Mercurial > pidgin.yaz
view plugins/crazychat/camdata.h @ 11815:821f40e1912f
[gaim-migrate @ 14106]
SF Patch #1336924 from sadrul
'From the wiki:
"If you have a tab open for a given contact, and then
drag an additional buddy into that contact, the send to
menu does not update."
This patch updates all the focused-conversations in
every window (note that not all conversation in every
tab). This wouldn't be necessary if it was possible to
tell which contact a buddy was removed from. But that
info is not available, so this is the way I can think of.
It works, and will probably not cause too much overhead
for most users -- assuming most of them use tabbed
convs and hence number of windows won't be too great.'
To track which contact was updated would be problematic, I think.
This doesn't seem like too much overhead to me and it keeps the code clean.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 25 Oct 2005 13:56:14 +0000 |
parents | ed017b9c532d |
children | fc464a0abccc |
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/* * camdata.h * basecame * * Created by CS194 on Mon Apr 26 2004. * Copyright (c) 2004 __MyCompanyName__. All rights reserved. * */ #pragma once #ifdef __APPLE_CC__ // #include <Carbon/Carbon.h> #include <QuickTime/QuickTime.h> #else // #include <Carbon.h> #include <QuickTime.h> #endif typedef struct { GWorldPtr gw; GWorldPtr overlay; GWorldPtr histoWorld; Rect bounds; WindowPtr window; ImageSequence drawSeq; UInt32 redMin, redMax; UInt32 greenMin, greenMax; UInt32 blueMin, blueMax; long selectedIndex; OSType effect; TimeBase effectTimeBase; QTAtomContainer effectParams; ImageDescriptionHandle effectDesc, effectDesc2; } mungDataRecord; typedef mungDataRecord *mungDataPtr; OSErr DisposeMungData(void); OSErr InitializeMungData(Rect bounds); void SetCurrentClamp(short index); //void BlitOneMungData(mungDataRecord *theMungData); //void AdjustColorClampEndpoints(short hMouseCoord); //void IncrementCurrentClamp(); //void DecrementCurrentClamp(); void SetMungDataColorDefaults(); CGrafPtr GetMungDataWindowPort(); GWorldPtr GetMungDataOffscreen(void); //OSType GetMungDataEffectType(); //long GetCurrentClamp(); //void SetCurrentClamp(short index); void GetMungDataBoundsRect(Rect *movieRect); //CGrafPtr GetMungDataWindowPort(); void SetMungDataDrawSeq(ImageSequence theDrawSeq); //ImageSequence GetMungDataDrawSeq();