Mercurial > pidgin.yaz
view src/conversation.c @ 5773:8107b9ee8789
[gaim-migrate @ 6198]
Removed one too many function. Silly rabbit, tricks are for kids!
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Fri, 06 Jun 2003 11:42:17 +0000 |
parents | 1d140b31d4b3 |
children | 147f4c25af15 |
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/* * gaim * * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include <string.h> #include <stdlib.h> #include <sys/stat.h> #include <errno.h> #include <ctype.h> #include "conversation.h" #include "gaim.h" #include "multi.h" #include "prpl.h" #include "notify.h" #include "prefs.h" #ifdef _WIN32 #include "win32dep.h" #endif typedef struct { char *name; GaimConvPlacementFunc fnc; } ConvPlacementData; #define SEND_TYPED_TIMEOUT 5000 static GaimWindowUiOps *win_ui_ops = NULL; static GList *conversations = NULL; static GList *ims = NULL; static GList *chats = NULL; static GList *windows = NULL; static GList *conv_placement_fncs = NULL; static GaimConvPlacementFunc place_conv = NULL; static int place_conv_index = -1; static gint insertname_compare(gconstpointer one, gconstpointer two) { const char *a = (const char *)one; const char *b = (const char *)two; if (*a == '@') { if (*b != '@') return -1; return strcasecmp(a + 1, b + 1); } else if (*a == '%') { if (*b != '%') return -1; return strcasecmp(a + 1, b + 1); } else if (*a == '+') { if (*b == '@') return 1; if (*b != '+') return -1; return strcasecmp(a + 1, b + 1); } else if (*b == '@' || *b == '%' || *b == '+') return 1; return strcasecmp(a, b); } static gboolean find_nick(GaimConnection *gc, const char *message) { GaimAccount *account; char *msg, *who, *p; int n; account = gaim_connection_get_account(gc); msg = g_utf8_strdown(message, -1); who = g_utf8_strdown(gaim_account_get_username(account), -1); n = strlen(who); if ((p = strstr(msg, who)) != NULL) { if ((p == msg || !isalnum(*(p - 1))) && !isalnum(*(p + n))) { g_free(who); g_free(msg); return TRUE; } } g_free(who); if (!gaim_utf8_strcasecmp(gaim_account_get_username(account), gaim_connection_get_display_name(gc))) { g_free(msg); return FALSE; } who = g_utf8_strdown(gaim_connection_get_display_name(gc), -1); n = strlen(who); if (n > 0 && (p = strstr(msg, who)) != NULL) { if ((p == msg || !isalnum(*(p - 1))) && !isalnum(*(p + n))) { g_free(who); g_free(msg); return TRUE; } } g_free(who); g_free(msg); return FALSE; } static gboolean reset_typing(gpointer data) { char *name = (char *)data; GaimConversation *c = gaim_find_conversation(name); GaimIm *im; if (!c) return FALSE; im = GAIM_IM(c); gaim_im_set_typing_state(im, NOT_TYPING); gaim_im_update_typing(im); gaim_im_stop_typing_timeout(im); return FALSE; } static gboolean send_typed(gpointer data) { GaimConversation *conv = (GaimConversation *)data; GaimConnection *gc; const char *name; gc = gaim_conversation_get_gc(conv); name = gaim_conversation_get_name(conv); if (conv != NULL && gc != NULL && name != NULL) { gaim_im_set_type_again(GAIM_IM(conv), TRUE); /* XXX Somebody add const stuff! */ serv_send_typing(gc, (char *)name, TYPED); gaim_debug(GAIM_DEBUG_MISC, "conversation", "typed...\n"); } return FALSE; } static void common_send(GaimConversation *conv, const char *message) { GaimConversationType type; GaimConnection *gc; GaimConversationUiOps *ops; char *buf, *buf2, *buffy = NULL; gulong length = 0; gboolean binary = FALSE; int plugin_return; int limit; int err = 0; GList *first; gc = gaim_conversation_get_gc(conv); g_return_if_fail(gc != NULL); type = gaim_conversation_get_type(conv); ops = gaim_conversation_get_ui_ops(conv); limit = 32 * 1024; /* You shouldn't be sending more than 32K in your messages. That's a book. */ buf = g_malloc(limit); strncpy(buf, message, limit); if (strlen(buf) == 0) { g_free(buf); return; } first = g_list_first(conv->send_history); if (first->data) g_free(first->data); first->data = g_strdup(buf); conv->send_history = g_list_prepend(first, NULL); buf2 = g_malloc(limit); if ((gc->flags & OPT_CONN_HTML) && gaim_prefs_get_bool("/core/conversations/send_urls_as_links")) { buffy = linkify_text(buf); } else buffy = g_strdup(buf); plugin_return = gaim_event_broadcast( (type == GAIM_CONV_IM ? event_im_send : event_chat_send), gc, (type == GAIM_CONV_IM ? gaim_conversation_get_name(conv) : (void *)gaim_chat_get_id(GAIM_CHAT(conv))), &buffy); if (buffy == NULL) { g_free(buf2); g_free(buf); return; } if (plugin_return) { g_free(buffy); g_free(buf2); g_free(buf); return; } strncpy(buf, buffy, limit); g_free(buffy); if (type == GAIM_CONV_IM) { GaimIm *im = GAIM_IM(conv); buffy = g_strdup(buf); gaim_event_broadcast(event_im_displayed_sent, gc, gaim_conversation_get_name(conv), &buffy); if (buffy != NULL) { int imflags = 0; if (conv->u.im->images != NULL) { int id = 0, offset = 0; char *bigbuf = NULL; GSList *tmplist; for (tmplist = conv->u.im->images; tmplist != NULL; tmplist = tmplist->next) { char *img_filename = (char *)tmplist->data; FILE *imgfile; char *filename, *c; struct stat st; char imgtag[1024]; id++; if (stat(img_filename, &st) != 0) { gaim_debug(GAIM_DEBUG_ERROR, "conversation", "Could not stat image %s\n", img_filename); continue; } /* * Here we check to make sure the user still wants to send * the image. He may have deleted the <img> tag in which * case we don't want to send the binary data. */ filename = img_filename; while ((c = strchr(filename, '/')) != NULL) filename = c + 1; g_snprintf(imgtag, sizeof(imgtag), "<IMG SRC=\"file://%s\" ID=\"%d\" " "DATASIZE=\"%d\">", filename, id, (int)st.st_size); if (strstr(buffy, imgtag) == 0) { gaim_debug(GAIM_DEBUG_ERROR, "conversation", "Not sending image: %s\n", img_filename); continue; } if (!binary) { length = strlen(buffy) + strlen("<BINARY></BINARY>"); bigbuf = g_malloc(length + 1); g_snprintf(bigbuf, strlen(buffy) + strlen("<BINARY> ") + 