Mercurial > pidgin.yaz
view plugins/perl/common/Gaim.xs @ 7099:8130adad8b7a
[gaim-migrate @ 7664]
this is cleaner, and does a better job of stripping html
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Wed, 01 Oct 2003 04:07:31 +0000 |
parents | d4b53b3d20eb |
children | 134d0001983d |
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#include "module.h" #include "../perl-handlers.h" #include "const-c.inc" MODULE = Gaim PACKAGE = Gaim PREFIX = gaim_ PROTOTYPES: ENABLE INCLUDE: const-xs.inc void timeout_add(plugin, seconds, callback, data = 0) Gaim::Plugin plugin int seconds SV *callback SV *data CODE: gaim_perl_timeout_add(plugin, seconds, callback, data); void signal_connect(instance, signal, plugin, callback, data = 0) void *instance const char *signal Gaim::Plugin plugin SV *callback SV *data CODE: gaim_perl_signal_connect(plugin, instance, signal, callback, data); void signal_disconnect(instance, signal, plugin) void *instance const char *signal Gaim::Plugin plugin CODE: gaim_perl_signal_disconnect(plugin, instance, signal); void gaim_debug(level, category, string) Gaim::DebugLevel level const char *category const char *string void debug_misc(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_MISC, category, string); void debug_info(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_INFO, category, string); void debug_warning(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_WARNING, category, string); void debug_error(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_ERROR, category, string); void debug_fatal(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_FATAL, category, string); void deinit() CODE: gaim_perl_timeout_clear(); BOOT: GAIM_PERL_BOOT(Account); GAIM_PERL_BOOT(BuddyList); GAIM_PERL_BOOT(BuddyList__Group); GAIM_PERL_BOOT(BuddyList__Buddy); GAIM_PERL_BOOT(BuddyList__Chat); GAIM_PERL_BOOT(Connection); GAIM_PERL_BOOT(Conversation); GAIM_PERL_BOOT(Conversation__Chat); GAIM_PERL_BOOT(Conversation__IM); GAIM_PERL_BOOT(ConvWindow);