Mercurial > pidgin.yaz
view plugins/simple.c @ 11815:821f40e1912f
[gaim-migrate @ 14106]
SF Patch #1336924 from sadrul
'From the wiki:
"If you have a tab open for a given contact, and then
drag an additional buddy into that contact, the send to
menu does not update."
This patch updates all the focused-conversations in
every window (note that not all conversation in every
tab). This wouldn't be necessary if it was possible to
tell which contact a buddy was removed from. But that
info is not available, so this is the way I can think of.
It works, and will probably not cause too much overhead
for most users -- assuming most of them use tabbed
convs and hence number of windows won't be too great.'
To track which contact was updated would be problematic, I think.
This doesn't seem like too much overhead to me and it keeps the code clean.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 25 Oct 2005 13:56:14 +0000 |
parents | bb0d7b719af2 |
children | 428f86e1fd27 |
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#include "internal.h" #include "debug.h" #include "plugin.h" #include "version.h" static gboolean plugin_load(GaimPlugin *plugin) { gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin loaded.\n"); return TRUE; } static gboolean plugin_unload(GaimPlugin *plugin) { gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin unloaded.\n"); return TRUE; } static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ NULL, /**< id */ N_("Simple Plugin"), /**< name */ VERSION, /**< version */ /** summary */ N_("Tests to see that most things are working."), /** description */ N_("Tests to see that most things are working."), "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ NULL, NULL }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(simple, init_plugin, info)