1, "%s<BINARY>", buffy); offset = strlen(buffy) + strlen("<BINARY>"); binary = TRUE; } g_snprintf(imgtag, sizeof(imgtag), "<DATA ID=\"%d\" SIZE=\"%d\">", id, (int)st.st_size); length += strlen(imgtag) + st.st_size + strlen("</DATA>"); bigbuf = g_realloc(bigbuf, length + 1); if ((imgfile = fopen(img_filename, "r")) == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "conversation", "Could not open image %s\n", img_filename); continue; } strncpy(bigbuf + offset, imgtag, strlen(imgtag) + 1); offset += strlen(imgtag); offset += fread(bigbuf + offset, 1, st.st_size, imgfile); fclose(imgfile); strncpy(bigbuf + offset, "</DATA>", strlen("</DATA>") + 1); offset += strlen("</DATA>"); } if (binary) { strncpy(bigbuf + offset, "</BINARY>", strlen("<BINARY>") + 1); err = serv_send_im(gc, (char *)gaim_conversation_get_name(conv), bigbuf, length, imflags); } else err = serv_send_im(gc, (char *)gaim_conversation_get_name(conv), buffy, -1, imflags); if (err > 0) { GSList *tempy; for (tempy = conv->u.im->images; tempy != NULL; tempy = tempy->next) { g_free(tempy->data); } g_slist_free(conv->u.im->images); conv->u.im->images = NULL; if (binary) gaim_im_write(im, NULL, bigbuf, length, WFLAG_SEND, time(NULL)); else gaim_im_write(im, NULL, buffy, -1, WFLAG_SEND, time(NULL)); } if (binary) g_free(bigbuf); } else { err = serv_send_im(gc, (char *)gaim_conversation_get_name(conv), buffy, -1, imflags); if (err > 0) gaim_im_write(im, NULL, buf, -1, WFLAG_SEND, time(NULL)); } g_free(buffy); } } else { err = serv_chat_send(gc, gaim_chat_get_id(GAIM_CHAT(conv)), buf); } g_free(buf2); g_free(buf); if (err < 0) { if (err == -E2BIG) { gaim_notify_error(NULL, NULL, _("Unable to send message. The message is " "too large."), NULL); } else if (err == -ENOTCONN) { gaim_debug(GAIM_DEBUG_ERROR, "conversation", "Not yet connected.\n"); } else { gaim_notify_error(NULL, NULL, _("Unable to send message."), NULL); } } else { if (err > 0 && gaim_prefs_get_bool("/core/conversations/away_back_on_send")) { if (awaymessage != NULL) { do_im_back(); } else if (gc->away) { serv_set_away(gc, GAIM_AWAY_CUSTOM, NULL); } } } } static void update_conv_indexes(GaimWindow *win) { GList *l; int i; for (l = gaim_window_get_conversations(win), i = 0; l != NULL; l = l->next, i++) { GaimConversation *conv = (GaimConversation *)l->data; conv->conversation_pos = i; } } GaimWindow * gaim_window_new(void) { GaimWindow *win; win = g_malloc0(sizeof(GaimWindow)); win->ui_ops = gaim_get_win_ui_ops(); if (win->ui_ops != NULL && win->ui_ops->new_window != NULL) win->ui_ops->new_window(win); windows = g_list_append(windows, win); return win; } void gaim_window_destroy(GaimWindow *win) { GaimWindowUiOps *ops; GList *node; g_return_if_fail(win != NULL); ops = gaim_window_get_ui_ops(win); /* * If there are any conversations in this, destroy them all. The last * conversation will call gaim_window_destroy(), but this time, this * check will fail and the window will actually be destroyed. * * This is needed because chats may not close right away. They may * wait for notification first. When they get that, the window is * already destroyed, and gaim either crashes or spits out gtk warnings. * The problem is fixed with this check. */ if (gaim_window_get_conversation_count(win) > 0) { node = g_list_first(gaim_window_get_conversations(win)); while(node != NULL) { GaimConversation *conv = node->data; node = g_list_next(node); gaim_conversation_destroy(conv); } } else { if (ops != NULL && ops->destroy_window != NULL) ops->destroy_window(win); g_list_free(gaim_window_get_conversations(win)); windows = g_list_remove(windows, win); g_free(win); } } void gaim_window_show(GaimWindow *win) { GaimWindowUiOps *ops; g_return_if_fail(win != NULL); ops = gaim_window_get_ui_ops(win); if (ops == NULL || ops->show == NULL) return; ops->show(win); } void gaim_window_hide(GaimWindow *win) { GaimWindowUiOps *ops; g_return_if_fail(win != NULL); ops = gaim_window_get_ui_ops(win); if (ops == NULL || ops->hide == NULL) return; ops->hide(win); } void gaim_window_raise(GaimWindow *win) { GaimWindowUiOps *ops; g_return_if_fail(win != NULL); ops = gaim_window_get_ui_ops(win); if (ops == NULL || ops->raise == NULL) return; ops->raise(win); } void gaim_window_flash(GaimWindow *win) { GaimWindowUiOps *ops; g_return_if_fail(win != NULL); ops = gaim_window_get_ui_ops(win); if (ops == NULL || ops->flash == NULL) return; ops->flash(win); } void gaim_window_set_ui_ops(GaimWindow *win, GaimWindowUiOps *ops) { GaimConversationUiOps *conv_ops = NULL; GList *l; g_return_if_fail(win != NULL); if (win->ui_ops == ops) return; if (ops != NULL && ops->get_conversation_ui_ops != NULL) conv_ops = ops->get_conversation_ui_ops(); if (win->ui_ops != NULL && win->ui_ops->destroy_window != NULL) win->ui_ops->destroy_window(win); win->ui_ops = ops; if (win->ui_ops != NULL && win->ui_ops->new_window != NULL) win->ui_ops->new_window(win); for (l = gaim_window_get_conversations(win); l != NULL; l = l->next) { GaimConversation *conv = (GaimConversation *)l; gaim_conversation_set_ui_ops(conv, conv_ops); if (win->ui_ops != NULL && win->ui_ops->add_conversation != NULL) win->ui_ops->add_conversation(win, conv); } } GaimWindowUiOps * gaim_window_get_ui_ops(const GaimWindow *win) { g_return_val_if_fail(win != NULL, NULL); return win->ui_ops; } int gaim_window_add_conversation(GaimWindow *win, GaimConversation *conv) { GaimWindowUiOps *ops; g_return_val_if_fail(win != NULL, -1); g_return_val_if_fail(conv != NULL, -1); if (gaim_conversation_get_window(conv) != NULL) { gaim_window_remove_conversation( gaim_conversation_get_window(conv), gaim_conversation_get_index(conv)); } ops = gaim_window_get_ui_ops(win); win->conversations = g_list_append(win->conversations, conv); win->conversation_count++; conv->conversation_pos = win->conversation_count - 1; if (ops != NULL) { conv->window = win; if (ops->get_conversation_ui_ops != NULL) gaim_conversation_set_ui_ops(conv, ops->get_conversation_ui_ops()); if (ops->add_conversation != NULL) ops->add_conversation(win, conv); } return win->conversation_count - 1; } GaimConversation * gaim_window_remove_conversation(GaimWindow *win, unsigned int index) { GaimWindowUiOps *ops; GaimConversation *conv; GList *node; g_return_val_if_fail(win != NULL, NULL); g_return_val_if_fail(index < gaim_window_get_conversation_count(win), NULL); ops = gaim_window_get_ui_ops(win); node = g_list_nth(gaim_window_get_conversations(win), index); conv = (GaimConversation *)node->data; if (ops != NULL && ops->remove_conversation != NULL) ops->remove_conversation(win, conv); win->conversations = g_list_remove_link(win->conversations, node); g_list_free_1(node); win->conversation_count--; conv->window = NULL; if (gaim_window_get_conversation_count(win) == 0) gaim_window_destroy(win); else { /* Change all the indexes. */ update_conv_indexes(win); } return conv; } void gaim_window_move_conversation(GaimWindow *win, unsigned int index, unsigned int new_index) { GaimWindowUiOps *ops; GaimConversation *conv; GList *l; g_return_if_fail(win != NULL); g_return_if_fail(index < gaim_window_get_conversation_count(win)); g_return_if_fail(index != new_index); /* We can't move this past the last index. */ if (new_index > gaim_window_get_conversation_count(win)) new_index = gaim_window_get_conversation_count(win); /* Get the list item for this conversation at its current index. */ l = g_list_nth(gaim_window_get_conversations(win), index); if (l == NULL) { /* Should never happen. */ gaim_debug(GAIM_DEBUG_ERROR, "conversation", "Misordered conversations list in window %p\n", win); return; } conv = (GaimConversation *)l->data; /* Update the UI part of this. */ ops = gaim_window_get_ui_ops(win); if (ops != NULL && ops->move_conversation != NULL) ops->move_conversation(win, conv, new_index); if (new_index > index) new_index--; /* Remove the old one. */ win->conversations = g_list_delete_link(win->conversations, l); /* Insert it where it should go. */ win->conversations = g_list_insert(win->conversations, conv, new_index); update_conv_indexes(win); } GaimConversation * gaim_window_get_conversation_at(const GaimWindow *win, unsigned int index) { g_return_val_if_fail(win != NULL, NULL); g_return_val_if_fail(index >= 0 && index < gaim_window_get_conversation_count(win), NULL); return (GaimConversation *)g_list_nth_data( gaim_window_get_conversations(win), index); } size_t gaim_window_get_conversation_count(const GaimWindow *win) { g_return_val_if_fail(win != NULL, 0); return win->conversation_count; } void gaim_window_switch_conversation(GaimWindow *win, unsigned int index) { GaimWindowUiOps *ops; g_return_if_fail(win != NULL); g_return_if_fail(index >= 0 && index < gaim_window_get_conversation_count(win)); ops = gaim_window_get_ui_ops(win); if (ops != NULL && ops->switch_conversation != NULL) ops->switch_conversation(win, index); gaim_conversation_set_unseen( gaim_window_get_conversation_at(win, index), 0); } GaimConversation * gaim_window_get_active_conversation(const GaimWindow *win) { GaimWindowUiOps *ops; g_return_val_if_fail(win != NULL, NULL); if (gaim_window_get_conversation_count(win) == 0) return NULL; ops = gaim_window_get_ui_ops(win); if (ops != NULL && ops->get_active_index != NULL) return gaim_window_get_conversation_at(win, ops->get_active_index(win)); return NULL; } GList * gaim_window_get_conversations(const GaimWindow *win) { g_return_val_if_fail(win != NULL, NULL); return win->conversations; } GList * gaim_get_windows(void) { return windows; } GaimWindow * gaim_get_first_window_with_type(GaimConversationType type) { GList *wins, *convs; GaimWindow *win; GaimConversation *conv; if (type == GAIM_CONV_UNKNOWN) return NULL; for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { win = (GaimWindow *)wins->data; for (convs = gaim_window_get_conversations(win); convs != NULL; convs = convs->next) { conv = (GaimConversation *)convs->data; if (gaim_conversation_get_type(conv) == type) return win; } } return NULL; } GaimWindow * gaim_get_last_window_with_type(GaimConversationType type) { GList *wins, *convs; GaimWindow *win; GaimConversation *conv; if (type == GAIM_CONV_UNKNOWN) return NULL; for (wins = g_list_last(gaim_get_windows()); wins != NULL; wins = wins->prev) { win = (GaimWindow *)wins->data; for (convs = gaim_window_get_conversations(win); convs != NULL; convs = convs->next) { conv = (GaimConversation *)convs->data; if (gaim_conversation_get_type(conv) == type) return win; } } return NULL; } /************************************************************************** * Conversation API **************************************************************************/ GaimConversation * gaim_conversation_new(GaimConversationType type, GaimAccount *account, const char *name) { GaimConversation *conv; if (type == GAIM_CONV_UNKNOWN) return NULL; /* Check if this conversation already exists. */ if ((conv = gaim_find_conversation_with_account(name, account)) != NULL) return conv; conv = g_malloc0(sizeof(GaimConversation)); conv->type = type; conv->account = account; conv->name = g_strdup(name); conv->title = g_strdup(name); conv->send_history = g_list_append(NULL, NULL); conv->history = g_string_new(""); conv->data = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, NULL); if (type == GAIM_CONV_IM) { conv->u.im = g_malloc0(sizeof(GaimIm)); conv->u.im->conv = conv; ims = g_list_append(ims, conv); gaim_conversation_set_logging(conv, gaim_prefs_get_bool("/gaim/gtk/logging/log_ims")); } else if (type == GAIM_CONV_CHAT) { conv->u.chat = g_malloc0(sizeof(GaimChat)); conv->u.chat->conv = conv; chats = g_list_append(chats, conv); gaim_conversation_set_logging(conv, gaim_prefs_get_bool("/gaim/gtk/logging/log_chats")); } conversations = g_list_append(conversations, conv); /* Auto-set the title. */ gaim_conversation_autoset_title(conv); /* * Create a window if one does not exist. If it does, use the last * created window. */ if (windows == NULL || !gaim_prefs_get_bool("/gaim/gtk/conversations/tabs")) { GaimWindow *win; win = gaim_window_new(); gaim_window_add_conversation(win, conv); /* Ensure the window is visible. */ gaim_window_show(win); } else { if (place_conv == NULL) gaim_conv_placement_set_active(0); place_conv(conv); } gaim_event_broadcast(event_new_conversation, name); return conv; } void gaim_conversation_destroy(GaimConversation *conv) { GaimPluginProtocolInfo *prpl_info = NULL; GaimWindow *win; GaimConversationUiOps *ops; GaimConnection *gc; const char *name; GList *node; g_return_if_fail(conv != NULL); win = gaim_conversation_get_window(conv); ops = gaim_conversation_get_ui_ops(conv); gc = gaim_conversation_get_gc(conv); name = gaim_conversation_get_name(conv); if (gc) { /* Still connected */ prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (gaim_conversation_get_type(conv) == GAIM_CONV_IM) { if (gaim_prefs_get_bool("/core/conversations/im/send_typing")) serv_send_typing(gc, (char *)name, NOT_TYPING); if (gc && prpl_info->convo_closed != NULL) prpl_info->convo_closed(gc, (char *)name); } else if (gaim_conversation_get_type(conv) == GAIM_CONV_CHAT) { /* * This is unfortunately necessary, because calling serv_chat_leave() * calls this gaim_conversation_destroy(), which leads to two calls * here.. We can't just return after this, because then it'll return * on the next pass. So, since serv_got_chat_left(), which is * eventually called from the prpl that serv_chat_leave() calls, * removes this conversation from the gc's buddy_chats list, we're * going to check to see if this exists in the list. If so, we want * to return after calling this, because it'll be called again. If not, * fall through, because it'll have already been removed, and we'd * be on the 2nd pass. * * Long paragraph. <-- Short sentence. * * -- ChipX86 */ if (gc && g_slist_find(gc->buddy_chats, conv) != NULL) { serv_chat_leave(gc, gaim_chat_get_id(GAIM_CHAT(conv))); return; } } } gaim_event_broadcast(event_del_conversation, conv); if (conv->name != NULL) g_free(conv->name); if (conv->title != NULL) g_free(conv->title); for (node = g_list_first(conv->send_history); node != NULL; node = g_list_next(node)) { if (node->data != NULL) g_free(node->data); } g_list_free(g_list_first(conv->send_history)); if (conv->history != NULL) g_string_free(conv->history, TRUE); conversations = g_list_remove(conversations, conv); if (conv->type == GAIM_CONV_IM) { GSList *snode; gaim_im_stop_typing_timeout(conv->u.im); gaim_im_stop_type_again_timeout(conv->u.im); for (snode = conv->u.im->images; snode != NULL; snode = snode->next) { if (snode->data != NULL) g_free(snode->data); } g_slist_free(conv->u.im->images); g_free(conv->u.im); ims = g_list_remove(ims, conv); } else if (conv->type == GAIM_CONV_CHAT) { for (node = conv->u.chat->in_room; node != NULL; node = node->next) { if (node->data != NULL) g_free(node->data); } for (node = conv->u.chat->ignored; node != NULL; node = node->next) { if (node->data != NULL) g_free(node->data); } g_list_free(conv->u.chat->in_room); g_list_free(conv->u.chat->ignored); if (conv->u.chat->who != NULL) g_free(conv->u.chat->who); if (conv->u.chat->topic != NULL) g_free(conv->u.chat->topic); g_free(conv->u.chat); chats = g_list_remove(chats, conv); } g_hash_table_destroy(conv->data); if (win != NULL) { gaim_window_remove_conversation(win, gaim_conversation_get_index(conv)); } if (ops != NULL && ops->destroy_conversation != NULL) ops->destroy_conversation(conv); g_free(conv); } GaimConversationType gaim_conversation_get_type(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, GAIM_CONV_UNKNOWN); return conv->type; } void gaim_conversation_set_ui_ops(GaimConversation *conv, GaimConversationUiOps *ops) { g_return_if_fail(conv != NULL); if (conv->ui_ops == ops) return; if (conv->ui_ops != NULL && conv->ui_ops->destroy_conversation != NULL) conv->ui_ops->destroy_conversation(conv); conv->ui_data = NULL; conv->ui_ops = ops; } GaimConversationUiOps * gaim_conversation_get_ui_ops(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->ui_ops; } void gaim_conversation_set_account(GaimConversation *conv, GaimAccount *account) { g_return_if_fail(conv != NULL); if (account == gaim_conversation_get_account(conv)) return; conv->account = account; gaim_conversation_update(conv, GAIM_CONV_UPDATE_ACCOUNT); } GaimAccount * gaim_conversation_get_account(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->account; } GaimConnection * gaim_conversation_get_gc(const GaimConversation *conv) { GaimAccount *account; g_return_val_if_fail(conv != NULL, NULL); account = gaim_conversation_get_account(conv); if (account == NULL) return NULL; return account->gc; } void gaim_conversation_set_title(GaimConversation *conv, const char *title) { GaimConversationUiOps *ops; g_return_if_fail(conv != NULL); g_return_if_fail(title != NULL); if (conv->title != NULL) g_free(conv->title); conv->title = g_strdup(title); ops = gaim_conversation_get_ui_ops(conv); if (ops != NULL && ops->set_title != NULL) ops->set_title(conv, conv->title); } const char * gaim_conversation_get_title(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->title; } void gaim_conversation_autoset_title(GaimConversation *conv) { GaimAccount *account; struct buddy *b; const char *text, *name; g_return_if_fail(conv != NULL); account = gaim_conversation_get_account(conv); name = gaim_conversation_get_name(conv); if (gaim_prefs_get_bool("/core/conversations/use_alias_for_title") && account != NULL && ((b = gaim_find_buddy(account, name)) != NULL)) { text = gaim_get_buddy_alias(b); } else text = name; gaim_conversation_set_title(conv, text); } int gaim_conversation_get_index(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, 0); return conv->conversation_pos; } void gaim_conversation_set_unseen(GaimConversation *conv, GaimUnseenState state) { g_return_if_fail(conv != NULL); conv->unseen = state; gaim_conversation_update(conv, GAIM_CONV_UPDATE_UNSEEN); } void gaim_conversation_foreach(void (*func)(GaimConversation *conv)) { GaimConversation *conv; GList *l; g_return_if_fail(func != NULL); for (l = gaim_get_conversations(); l != NULL; l = l->next) { conv = (GaimConversation *)l->data; func(conv); } } GaimUnseenState gaim_conversation_get_unseen(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, 0); return conv->unseen; } const char * gaim_conversation_get_name(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->name; } void gaim_conversation_set_logging(GaimConversation *conv, gboolean log) { g_return_if_fail(conv != NULL); conv->logging = log; gaim_conversation_update(conv, GAIM_CONV_UPDATE_LOGGING); } gboolean gaim_conversation_is_logging(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, FALSE); return conv->logging; } GList * gaim_conversation_get_send_history(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->send_history; } void gaim_conversation_set_history(GaimConversation *conv, GString *history) { g_return_if_fail(conv != NULL); conv->history = history; } GString * gaim_conversation_get_history(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->history; } GaimWindow * gaim_conversation_get_window(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->window; } GaimIm * gaim_conversation_get_im_data(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); if (gaim_conversation_get_type(conv) != GAIM_CONV_IM) return NULL; return conv->u.im; } GaimChat * gaim_conversation_get_chat_data(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); if (gaim_conversation_get_type(conv) != GAIM_CONV_CHAT) return NULL; return conv->u.chat; } void gaim_conversation_set_data(GaimConversation *conv, const char *key, gpointer data) { g_return_if_fail(conv != NULL); g_return_if_fail(key != NULL); g_hash_table_replace(conv->data, g_strdup(key), data); } gpointer gaim_conversation_get_data(GaimConversation *conv, const char *key) { g_return_val_if_fail(conv != NULL, NULL); g_return_val_if_fail(key != NULL, NULL); return g_hash_table_lookup(conv->data, key); } GList * gaim_get_conversations(void) { return conversations; } GList * gaim_get_ims(void) { return ims; } GList * gaim_get_chats(void) { return chats; } GaimConversation * gaim_find_conversation(const char *name) { GaimConversation *c = NULL; char *cuser; GList *cnv; g_return_val_if_fail(name != NULL, NULL); cuser = g_strdup(normalize(name)); for (cnv = gaim_get_conversations(); cnv != NULL; cnv = cnv->next) { c = (GaimConversation *)cnv->data; if (!gaim_utf8_strcasecmp(cuser, normalize(gaim_conversation_get_name(c)))) break; c = NULL; } g_free(cuser); return c; } GaimConversation * gaim_find_conversation_with_account(const char *name, const GaimAccount *account) { GaimConversation *c = NULL; char *cuser; GList *cnv; g_return_val_if_fail(name != NULL, NULL); cuser = g_strdup(normalize(name)); for (cnv = gaim_get_conversations(); cnv != NULL; cnv = cnv->next) { c = (GaimConversation *)cnv->data; if (!gaim_utf8_strcasecmp(cuser, normalize(gaim_conversation_get_name(c))) && account == gaim_conversation_get_account(c)) { break; } c = NULL; } g_free(cuser); return c; } void gaim_conversation_write(GaimConversation *conv, const char *who, const char *message, size_t length, int flags, time_t mtime) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConnection *gc; GaimAccount *account; GaimConversationUiOps *ops; GaimWindow *win; struct buddy *b; GaimUnseenState unseen; /* int logging_font_options = 0; */ g_return_if_fail(conv != NULL); g_return_if_fail(message != NULL); ops = gaim_conversation_get_ui_ops(conv); if (ops == NULL || ops->write_conv == NULL) return; account = gaim_conversation_get_account(conv); gc = gaim_account_get_connection(account); if (gaim_conversation_get_type(conv) == GAIM_CONV_CHAT && (account->gc == NULL || !g_slist_find(account->gc->buddy_chats, conv))) return; if (gaim_conversation_get_type(conv) == GAIM_CONV_IM && !g_list_find(gaim_get_conversations(), conv)) return; if (account->gc != NULL) { prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(account->gc->prpl); if (gaim_conversation_get_type(conv) == GAIM_CONV_IM || !(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) { if (who == NULL) { if (flags & WFLAG_SEND) { b = gaim_find_buddy(account, gaim_account_get_username(account)); if (b != NULL && strcmp(b->name, gaim_get_buddy_alias(b))) who = gaim_get_buddy_alias(b); else if (gaim_account_get_alias(account) != NULL) who = account->alias; else if (gaim_connection_get_display_name(gc) != NULL) who = gaim_connection_get_display_name(gc); else who = gaim_account_get_username(account); } else { b = gaim_find_buddy(account, gaim_conversation_get_name(conv)); if (b != NULL) who = gaim_get_buddy_alias(b); else who = gaim_conversation_get_name(conv); } } else { b = gaim_find_buddy(account, who); if (b != NULL) who = gaim_get_buddy_alias(b); } } } ops->write_conv(conv, who, message, length, flags, mtime); win = gaim_conversation_get_window(conv); /* Tab highlighting */ if (!(flags & WFLAG_RECV) && !