/

/**
 * Plays the specified sound file.
 *
 * @param filename The file to play.
 * @param account The account that this sound is associated with, or
 *        NULL if the sound is not associated with any specific
 *        account.  This is needed for the "sounds while away?"
 *        preference to work correctly.
 */
void purple_sound_play_file(const char *filename, const PurpleAccount *account);

/**
 * Plays the sound associated with the specified event.
 *
 * @param event The event.
 * @param account The account that this sound is associated with, or
 *        NULL if the sound is not associated with any specific
 *        account.  This is needed for the "sounds while away?"
 *        preference to work correctly.
 */
void purple_sound_play_event(PurpleSoundEventID event, const PurpleAccount *account);

/**
 * Sets the UI sound operations
 *
 * @param ops The UI sound operations structure.
 */
void purple_sound_set_ui_ops(PurpleSoundUiOps *ops);

/**
 * Gets the UI sound operations
 *
 * @return The UI sound operations structure.
 */
PurpleSoundUiOps *purple_sound_get_ui_ops(void);

/**
 * Initializes the sound subsystem
 */
void purple_sound_init(void);

/**
 * Shuts down the sound subsystem
 */
void purple_sound_uninit(void);

/**
 * Returns the sound subsystem handle.
 *
 * @return The sound subsystem handle.
 */
void *purple_sounds_get_handle(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _PURPLE_SOUND_H_ */