Mercurial > pidgin.yaz
view plugins/perl/perl.c @ 10113:84985e2b85cc
[gaim-migrate @ 11147]
Andrew Hart fixed a crash if you click Invite on the invite dialog more than
once without entering a screen name.
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Mon, 18 Oct 2004 12:51:29 +0000 |
parents | f8e395a054e2 |
children | 50224ac8184d |
line wrap: on
line source
/* * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef HAVE_CONFIG_H #include <config.h> # ifdef HAVE_LIMITS_H # include <limits.h> # ifndef NAME_MAX # define NAME_MAX _POSIX_NAME_MAX # endif # endif #endif #ifdef DEBUG # undef DEBUG #endif #undef PACKAGE #define group perl_group #ifdef _WIN32 /* This took me an age to figure out.. without this __declspec(dllimport) * will be ignored. */ # define HASATTRIBUTE #endif #include <EXTERN.h> #ifndef _SEM_SEMUN_UNDEFINED # define HAS_UNION_SEMUN #endif #include <perl.h> #include <XSUB.h> #ifndef _WIN32 # include <sys/mman.h> #endif #undef PACKAGE #ifndef _WIN32 # include <dirent.h> #else /* We're using perl's win32 port of this */ # define dirent direct #endif #undef group /* perl module support */ #ifdef OLD_PERL extern void boot_DynaLoader _((CV * cv)); #else extern void boot_DynaLoader _((pTHX_ CV * cv)); /* perl is so wacky */ #endif #undef _ #ifdef DEBUG # undef DEBUG #endif #ifdef _WIN32 # undef pipe #endif #ifdef _WIN32 #define _WIN32DEP_H_ #endif #include "internal.h" #include "debug.h" #include "plugin.h" #include "signals.h" #include "version.h" #include "perl-common.h" #include "perl-handlers.h" #define PERL_PLUGIN_ID "core-perl" typedef struct { GaimPlugin *plugin; char *package; char *load_sub; char *unload_sub; } GaimPerlScript; PerlInterpreter *my_perl = NULL; static void #ifdef OLD_PERL xs_init() #else xs_init(pTHX) #endif { char *file = __FILE__; /* This one allows dynamic loading of perl modules in perl scripts by the 'use perlmod;' construction*/ newXS("DynaLoader::boot_DynaLoader", boot_DynaLoader, file); } static void perl_init(void) { /* changed the name of the variable from load_file to perl_definitions since now it does much more than defining the load_file sub. Moreover, deplaced the initialisation to the xs_init function. (TheHobbit)*/ char *perl_args[] = { "", "-e", "0", "-w" }; char perl_definitions[] = { /* We use to function one to load a file the other to execute the string obtained from the first and holding the file contents. This allows to have a really local $/ without introducing temp variables to hold the old value. Just a question of style:) */ "package Gaim::PerlLoader;" "use Symbol;" "sub load_file {" "my $f_name=shift;" "local $/=undef;" "open FH,$f_name or return \"__FAILED__\";" "$_=<FH>;" "close FH;" "return $_;" "}" "sub destroy_package {" "eval { $_[0]->UNLOAD() if $_[0]->can('UNLOAD'); };" "Symbol::delete_package($_[0]);" "}" "sub load_n_eval {" "my ($f_name, $package) = @_;" "destroy_package($package);" "my $strin=load_file($f_name);" "return 2 if($strin eq \"__FAILED__\");" "my $eval = qq{package $package; $strin;};" "{" " eval $eval;" "}" "if($@) {" /*" #something went wrong\n"*/ "die(\"Errors loading file $f_name: $@\");" "}" "return 0;" "}" }; my_perl = perl_alloc(); perl_construct(my_perl); #ifdef DEBUG perl_parse(my_perl, xs_init, 4, perl_args, NULL); #else perl_parse(my_perl, xs_init, 3, perl_args, NULL); #endif #ifdef HAVE_PERL_EVAL_PV eval_pv(perl_definitions, TRUE); #else perl_eval_pv(perl_definitions, TRUE); /* deprecated */ #endif perl_run(my_perl); } static void perl_end(void) { if (my_perl == NULL) return; perl_eval_pv( "foreach my $lib (@DynaLoader::dl_modules) {" "if ($lib =~ /^Gaim\\b/) {" "$lib .