(flags & WFLAG_SYSTEM)) return; if (gaim_conversation_get_type(conv) == GAIM_CONV_IM) { if ((flags & WFLAG_RECV) == WFLAG_RECV) gaim_im_set_typing_state(GAIM_IM(conv), NOT_TYPING); } if (gaim_window_get_active_conversation(win) != conv) { if ((flags & WFLAG_NICK) == WFLAG_NICK || gaim_conversation_get_unseen(conv) == GAIM_UNSEEN_NICK) unseen = GAIM_UNSEEN_NICK; else unseen = GAIM_UNSEEN_TEXT; } else unseen = GAIM_UNSEEN_NONE; gaim_conversation_set_unseen(conv, unseen); } void gaim_conversation_update_progress(GaimConversation *conv, float percent) { GaimConversationUiOps *ops; g_return_if_fail(conv != NULL); g_return_if_fail(percent >= 0 && percent <= 1); /* * NOTE: A percent == 1 indicates that the progress bar should be * closed. */ ops = gaim_conversation_get_ui_ops(conv); if (ops != NULL && ops->update_progress != NULL) ops->update_progress(conv, percent); } void gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type) { GaimConversationUiOps *ops; g_return_if_fail(conv != NULL); ops = gaim_conversation_get_ui_ops(conv); if (ops != NULL && ops->updated != NULL) ops->updated(conv, type); } /************************************************************************** * IM Conversation API **************************************************************************/ GaimConversation * gaim_im_get_conversation(const GaimIm *im) { g_return_val_if_fail(im != NULL, NULL); return im->conv; } void gaim_im_set_typing_state(GaimIm *im, int state) { g_return_if_fail(im != NULL); im->typing_state = state; } int gaim_im_get_typing_state(const GaimIm *im) { g_return_val_if_fail(im != NULL, 0); return im->typing_state; } void gaim_im_start_typing_timeout(GaimIm *im, int timeout) { GaimConversation *conv; const char *name; g_return_if_fail(im != NULL); if (im->typing_timeout > 0) gaim_im_stop_typing_timeout(im); conv = gaim_im_get_conversation(im); name = gaim_conversation_get_name(conv); im->typing_timeout = g_timeout_add_full(G_PRIORITY_DEFAULT_IDLE, timeout * 1000, reset_typing, g_strdup(name), g_free); } void gaim_im_stop_typing_timeout(GaimIm *im) { g_return_if_fail(im != NULL); if (im->typing_timeout == 0) return; g_source_remove(im->typing_timeout); im->typing_timeout = 0; } guint gaim_im_get_typing_timeout(const GaimIm *im) { g_return_val_if_fail(im != NULL, 0); return im->typing_timeout; } void gaim_im_set_type_again(GaimIm *im, time_t val) { g_return_if_fail(im != NULL); im->type_again = val; } time_t gaim_im_get_type_again(const GaimIm *im) { g_return_val_if_fail(im != NULL, 0); return im->type_again; } void gaim_im_start_type_again_timeout(GaimIm *im) { g_return_if_fail(im != NULL); im->type_again_timeout = g_timeout_add(SEND_TYPED_TIMEOUT, send_typed, gaim_im_get_conversation(im)); } void gaim_im_stop_type_again_timeout(GaimIm *im) { g_return_if_fail(im != NULL); if (im->type_again_timeout == 0) return; g_source_remove(im->type_again_timeout); im->type_again_timeout = 0; } guint gaim_im_get_type_again_timeout(const GaimIm *im) { g_return_val_if_fail(im != NULL, 0); return im->type_again_timeout; } void gaim_im_update_typing(GaimIm *im) { g_return_if_fail(im != NULL); gaim_conversation_update(gaim_im_get_conversation(im), GAIM_CONV_UPDATE_TYPING); } void gaim_im_write(GaimIm *im, const char *who, const char *message, size_t len, int flags, time_t mtime) { GaimConversation *c; g_return_if_fail(im != NULL); g_return_if_fail(message != NULL); c = gaim_im_get_conversation(im); /* Raise the window, if specified in prefs. */ if (c->ui_ops != NULL && c->ui_ops->write_im != NULL) c->ui_ops->write_im(c, who, message, len, flags, mtime); else gaim_conversation_write(c, who, message, -1, flags, mtime); } void gaim_im_send(GaimIm *im, const char *message) { g_return_if_fail(im != NULL); g_return_if_fail(message != NULL); common_send(gaim_im_get_conversation(im), message); } /************************************************************************** * Chat Conversation API **************************************************************************/ GaimConversation * gaim_chat_get_conversation(const GaimChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->conv; } GList * gaim_chat_set_users(GaimChat *chat, GList *users) { g_return_val_if_fail(chat != NULL, NULL); chat->in_room = users; return users; } GList * gaim_chat_get_users(const GaimChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->in_room; } void gaim_chat_ignore(GaimChat *chat, const char *name) { g_return_if_fail(chat != NULL); g_return_if_fail(name != NULL); /* Make sure the user isn't already ignored. */ if (gaim_chat_is_user_ignored(chat, name)) return; gaim_chat_set_ignored(chat, g_list_append(gaim_chat_get_ignored(chat), g_strdup(name))); } void gaim_chat_unignore(GaimChat *chat, const char *name) { GList *item; g_return_if_fail(chat != NULL); g_return_if_fail(name != NULL); /* Make sure the user is actually ignored. */ if (!gaim_chat_is_user_ignored(chat, name)) return; item = g_list_find(gaim_chat_get_ignored(chat), gaim_chat_get_ignored_user(chat, name)); gaim_chat_set_ignored(chat, g_list_remove_link(gaim_chat_get_ignored(chat), item)); g_free(item->data); g_list_free_1(item); } GList * gaim_chat_set_ignored(GaimChat *chat, GList *ignored) { g_return_val_if_fail(chat != NULL, NULL); chat->ignored = ignored; return ignored; } GList * gaim_chat_get_ignored(const GaimChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->ignored; } const char * gaim_chat_get_ignored_user(const GaimChat *chat, const char *user) { GList *ignored; g_return_val_if_fail(chat != NULL, NULL); g_return_val_if_fail(user != NULL, NULL); for (ignored = gaim_chat_get_ignored(chat); ignored != NULL; ignored = ignored->next) { const char *ign = (const char *)ignored->data; if (!gaim_utf8_strcasecmp(user, ign) || ((*ign == '+' || *ign == '%') && !gaim_utf8_strcasecmp(user, ign + 1))) return ign; if (*ign == '@') { ign++; if ((*ign == '+' && !gaim_utf8_strcasecmp(user, ign + 1)) || (*ign != '+' && !gaim_utf8_strcasecmp(user, ign))) return ign; } } return NULL; } gboolean gaim_chat_is_user_ignored(const GaimChat *chat, const