Mercurial > pidgin.yaz
view plugins/crazychat/dog_lids.c @ 11815:821f40e1912f
[gaim-migrate @ 14106]
SF Patch #1336924 from sadrul
'From the wiki:
"If you have a tab open for a given contact, and then
drag an additional buddy into that contact, the send to
menu does not update."
This patch updates all the focused-conversations in
every window (note that not all conversation in every
tab). This wouldn't be necessary if it was possible to
tell which contact a buddy was removed from. But that
info is not available, so this is the way I can think of.
It works, and will probably not cause too much overhead
for most users -- assuming most of them use tabbed
convs and hence number of windows won't be too great.'
To track which contact was updated would be problematic, I think.
This doesn't seem like too much overhead to me and it keeps the code clean.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 25 Oct 2005 13:56:14 +0000 |
parents | ed017b9c532d |
children |
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#include #include "lid1.h" #include "lid2.h" #include "lid3.h" #include "lid4.h" #include "lid5.h" #include "lid6.h" #include "lid8.h" #include "lid9.h" #include "lid10.h" #define NUM_LIDS 9 GLint lidLists[NUM_LIDS]; void initLids(){ GLint test; int i; GLint[0]=Gen3DObjectListLid1(); GLint[1]=Gen3DObjectListLid2(); GLint[2]=Gen3DObjectListLid3(); GLint[3]=Gen3DObjectListLid4(); GLint[4]=Gen3DObjectListLid5(); GLint[5]=Gen3DObjectListLid6(); GLint[6]=Gen3DObjectListLid8(); GLint[7]=Gen3DObjectListLid9(); GLint[8]=Gen3DObjectListLid10(); }; void drawLids(int left, right) { //draw left GLfloat offset = .5; glPushMatrix(); glTranslatef(offset, 0, 0); glCallList(lidLists[left]); glPopMatrix(); //draw right glPushMatrix(); glTranslatef(-offset, 0, 0); glScalef(-1, 1, 1); glCallList(lidLists[right]); glPopMatrix(); }