view gtk/plugins/crazychat/face.h @ 15000:82d1a2fc6d25

[gaim-migrate @ 17778] SF Patch #1598994 from lexande Fixes SF Bug #1581999 Original Description: "The gaim 2.0.0beta5 log reader plugin uses the "Date" XML field in MSN logs, the format of which varies between locales, leading to logs being displayed on incorrect/future dates in locales that do not use the MM/DD/YYYY format. This patch fixes the plugin to use the "DateTime" field which has YYYY-MM-DD date in all locales." I totally Warmenhovened this patch. My approach: "I'm using the Date, Time, and DateTime fields. If I can determine that the log matches the current timezone, it'll display 100% properly in the log viewer. If it has a reasonable offset, it'll display as the original time, sort in the right place, but not have a timezone abbreviation. If the offset is bogus or I can't parse the Date or Time field, it'll display in UTC, but still sort properly. I think this is as ideal as is possible, given the data we have to work with." You don't have to understand this. ;) committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 19 Nov 2006 06:54:38 +0000
parents 009db0b357b5
children
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#ifndef __FACE_H__
#define __FACE_H__

#include <GL/gl.h>
#include <GL/glu.h>
#include "glm.h"

#define NUM_PARTS 10
#define DOG_SHARK_CHANGE 5
#define CRAZY_COUNT 12
#define MAX_EYE_POP 1.3
#define EYE_TIME 120
#define MAX_FILE_LEN 64
#define ANGLE_INC 60

typedef enum {DOG, SHARK} KIND;
typedef int BOOL;
typedef enum {UP, DOWN, CONST} DIRECTION;
typedef enum {NORMAL, CRAZY1, CRAZY2, CRAZY3} OUTPUT_MODE;

struct face_struct {
	char* name;
	KIND my_kind;
	void* char_struct;
	GLint* mat_indeces;
	GLMmat_str* materials;
	OUTPUT_MODE my_mode;
	int eye_count, crazy_count;	
	void (*draw_func)(struct face_struct*, GLfloat, GLfloat, BOOL, BOOL, GLfloat, DIRECTION, OUTPUT_MODE);
	float curr_z_angle, curr_eye_pop;
};

typedef struct face_struct* FACE;
typedef enum {APPENDAGE, HEAD, LIDS, LEFT_IRIS, RIGHT_IRIS, EYES, PUPIL, EXTRA1, EXTRA2, EXTRA3} PART;

FACE init_face(KIND kind);

FACE copy_face(FACE f);

void draw_face(FACE face, GLfloat zrot, GLfloat yrot, BOOL left_eye, BOOL right_eye, GLfloat mouth_open, DIRECTION dir, OUTPUT_MODE mode);

void change_materials(FACE face, int* mats, int num_change); 

#endif