char *user) { g_return_val_if_fail(chat != NULL, FALSE); g_return_val_if_fail(user != NULL, FALSE); return (gaim_chat_get_ignored_user(chat, user) != NULL); } void gaim_chat_set_topic(GaimChat *chat, const char *who, const char *topic) { g_return_if_fail(chat != NULL); if (chat->who != NULL) free(chat->who); if (chat->topic != NULL) free(chat->topic); chat->who = (who == NULL ? NULL : g_strdup(who)); chat->topic = (topic == NULL ? NULL : g_strdup(topic)); gaim_conversation_update(gaim_chat_get_conversation(chat), GAIM_CONV_UPDATE_TOPIC); } const char * gaim_chat_get_topic(const GaimChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->topic; } void gaim_chat_set_id(GaimChat *chat, int id) { g_return_if_fail(chat != NULL); chat->id = id; } int gaim_chat_get_id(const GaimChat *chat) { g_return_val_if_fail(chat != NULL, -1); return chat->id; } void gaim_chat_write(GaimChat *chat, const char *who, const char *message, int flags, time_t mtime) { GaimAccount *account; GaimConversation *conv; GaimConnection *gc; g_return_if_fail(chat != NULL); g_return_if_fail(who != NULL); g_return_if_fail(message != NULL); conv = gaim_chat_get_conversation(chat); gc = gaim_conversation_get_gc(conv); account = gaim_connection_get_account(gc); /* Don't display this if the person who wrote it is ignored. */ if (gaim_chat_is_user_ignored(chat, who)) return; if (!(flags & WFLAG_WHISPER)) { char *str; str = g_strdup(normalize(who)); if (!gaim_utf8_strcasecmp(str, normalize(gaim_account_get_username(account))) || !gaim_utf8_strcasecmp(str, normalize(gaim_connection_get_display_name(gc)))) { flags |= WFLAG_SEND; } else { flags |= WFLAG_RECV; if (find_nick(gc, message)) flags |= WFLAG_NICK; } g_free(str); } /* Pass this on to either the ops structure or the default write func. */ if (conv->ui_ops != NULL && conv->ui_ops->write_chat != NULL) conv->ui_ops->write_chat(conv, who, message, flags, mtime); else gaim_conversation_write(conv, who, message, -1, flags, mtime); } void gaim_chat_send(GaimChat *chat, const char *message) { g_return_if_fail(chat != NULL); g_return_if_fail(message != NULL); common_send(gaim_chat_get_conversation(chat), message); } void gaim_chat_add_user(GaimChat *chat, const char *user, const char *extra_msg) { GaimConversation *conv; GaimConversationUiOps *ops; char tmp[BUF_LONG]; g_return_if_fail(chat != NULL); g_return_if_fail(user != NULL); conv = gaim_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); gaim_chat_set_users(chat, g_list_insert_sorted(gaim_chat_get_users(chat), g_strdup(user), insertname_compare)); gaim_event_broadcast(event_chat_buddy_join, gaim_conversation_get_gc(conv), gaim_chat_get_id(chat), user); if (ops != NULL && ops->chat_add_user != NULL) ops->chat_add_user(conv, user); if (gaim_prefs_get_bool("/core/conversations/chat/show_join")) { if (extra_msg == NULL) g_snprintf(tmp, sizeof(tmp), _("%s entered the room."), user); else g_snprintf(tmp, sizeof(tmp), _("%s [<I>%s</I>] entered the room."), user, extra_msg); gaim_conversation_write(conv, NULL, tmp, -1, WFLAG_SYSTEM, time(NULL)); } } void gaim_chat_rename_user(GaimChat *chat, const char *old_user, const char *new_user) { GaimConversation *conv; GaimConversationUiOps *ops; char tmp[BUF_LONG]; GList *names; g_return_if_fail(chat != NULL); g_return_if_fail(old_user != NULL); g_return_if_fail(new_user != NULL); conv = gaim_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); gaim_chat_set_users(chat, g_list_insert_sorted(gaim_chat_get_users(chat), g_strdup(new_user), insertname_compare)); if (ops != NULL && ops->chat_rename_user != NULL) ops->chat_rename_user(conv, old_user, new_user); for (names = gaim_chat_get_users(chat); names != NULL; names = names->next) { if (!gaim_utf8_strcasecmp((char *)names->data, old_user)) { gaim_chat_set_users(chat, g_list_remove(gaim_chat_get_users(chat), names->data)); break; } } if (gaim_chat_is_user_ignored(chat, old_user)) { gaim_chat_unignore(chat, old_user); gaim_chat_ignore(chat, new_user); } else if (gaim_chat_is_user_ignored(chat, new_user)) gaim_chat_unignore(chat, new_user); if (gaim_prefs_get_bool("/core/conversations/chat/show_nick_change")) { g_snprintf(tmp, sizeof(tmp), _("%s is now known as %s"), old_user, new_user); gaim_conversation_write(conv, NULL, tmp, -1, WFLAG_SYSTEM, time(NULL)); } } void gaim_chat_remove_user(GaimChat *chat, const char *user, const char *reason) { GaimConversation *conv; GaimConversationUiOps *ops; char tmp[BUF_LONG]; GList *names; g_return_if_fail(chat != NULL); g_return_if_fail(user != NULL); conv = gaim_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); gaim_event_broadcast(event_chat_buddy_leave, gaim_conversation_get_gc(conv), gaim_chat_get_id(chat), user); if (ops != NULL && ops->chat_remove_user != NULL) ops->chat_remove_user(conv, user); for (names = gaim_chat_get_users(chat); names != NULL; names = names->next) { if (!gaim_utf8_strcasecmp((char *)names->data, user)) { gaim_chat_set_users(chat, g_list_remove(gaim_chat_get_users(chat), names->data)); break; } } /* NOTE: Don't remove them from ignored in case they re-enter. */ if (gaim_prefs_get_bool("/core/conversations/chat/show_leave")) { if (reason != NULL && *reason != '\0') g_snprintf(tmp, sizeof(tmp), _("%s left the room (%s)."), user, reason); else g_snprintf(tmp, sizeof(tmp), _("%s left the room."), user); gaim_conversation_write(conv, NULL, tmp, -1, WFLAG_SYSTEM, time(NULL)); } } GaimConversation * gaim_find_chat(const GaimConnection *gc, int id) { GList *l; GaimConversation *conv; for (l = gaim_get_chats(); l != NULL; l = l->next) { conv = (GaimConversation *)l->data; if (gaim_chat_get_id(GAIM_CHAT(conv)) == id && gaim_conversation_get_gc(conv) == gc) return conv; } return NULL; } /************************************************************************** * Conversation