view plugins/perl/common/Gaim.xs @ 7099:8130adad8b7a

[gaim-migrate @ 7664] this is cleaner, and does a better job of stripping html committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Wed, 01 Oct 2003 04:07:31 +0000
parents d4b53b3d20eb
children 134d0001983d
line wrap: on
line source

#include "module.h"
#include "../perl-handlers.h"

#include "const-c.inc"

MODULE = Gaim  PACKAGE = Gaim  PREFIX = gaim_
PROTOTYPES: ENABLE

INCLUDE: const-xs.inc

void
timeout_add(plugin, seconds, callback, data = 0)
	Gaim::Plugin plugin
	int seconds
	SV *callback
	SV *data
CODE:
	gaim_perl_timeout_add(plugin, seconds, callback, data);

void
signal_connect(instance, signal, plugin, callback, data = 0)
	void *instance
	const char *signal
	Gaim::Plugin plugin
	SV *callback
	SV *data
CODE:
	gaim_perl_signal_connect(plugin, instance, signal, callback, data);

void
signal_disconnect(instance, signal, plugin)
	void *instance
	const char *signal
	Gaim::Plugin plugin
CODE:
	gaim_perl_signal_disconnect(plugin, instance, signal);

void
gaim_debug(level, category, string)
	Gaim::DebugLevel level
	const char *category
	const char *string

void
debug_misc(category, string)
	const char *category
	const char *string
CODE:
	gaim_debug(GAIM_DEBUG_MISC, category, string);

void
debug_info(category, string)
	const char *category
	const char *string
CODE:
	gaim_debug(GAIM_DEBUG_INFO, category, string);

void
debug_warning(category, string)
	const char *category
	const char *string
CODE:
	gaim_debug(GAIM_DEBUG_WARNING, category, string);

void
debug_error(category, string)
	const char *category
	const char *string
CODE:
	gaim_debug(GAIM_DEBUG_ERROR, category, string);

void
debug_fatal(category, string)
	const char *category
	const char *string
CODE:
	gaim_debug(GAIM_DEBUG_FATAL, category, string);

void
deinit()
CODE:
	gaim_perl_timeout_clear();


BOOT:
	GAIM_PERL_BOOT(Account);
	GAIM_PERL_BOOT(BuddyList);
	GAIM_PERL_BOOT(BuddyList__Group);
	GAIM_PERL_BOOT(BuddyList__Buddy);
	GAIM_PERL_BOOT(BuddyList__Chat);
	GAIM_PERL_BOOT(Connection);
	GAIM_PERL_BOOT(Conversation);
	GAIM_PERL_BOOT(Conversation__Chat);
	GAIM_PERL_BOOT(Conversation__IM);
	GAIM_PERL_BOOT(ConvWindow);