Mercurial > pidgin.yaz
view libgaim/protocols/qq/sys_msg.c @ 14755:811464ba52de
[gaim-migrate @ 17512]
Rocking patch (#1574228) from Richard Nelson (wabz) to fix the behaviour of the
status-windows for transient statuses. I butchered it a little, and might have
broke something in the process. I take the blames if this causes any problems.
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
---|---|
date | Wed, 18 Oct 2006 04:00:27 +0000 |
parents | 6b8bc59414f0 |
children | c039c920e11c |
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/** * The QQ2003C protocol plugin * * for gaim * * Copyright (C) 2004 Puzzlebird * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "debug.h" #include "internal.h" #include "notify.h" #include "request.h" #include "buddy_info.h" #include "buddy_list.h" #include "buddy_opt.h" #include "char_conv.h" #include "crypt.h" #include "header_info.h" #include "packet_parse.h" #include "qq.h" #include "send_core.h" #include "sys_msg.h" #include "utils.h" enum { QQ_MSG_SYS_BEING_ADDED = 0x01, QQ_MSG_SYS_ADD_CONTACT_REQUEST = 0x02, QQ_MSG_SYS_ADD_CONTACT_APPROVED = 0x03, QQ_MSG_SYS_ADD_CONTACT_REJECTED = 0x04, QQ_MSG_SYS_NEW_VERSION = 0x09 }; /* Henry: private function for reading/writing of system log */ static void _qq_sys_msg_log_write(GaimConnection *gc, gchar *msg, gchar *from) { GaimLog *log; GaimAccount *account; account = gaim_connection_get_account(gc); log = gaim_log_new(GAIM_LOG_IM, "systemim", account, NULL, time(NULL), NULL ); gaim_log_write(log, GAIM_MESSAGE_SYSTEM, from, time(NULL), msg); gaim_log_free(log); } /* suggested by rakescar@linuxsir, can still approve after search */ static void _qq_search_before_auth_with_gc_and_uid(gc_and_uid *g) { GaimConnection *gc; guint32 uid; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(gc != 0 && uid != 0); qq_send_packet_get_info(gc, uid, TRUE); /* we wanna see window */ gaim_request_action (gc, NULL, _("Do you wanna approve the request?"), "", 2, g, 2, _("Reject"), G_CALLBACK(qq_reject_add_request_with_gc_and_uid), _("Approve"), G_CALLBACK(qq_approve_add_request_with_gc_and_uid)); } static void _qq_search_before_add_with_gc_and_uid(gc_and_uid *g) { GaimConnection *gc; guint32 uid; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(gc != 0 && uid != 0); qq_send_packet_get_info(gc, uid, TRUE); /* we wanna see window */ gaim_request_action (gc, NULL, _("Do you wanna add this buddy?"), "", 2, g, 2, _("Cancel"), NULL, _("Add"), G_CALLBACK(qq_add_buddy_with_gc_and_uid)); } /* Send ACK if the sys message needs an ACK */ static void _qq_send_packet_ack_msg_sys(GaimConnection *gc, guint8 code, guint32 from, guint16 seq) { guint8 bar, *ack, *cursor; gchar *str; gint ack_len, bytes; str = g_strdup_printf("%d", from); bar = 0x1e; ack_len = 1 + 1 + strlen(str) + 1 + 2; ack = g_newa(guint8, ack_len); cursor = ack; bytes = 0; bytes += create_packet_b(ack, &cursor, code); bytes += create_packet_b(ack, &cursor, bar); bytes += create_packet_data(ack, &cursor, (guint8 *) str, strlen(str)); bytes += create_packet_b(ack, &cursor, bar); bytes += create_packet_w(ack, &cursor, seq); g_free(str); if (bytes == ack_len) /* creation OK */ qq_send_cmd(gc, QQ_CMD_ACK_SYS_MSG, TRUE, 0, FALSE, ack, ack_len); else gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Fail creating sys msg ACK, expect %d bytes, build %d bytes\n", ack_len, bytes); } /* when you are added by a person, QQ server will send sys message */ static void _qq_process_msg_sys_being_added(GaimConnection *gc, gchar *from, gchar *to, gchar *msg_utf8) { gchar *message; GaimBuddy *b; guint32 uid; gc_and_uid *g; gchar *name; g_return_if_fail(from != NULL && to != NULL); uid = strtol(from, NULL, 10); name = uid_to_gaim_name(uid); b = gaim_find_buddy(gc->account, name); g_free(name); if (b == NULL) { /* the person is not in my list */ g = g_new0(gc_and_uid, 1); g->gc = gc; g->uid = uid; /* only need to get value */ message = g_strdup_printf(_("You have been added by %s"), from); _qq_sys_msg_log_write(gc, message, from); gaim_request_action(gc, NULL, message, _("Would like to add him?"), 2, g, 3, _("Cancel"), NULL, _("Add"), G_CALLBACK (qq_add_buddy_with_gc_and_uid), _("Search"), G_CALLBACK(_qq_search_before_add_with_gc_and_uid)); } else { message = g_strdup_printf(_("%s has added you [%s]"), from, to); _qq_sys_msg_log_write(gc, message, from); gaim_notify_info(gc, NULL, message, NULL); } g_free(message); } /* you are rejected by the person */ static void _qq_process_msg_sys_add_contact_rejected(GaimConnection *gc, gchar *from, gchar *to, gchar *msg_utf8) { gchar *message, *reason; g_return_if_fail(from != NULL && to != NULL); message = g_strdup_printf(_("User %s rejected your request"), from); reason = g_strdup_printf(_("Reason: %s"), msg_utf8); _qq_sys_msg_log_write(gc, message, from); gaim_notify_info(gc, NULL, message, reason); g_free(message); g_free(reason); } /* the buddy approves your request of adding him/her as your friend */ static void _qq_process_msg_sys_add_contact_approved(GaimConnection *gc, gchar *from, gchar *to, gchar *msg_utf8) { gchar *message; qq_data *qd; g_return_if_fail(from != NULL && to != NULL); qd = (qq_data *) gc->proto_data; qq_add_buddy_by_recv_packet(gc, strtol(from, NULL, 10), TRUE, TRUE); message = g_strdup_printf(_("User %s has approved your request"), from); _qq_sys_msg_log_write(gc, message, from); gaim_notify_info(gc, NULL, message, NULL); g_free(message); } /* someone wants to add you to his buddy list */ static void _qq_process_msg_sys_add_contact_request(GaimConnection *gc, gchar *from, gchar *to, gchar *msg_utf8) { gchar *message, *reason; guint32 uid; gc_and_uid *g, *g2; GaimBuddy *b; gchar *name; g_return_if_fail(from != NULL && to != NULL); uid = strtol(from, NULL, 10); g = g_new0(gc_and_uid, 1); g->gc = gc; g->uid = uid; message = g_strdup_printf(_("%s wanna add you [%s] as friends"), from, to); reason = g_strdup_printf(_("Message: %s"), msg_utf8); _qq_sys_msg_log_write(gc, message, from); gaim_request_action (gc, NULL, message, reason, 2, g, 3, _("Reject"), G_CALLBACK(qq_reject_add_request_with_gc_and_uid), _("Approve"), G_CALLBACK(qq_approve_add_request_with_gc_and_uid), _("Search"), G_CALLBACK(_qq_search_before_auth_with_gc_and_uid)); g_free(message); g_free(reason); name = uid_to_gaim_name(uid); b = gaim_find_buddy(gc->account, name); g_free(name); if (b == NULL) { /* the person is not in my list */ g2 = g_new0(gc_and_uid, 1); g2->gc = gc; g2->uid = strtol(from, NULL, 10); message = g_strdup_printf(_("%s is not in your buddy list"), from); gaim_request_action(gc, NULL, message, _("Would you like to add him?"), 2, g2, 3, _("Cancel"), NULL, _("Add"), G_CALLBACK (qq_add_buddy_with_gc_and_uid), _("Search"), G_CALLBACK(_qq_search_before_add_with_gc_and_uid)); g_free(message); } } void qq_process_msg_sys(guint8 *buf, gint buf_len, guint16 seq, GaimConnection *gc) { qq_data *qd; gint len; guint8 *data; gchar **segments, *code, *from, *to, *msg, *msg_utf8; g_return_if_fail(buf != NULL && buf_len != 0); qd = (qq_data *) gc->proto_data; len = buf_len; data = g_newa(guint8, len); if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) { if (NULL == (segments = split_data(data, len, "\x1f", 4))) return; code = segments[0]; from = segments[1]; to = segments[2]; msg = segments[3]; _qq_send_packet_ack_msg_sys(gc, code[0], strtol(from, NULL, 10), seq); if (strtol(to, NULL, 10) != qd->uid) { /* not to me */ gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Recv sys msg to [%s], not me!, discard\n", to); g_strfreev(segments); return; } msg_utf8 = qq_to_utf8(msg, QQ_CHARSET_DEFAULT); switch (strtol(code, NULL, 10)) { case QQ_MSG_SYS_BEING_ADDED: _qq_process_msg_sys_being_added(gc, from, to, msg_utf8); break; case QQ_MSG_SYS_ADD_CONTACT_REQUEST: _qq_process_msg_sys_add_contact_request(gc, from, to, msg_utf8); break; case QQ_MSG_SYS_ADD_CONTACT_APPROVED: _qq_process_msg_sys_add_contact_approved(gc, from, to, msg_utf8); break; case QQ_MSG_SYS_ADD_CONTACT_REJECTED: _qq_process_msg_sys_add_contact_rejected(gc, from, to, msg_utf8); break; case QQ_MSG_SYS_NEW_VERSION: gaim_debug(GAIM_DEBUG_WARNING, "QQ", "QQ server says there is newer version than %s\n", qq_get_source_str(QQ_CLIENT)); break; default: gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Recv unknown sys msg code: %s\n", code); gaim_debug(GAIM_DEBUG_WARNING, "QQ", "the msg is : %s\n", msg_utf8); } g_free(msg_utf8); g_strfreev(segments); } else { gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Error decrypt recv msg sys\n"); } }