placement functions **************************************************************************/ /* This one places conversations in the last made window. */ static void conv_placement_last_created_win(GaimConversation *conv) { GaimWindow *win; if (gaim_prefs_get_bool("/core/conversations/combine_chat_im")) win = g_list_last(gaim_get_windows())->data; else win = gaim_get_last_window_with_type(gaim_conversation_get_type(conv)); if (win == NULL) { win = gaim_window_new(); gaim_window_add_conversation(win, conv); gaim_window_show(win); } else gaim_window_add_conversation(win, conv); } /* This one places each conversation in its own window. */ static void conv_placement_new_window(GaimConversation *conv) { GaimWindow *win; win = gaim_window_new(); gaim_window_add_conversation(win, conv); gaim_window_show(win); } /* * This groups things by, well, group. Buddies from groups will always be * grouped together, and a buddy from a group not belonging to any currently * open windows will get a new window. */ static void conv_placement_by_group(GaimConversation *conv) { GaimWindow *win; GaimConversationType type; type = gaim_conversation_get_type(conv); if (type != GAIM_CONV_IM) { win = gaim_get_last_window_with_type(type); if (win == NULL) conv_placement_new_window(conv); else gaim_window_add_conversation(win, conv); } else { struct buddy *b; struct group *grp = NULL; GList *wins, *convs; b = gaim_find_buddy(gaim_conversation_get_account(conv), gaim_conversation_get_name(conv)); if (b != NULL) grp = gaim_find_buddys_group(b); /* Go through the list of IMs and find one with this group. */ for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { GaimWindow *win2; GaimConversation *conv2; struct buddy *b2; struct group *g2 = NULL; win2 = (GaimWindow *)wins->data; for (convs = gaim_window_get_conversations(win2); convs != NULL; convs = convs->next) { conv2 = (GaimConversation *)convs->data; b2 = gaim_find_buddy(gaim_conversation_get_account(conv2), gaim_conversation_get_name(conv2)); if (b2 != NULL) g2 = gaim_find_buddys_group(b2); if (grp == g2) { gaim_window_add_conversation(win2, conv); return; } } } /* Make a new window. */ conv_placement_new_window(conv); } } /* This groups things by account. Otherwise, the same semantics as above */ static void conv_placement_by_account(GaimConversation *conv) { GaimConversationType type; GList *wins, *convs; GaimAccount *account; account = gaim_conversation_get_account(conv); type = gaim_conversation_get_type(conv); /* Go through the list of IMs and find one with this group. */ for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { GaimWindow *win2; GaimConversation *conv2; win2 = (GaimWindow *)wins->data; for (convs = gaim_window_get_conversations(win2); convs != NULL; convs = convs->next) { conv2 = (GaimConversation *)convs->data; if ((gaim_prefs_get_bool("/core/conversations/combine_chat_im") || type == gaim_conversation_get_type(conv2)) && account == gaim_conversation_get_account(conv2)) { gaim_window_add_conversation(win2, conv); return; } } } /* Make a new window. */ conv_placement_new_window(conv); } static int add_conv_placement_fnc(const char *name, GaimConvPlacementFunc fnc) { ConvPlacementData *data; data = g_malloc0(sizeof(ConvPlacementData)); data->name = g_strdup(name); data->fnc = fnc; conv_placement_fncs = g_list_append(conv_placement_fncs, data); return gaim_conv_placement_get_fnc_count() - 1; } static void ensure_default_funcs(void) { if (conv_placement_fncs == NULL) { add_conv_placement_fnc(_("Last created window"), conv_placement_last_created_win); add_conv_placement_fnc(_("New window"), conv_placement_new_window); add_conv_placement_fnc(_("By group"), conv_placement_by_group); add_conv_placement_fnc(_("By account"), conv_placement_by_account); } } int gaim_conv_placement_add_fnc(const char *name, GaimConvPlacementFunc fnc) { g_return_val_if_fail(name != NULL, -1); g_return_val_if_fail(fnc != NULL, -1); if (conv_placement_fncs == NULL) ensure_default_funcs(); return add_conv_placement_fnc(name, fnc); } void gaim_conv_placement_remove_fnc(int index) { ConvPlacementData *data; GList *node; if (index < 0 || index > g_list_length(conv_placement_fncs)) return; node = g_list_nth(conv_placement_fncs, index); data = (ConvPlacementData *)node->data; g_free(data->name); g_free(data); conv_placement_fncs = g_list_remove_link(conv_placement_fncs, node); g_list_free_1(node); } int gaim_conv_placement_get_fnc_count(void) { ensure_default_funcs(); return g_list_length(conv_placement_fncs); } const char * gaim_conv_placement_get_name(int index) { ConvPlacementData *data; ensure_default_funcs(); if (index < 0 || index > g_list_length(conv_placement_fncs)) return NULL; data = g_list_nth_data(conv_placement_fncs, index); if (data == NULL) return NULL; return data->name; } GaimConvPlacementFunc gaim_conv_placement_get_fnc(int index) { ConvPlacementData *data; ensure_default_funcs(); if (index < 0 || index > g_list_length(conv_placement_fncs)) return NULL; data = g_list_nth_data(conv_placement_fncs, index); if (data == NULL) return NULL; return data->fnc; } int gaim_conv_placement_get_fnc_index(GaimConvPlacementFunc fnc) { ConvPlacementData *data; GList *node; int i; ensure_default_funcs(); for (node = conv_placement_fncs, i = 0; node != NULL; node = node->next, i++) { data = (ConvPlacementData *)node->data; if (data->fnc == fnc) return i; } return -1; } int gaim_conv_placement_get_active(void) { return place_conv_index; } void gaim_conv_placement_set_active(int index) { GaimConvPlacementFunc fnc; ensure_default_funcs(); fnc = gaim_conv_placement_get_fnc(index); if (fnc == NULL) return; place_conv = fnc; place_conv_index = index; } void gaim_set_win_ui_ops(GaimWindowUiOps *ops) { win_ui_ops = ops; } GaimWindowUiOps * gaim_get_win_ui_ops(void) { return win_ui_ops; }