Mercurial > pidgin.yaz
view src/gaim.h @ 5698:81d7b4239815
[gaim-migrate @ 6119]
The new accounts show up in the account editor. Saving is almost done.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Tue, 03 Jun 2003 09:21:18 +0000 |
parents | dae79aefac8d |
children | dbed8c87f750 |
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/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _GAIM_H_ #define _GAIM_H_ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include "core.h" #include "blist.h" #include "ui.h" #include "util.h" #define XPATCH BAD /* Because Kalla Said So */ /* XXX CUI: when this is done being split, the only things below should be things * both the core and the uis depend on e.g. the protocol definitions, etc, and * it won't include core.h or ui.h (i.e. it'll mostly be #define's) */ /* this is the basis of the CUI protocol. */ #define CUI_TYPE_META 1 #define CUI_TYPE_PLUGIN 2 #define CUI_TYPE_USER 3 #define CUI_TYPE_CONN 4 #define CUI_TYPE_BUDDY 5 /* BUDDY_LIST, i.e., both groups and buddies */ #define CUI_TYPE_MESSAGE 6 #define CUI_TYPE_CHAT 7 #define CUI_TYPE_REMOTE 8 /* This is used to send commands to other UI's, * like "Open new conversation" or "send IM". * Even though there's much redundancy with the * other CUI_TYPES, we're better keeping this stuff * seperate because it's intended use is so different */ #define CUI_META_LIST 1 /* 1 is always list; this is ignored by the core. If we move to TCP this can be a keepalive */ #define CUI_META_QUIT 2 #define CUI_META_DETACH 3 /* you don't need to send this, you can just close the socket. the core will understand. */ #define CUI_META_PING 4 #define CUI_META_ACK 5 #define CUI_PLUGIN_LIST 1 #define CUI_PLUGIN_LOAD 2 #define CUI_PLUGIN_UNLOAD 3 #define CUI_USER_LIST 1 #define CUI_USER_ADD 2 #define CUI_USER_REMOVE 3 #define CUI_USER_MODIFY 4 /* this handles moving them in the list too */ #define CUI_USER_SIGNON 5 #define CUI_CONN_LIST 1 #define CUI_CONN_PROGRESS 2 #define CUI_CONN_ONLINE 3 #define CUI_CONN_OFFLINE 4 /* this may send a "reason" for why it was killed */ #define CUI_BUDDY_LIST 1 #define CUI_BUDDY_STATE 2 /* notifies the UI of state changes; UI can use it to request the current status from the core */ #define CUI_BUDDY_ADD 3 #define CUI_BUDDY_REMOVE 4 #define CUI_BUDDY_MODIFY 5 #define CUI_MESSAGE_LIST 1 /* no idea */ #define CUI_MESSAGE_SEND 2 #define CUI_MESSAGE_RECV 3 #define CUI_CHAT_LIST 1 #define CUI_CHAT_HISTORY 2 /* is this necessary? should we have one for IMs? */ #define CUI_CHAT_JOIN 3 /* handles other people joining/parting too */ #define CUI_CHAT_PART 4 #define CUI_CHAT_SEND 5 #define CUI_CHAT_RECV 6 #define CUI_REMOTE_CONNECTIONS 2 /* Get a list of gaim_connections */ #define CUI_REMOTE_URI 3 /* Have the core handle aim:// URI's */ #define CUI_REMOTE_BLIST 4 /* Return a copy of the buddy list */ #define CUI_REMOTE_STATE 5 /* Given a buddy, return his presence. */ #define CUI_REMOTE_NEW_CONVO 6 /* Must give a user, can give an optional message */ #define CUI_REMOTE_SEND 7 /* Sends a message, a 'quiet' flag determines whether * a convo window is displayed or not. */ #define CUI_REMOTE_ADD_BUDDY 8 /* Adds buddy to list */ #define CUI_REMOTE_REMOVE_BUDDY 9 /* Removes buddy from list */ #define CUI_REMOTE_JOIN_CHAT 10 /* Joins a chat. */ /* What else?? */ #define IM_FLAG_AWAY 0x01 #define IM_FLAG_CHECKBOX 0x02 #define IM_FLAG_GAIMUSER 0x04 #define PERMIT_ALL 1 #define PERMIT_NONE 2 #define PERMIT_SOME 3 #define DENY_SOME 4 #define NOT_TYPING 0 #define TYPING 1 #define TYPED 2 #define WFLAG_SEND 0x01 #define WFLAG_RECV 0x02 #define WFLAG_AUTO 0x04 #define WFLAG_WHISPER 0x08 #define WFLAG_FILERECV 0x10 #define WFLAG_SYSTEM 0x20 #define WFLAG_NICK 0x40 #define WFLAG_NOLOG 0x80 #define WFLAG_COLORIZE 0x100 #define AUTO_RESPONSE "<AUTO-REPLY> : " #define WEBSITE "http://gaim.sourceforge.net/" #ifdef ENABLE_NLS # include <libintl.h> # define _(x) gettext(x) # ifdef gettext_noop # define N_(String) gettext_noop (String) # else # define N_(String) (String) # endif #else # define N_(String) (String) # define _(x) (x) #endif #define DEFAULT_INFO "Visit the Gaim website at <A HREF=\"http://gaim.sourceforge.net/\">http://gaim.sourceforge.net/</A>." enum log_event { log_signon = 0, log_signoff, log_away, log_back, log_idle, log_unidle, log_quit }; #define OPT_POUNCE_POPUP 0x001 #define OPT_POUNCE_SEND_IM 0x002 #define OPT_POUNCE_COMMAND 0x004 #define OPT_POUNCE_SOUND 0x008 #define OPT_POUNCE_SIGNON 0x010 #define OPT_POUNCE_UNAWAY 0x020 #define OPT_POUNCE_UNIDLE 0x040 #define OPT_POUNCE_TYPING 0x080 #define OPT_POUNCE_SAVE 0x100 #define OPT_POUNCE_NOTIFY 0x200 /* These should all be runtime selectable */ #define MSG_LEN 2048 /* The above should normally be the same as BUF_LEN, * but just so we're explictly asking for the max message * length. */ #define BUF_LEN MSG_LEN #define BUF_LONG BUF_LEN * 2 /* Globals in main.c */ extern int opt_away; extern char *opt_away_arg; extern char *opt_rcfile_arg; extern int opt_debug; extern GSList *message_queue; extern GSList *unread_message_queue; extern GSList *away_time_queue; /* Functions in main.c */ extern void do_quit(); /* Functions in dialogs.c */ extern void g_show_info_text(GaimConnection *, const char *, int, const char *, ...); extern void show_change_passwd(GaimConnection *); extern void show_set_dir(GaimConnection *); extern void show_find_email(GaimConnection *); extern void show_find_info(GaimConnection *); extern void show_set_info(GaimConnection *); extern void show_confirm_del(GaimConnection *, gchar *); extern void show_confirm_del_group(struct group *); extern void show_confirm_del_chat(struct chat *); /* Functions in gaimrc.c */ extern gint sort_awaymsg_list(gconstpointer, gconstpointer); /* Functions in html.c */ struct g_url { char address[255]; int port; char page[255]; }; extern void grab_url(char *, gboolean, void (*callback)(gpointer, char *, unsigned long), gpointer); extern gchar *strip_html(const gchar *); extern void html_to_xhtml(const char *, char **, char **); struct g_url *parse_url(char *url); /* Functions in idle.c */ extern gint check_idle(gpointer); /* Functions in server.c */ /* input to serv */ extern void serv_login(GaimAccount *); extern void serv_close(GaimConnection *); extern void serv_touch_idle(GaimConnection *); extern int serv_send_im(GaimConnection *, char *, char *, int, int); extern void serv_get_info(GaimConnection *, char *); extern void serv_get_dir(GaimConnection *, char *); extern void serv_set_idle(GaimConnection *, int); extern void serv_set_info(GaimConnection *, char *); extern void serv_set_away(GaimConnection *, char *, char *); extern void serv_set_away_all(char *); extern int serv_send_typing(GaimConnection *, char *, int); extern void serv_change_passwd(GaimConnection *, const char *, const char *); extern void serv_add_buddy(GaimConnection *, const char *); extern void serv_add_buddies(GaimConnection *, GList *); extern void serv_remove_buddy(GaimConnection *, char *, char *); extern void serv_remove_buddies(GaimConnection *, GList *, char *); extern void serv_add_permit(GaimConnection *, const char *); extern void serv_add_deny(GaimConnection *, const char *); extern void serv_rem_permit(GaimConnection *, const char *); extern void serv_rem_deny(GaimConnection *, const char *); extern void serv_set_permit_deny(GaimConnection *); extern void serv_warn(GaimConnection *, char *, int); extern void serv_set_dir(GaimConnection *, const char *, const char *, const char *, const char *, const char *, const char *, const char *, int); extern void serv_dir_search(GaimConnection *, const char *, const char *, const char *, const char *, const char *, const char *, const char *, const char *); extern void serv_join_chat(GaimConnection *, GHashTable *); extern void serv_chat_invite(GaimConnection *, int, const char *, const char *); extern void serv_chat_leave(GaimConnection *, int); extern void serv_chat_whisper(GaimConnection *, int, char *, char *); extern int serv_chat_send(GaimConnection *, int, char *); extern void serv_got_popup(char *, char *, int, int); extern void serv_get_away(GaimConnection *, const char *); extern void serv_alias_buddy(struct buddy *); extern void serv_move_buddy(struct buddy *, struct group *, struct group *); extern void serv_rename_group(GaimConnection *, struct group *, const char *); /* Functions in log.h */ extern FILE *open_log_file (const char *, int); extern void system_log(enum log_event, GaimConnection *, struct buddy *, int); extern void rm_log(struct log_conversation *); extern struct log_conversation *find_log_info(const char *); extern void update_log_convs(); extern void save_convo(GtkWidget *save, GaimConversation *c); extern char *html_logize(const char *p); /*------------------------------------------------------------------------*/ /* Multi-Entry dialog and vCard dialog support */ /*------------------------------------------------------------------------*/ /* * Struct for "instructions" dialog data */ typedef struct multi_instr_dlg { GtkWidget *label; /* dialog instructions widget */ gchar *text; /* dialog instructions */ } MultiInstrData; /* * Struct for multiple-entry dialog data */ typedef struct multi_entry_data { GtkWidget *widget; /* entry widget object */ char *label; /* label text pointer */ char *text; /* entry text pointer */ int visible; /* should entry field be "visible?" */ int editable; /* should entry field be editable? */ } MultiEntryData; /* * Struct for multiple-textbox dialog data */ typedef struct multi_text_data { char *label; /* frame label */ GtkWidget *textbox; /* text entry widget object */ char *text; /* textbox text pointer */ } MultiTextData; /* * Struct to create a multi-entry dialog */ typedef struct multi_entry_dlg { GtkWidget *window; /* dialog main window */ gchar *role; /* window role */ char *title; /* window title */ GaimAccount *account; /* user info - needed for most everything */ MultiInstrData *instructions; /* instructions (what else?) */ GtkWidget *entries_table; /* table widget containing m-e lables & entries */ GtkWidget *entries_frame; /* frame widget containing the table widget */ gchar *entries_title; /* title of multi-entries list */ GSList *multi_entry_items; /* entry dialogs parameters */ GtkWidget *texts_ibox; /* inner vbox containing multi-text frames */ GtkWidget *texts_obox; /* outer vbox containing multi-text frames */ GSList *multi_text_items; /* text dialogs parameters */ void * (*custom)(struct multi_entry_dlg *); /* Custom function that may be used by */ /* multi-entry dialog "wrapper" functions */ /* (Not used by multi-entry dialog routines) */ void (*ok)(GtkWidget *, gpointer); /* "Save/OK" action */ void (*cancel)(GtkWidget *, gpointer); /* "Cancel" action */ } MultiEntryDlg; extern MultiTextData *multi_text_list_update(GSList **, const char *, const char *, int); extern void multi_text_items_free_all(GSList **); extern MultiEntryData *multi_entry_list_update(GSList **, const char *, const char *, int); extern void multi_entry_items_free_all(GSList **); extern void re_show_multi_entry_instr(MultiInstrData *); extern void re_show_multi_entry_entries(GtkWidget **, GtkWidget *, GSList *); extern void re_show_multi_entry_textboxes(GtkWidget **, GtkWidget *, GSList *); extern MultiEntryDlg *multi_entry_dialog_new(void); extern void show_multi_entry_dialog(gpointer); extern void show_set_vcard(MultiEntryDlg *); /*------------------------------------------------------------------------*/ /* End Multi-Entry dialog and vCard dialog support */ /*------------------------------------------------------------------------*/ #endif /* _GAIM_H_ */