= '::deinit();';" "eval $lib;" "}" "}", TRUE); perl_destruct(my_perl); perl_free(my_perl); my_perl = NULL; } void gaim_perl_callXS(void (*subaddr)(pTHX_ CV *cv), CV *cv, SV **mark) { dSP; PUSHMARK(mark); (*subaddr)(aTHX_ cv); PUTBACK; } static void normalize_script_name(char *name) { char *c; c = strrchr(name, '.'); if (c != NULL) *c = '\0'; for (c = name; *c != '\0'; c++) { if (*c != '_' && !g_ascii_isalnum(*c)) *c = '_'; } } static gboolean probe_perl_plugin(GaimPlugin *plugin) { /* XXX This would be much faster if I didn't create a new * PerlInterpreter every time I probed a plugin */ PerlInterpreter *prober = perl_alloc(); char *argv[] = {"", plugin->path }; gboolean status = TRUE; HV *plugin_info; perl_construct(prober); perl_parse(prober, xs_init, 2, argv, NULL); perl_run(prober); plugin_info = perl_get_hv("PLUGIN_INFO", FALSE); if (plugin_info == NULL) status = FALSE; else if (!hv_exists(plugin_info, "perl_api_version", strlen("perl_api_version")) || !hv_exists(plugin_info, "name", strlen("name")) || !hv_exists(plugin_info, "load", strlen("load"))) { /* Not a valid plugin. */ status = FALSE; } else { SV **key; int perl_api_ver; key = hv_fetch(plugin_info, "perl_api_version", strlen("perl_api_version"), 0); perl_api_ver = SvIV(*key); if (perl_api_ver != 2) status = FALSE; else { GaimPluginInfo *info; GaimPerlScript *gps; char *basename; STRLEN len; gaim_debug(GAIM_DEBUG_INFO, "perl", "Found plugin info\n"); info = g_new0(GaimPluginInfo, 1); gps = g_new0(GaimPerlScript, 1); info->magic = GAIM_PLUGIN_MAGIC; info->major_version = GAIM_MAJOR_VERSION; info->minor_version = GAIM_MINOR_VERSION; info->type = GAIM_PLUGIN_STANDARD; info->dependencies = g_list_append(info->dependencies, PERL_PLUGIN_ID); gps->plugin = plugin; basename = g_path_get_basename(plugin->path); normalize_script_name(basename); gps->package = g_strdup_printf("Gaim::Script::%s", basename); g_free(basename); /* We know this one exists. */ key = hv_fetch(plugin_info, "name", strlen("name"), 0); info->name = g_strdup(SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "url", strlen("url"), 0))) info->homepage = g_strdup(SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "author", strlen("author"), 0))) info->author = g_strdup(SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "summary", strlen("summary"), 0))) info->summary = g_strdup(SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "description", strlen("description"), 0))) info->description = g_strdup(SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "version", strlen("version"), 0))) info->version = g_strdup(SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "load", strlen("load"), 0))) gps->load_sub = g_strdup_printf("%s::%s", gps->package, SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "unload", strlen("unload"), 0))) gps->unload_sub = g_strdup_printf("%s::%s", gps->package, SvPV(*key, len)); plugin->info = info; info->extra_info = gps; status = gaim_plugin_register(plugin); } } perl_destruct(prober); perl_free(prober); return status; } static gboolean load_perl_plugin(GaimPlugin *plugin) { GaimPerlScript *gps = (GaimPerlScript *)plugin->info->extra_info; char *atmp[3] = { plugin->path, NULL, NULL }; if (gps == NULL || gps->load_sub == NULL) return FALSE; gaim_debug(GAIM_DEBUG_INFO, "perl", "Loading perl script\n"); if (my_perl == NULL) perl_init(); plugin->handle = gps; atmp[1] = gps->package; execute_perl("Gaim::PerlLoader::load_n_eval", 2, atmp); { dSP; ENTER; SAVETMPS; PUSHMARK(sp); XPUSHs(sv_2mortal(gaim_perl_bless_object(plugin, "Gaim::Plugin"))); PUTBACK; perl_call_pv(gps->load_sub, G_EVAL | G_SCALAR); SPAGAIN; if (SvTRUE(ERRSV)) { STRLEN len; gaim_debug(GAIM_DEBUG_ERROR, "perl", "Perl function %s exited abnormally: %s\n", gps->load_sub, SvPV(ERRSV, len)); } PUTBACK; FREETMPS; LEAVE; } return TRUE; } static void destroy_package(const char *package) { dSP; ENTER; SAVETMPS; PUSHMARK(SP); XPUSHs(sv_2mortal(newSVpv(package, strlen(package)))); PUTBACK; perl_call_pv("Gaim::PerlLoader::destroy_package", G_VOID | G_EVAL | G_DISCARD); SPAGAIN; PUTBACK; FREETMPS; LEAVE; } static gboolean unload_perl_plugin(GaimPlugin *plugin) { GaimPerlScript *gps = (GaimPerlScript *)plugin->info->extra_info; if (gps == NULL) return FALSE; gaim_debug(GAIM_DEBUG_INFO, "perl", "Unloading perl script\n"); if (gps->unload_sub != NULL) { dSP; ENTER; SAVETMPS; PUSHMARK(sp); XPUSHs(sv_2mortal(gaim_perl_bless_object(plugin, "Gaim::Plugin"))); PUTBACK; perl_call_pv(gps->unload_sub, G_EVAL | G_SCALAR); SPAGAIN; if (SvTRUE(ERRSV)) { STRLEN len; gaim_debug(GAIM_DEBUG_ERROR, "perl", "Perl function %s exited abnormally: %s\n", gps->load_sub, SvPV(ERRSV, len)); } PUTBACK; FREETMPS; LEAVE; } gaim_perl_signal_clear_for_plugin(plugin); gaim_perl_timeout_clear_for_plugin(plugin); destroy_package(gps->package); return TRUE; } static void destroy_perl_plugin(GaimPlugin *plugin) { if (plugin->info != NULL) { GaimPerlScript *gps; if (plugin->info->name != NULL) g_free(plugin->info->name); if (plugin->info->version != NULL) g_free(plugin->info->version); if (plugin->info->summary != NULL) g_free(plugin->info->summary); if (plugin->info->description != NULL) g_free(plugin->info->description); if (plugin->info->author != NULL) g_free(plugin->info->author); if (plugin->info->homepage != NULL) g_free(plugin->info->homepage); gps = (GaimPerlScript *)plugin->info->extra_info; if (gps != NULL) { if (gps->load_sub != NULL) g_free(gps->load_sub); if (gps->unload_sub != NULL) g_free(gps->unload_sub); if (gps->package != NULL) g_free(gps->package); g_free(gps); plugin->info->extra_info = NULL; } } } static gboolean plugin_unload(GaimPlugin *plugin) { perl_end(); return TRUE; } static GaimPluginLoaderInfo loader_info = { NULL, /**< exts */ probe_perl_plugin, /**< probe */ load_perl_plugin, /**< load */ unload_perl_plugin, /**< unload */ destroy_perl_plugin /**< destroy */ }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_LOADER, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ PERL_PLUGIN_ID, /**< id */ N_("Perl Plugin Loader"), /**< name */ VERSION, /**< version */ N_("Provides support for loading perl plugins."), /**< summary */ N_("Provides support for loading perl plugins."), /**< description */ "Christian Hammond <chipx86@gnupdate.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ NULL, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ &loader_info, /**< extra_info */ NULL, NULL }; static void init_plugin(GaimPlugin *plugin) { loader_info.exts = g_list_append(loader_info.exts, "pl"); } GAIM_INIT_PLUGIN(perl, init_plugin, info)