Mercurial > pidgin.yaz
view src/gaim-client-example.c @ 13909:8264f52a1142
[gaim-migrate @ 16406]
More of sf patch #1490646, from Jonty Wareing & Jono Cole
"The screen name + hostname of the sending user is sent
in the outgoing jabber message, fixing a sporadic
problem with iChat.
The port in use has been fixed to the one described in
the Bonjour specification and can no longer be changed
in the prpl preferences - modifiying this just stops
the client from being able to start a chat.
The option for a buddy icon has been removed for now as
no code actually uses it yet - we plan to change this
in the future.
This update also introduces automatic local port retry
for up to ten attempts if the port is in
use (e.g. if multiple instances of gaim are running)."
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 03 Jul 2006 00:37:41 +0000 |
parents | c9312177821a |
children | 8bda65b88e49 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }