view libpurple/network.c @ 15524:84b3ab83df35

Use the status API to handle mobileness, and convert AIM to use it. This makes mobile buddies prioritze lower in Perons, and ensures the UI is notified of changes in mobileness. Other protocols to follow.
author Sean Egan <seanegan@gmail.com>
date Sun, 04 Feb 2007 02:31:04 +0000
parents 56a2a0bb290a
children 552be3958d6a
line wrap: on
line source

/**
 * @file network.c Network Implementation
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "internal.h"

#ifndef _WIN32
#include <resolv.h>
#include <netinet/in.h>
#include <arpa/nameser.h>
#include <net/if.h>
#include <sys/ioctl.h>
#else
#include <nspapi.h>
#endif

/* Solaris */
#if defined (__SVR4) && defined (__sun)
#include <sys/sockio.h>
#endif

#include "debug.h"
#include "account.h"
#include "network.h"
#include "prefs.h"
#include "stun.h"
#include "upnp.h"

/*
 * Calling sizeof(struct ifreq) isn't always correct on
 * Mac OS X (and maybe others).
 */
#ifdef _SIZEOF_ADDR_IFREQ
#  define HX_SIZE_OF_IFREQ(a) _SIZEOF_ADDR_IFREQ(a)
#else
#  define HX_SIZE_OF_IFREQ(a) sizeof(a)
#endif

#ifdef HAVE_LIBNM
#include <libnm_glib.h>

libnm_glib_ctx *nm_context = NULL;
guint nm_callback_idx = 0;

#elif defined _WIN32
static int current_network_count;
#endif

struct _GaimNetworkListenData {
	int listenfd;
	int socket_type;
	gboolean retry;
	gboolean adding;
	GaimNetworkListenCallback cb;
	gpointer cb_data;
	UPnPMappingAddRemove *mapping_data;
};

#ifdef HAVE_LIBNM
void nm_callback_func(libnm_glib_ctx* ctx, gpointer user_data);
#endif

const unsigned char *
gaim_network_ip_atoi(const char *ip)
{
	static unsigned char ret[4];
	gchar *delimiter = ".";
	gchar **split;
	int i;

	g_return_val_if_fail(ip != NULL, NULL);

	split = g_strsplit(ip, delimiter, 4);
	for (i = 0; split[i] != NULL; i++)
		ret[i] = atoi(split[i]);
	g_strfreev(split);

	/* i should always be 4 */
	if (i != 4)
		return NULL;

	return ret;
}

void
gaim_network_set_public_ip(const char *ip)
{
	g_return_if_fail(ip != NULL);

	/* XXX - Ensure the IP address is valid */

	gaim_prefs_set_string("/core/network/public_ip", ip);
}

const char *
gaim_network_get_public_ip(void)
{
	return gaim_prefs_get_string("/core/network/public_ip");
}

const char *
gaim_network_get_local_system_ip(int fd)
{
	char buffer[1024];
	static char ip[16];
	char *tmp;
	struct ifconf ifc;
	struct ifreq *ifr;
	struct sockaddr_in *sinptr;
	guint32 lhost = htonl(127 * 256 * 256 * 256 + 1);
	long unsigned int add;
	int source = fd;

	if (fd < 0)
		source = socket(PF_INET,SOCK_STREAM, 0);

	ifc.ifc_len = sizeof(buffer);
	ifc.ifc_req = (struct ifreq *)buffer;
	ioctl(source, SIOCGIFCONF, &ifc);

	if (fd < 0)
		close(source);

	tmp = buffer;
	while (tmp < buffer + ifc.ifc_len)
	{
		ifr = (struct ifreq *)tmp;
		tmp += HX_SIZE_OF_IFREQ(*ifr);

		if (ifr->ifr_addr.sa_family == AF_INET)
		{
			sinptr = (struct sockaddr_in *)&ifr->ifr_addr;
			if (sinptr->sin_addr.s_addr != lhost)
			{
				add = ntohl(sinptr->sin_addr.s_addr);
				g_snprintf(ip, 16, "%lu.%lu.%lu.%lu",
					((add >> 24) & 255),
					((add >> 16) & 255),
					((add >> 8) & 255),
					add & 255);

				return ip;
			}
		}
	}

	return "0.0.0.0";
}

const char *
gaim_network_get_my_ip(int fd)
{
	const char *ip = NULL;
	GaimStunNatDiscovery *stun;

	/* Check if the user specified an IP manually */
	if (!gaim_prefs_get_bool("/core/network/auto_ip")) {
		ip = gaim_network_get_public_ip();
		/* Make sure the IP address entered by the user is valid */
		if ((ip != NULL) && (gaim_network_ip_atoi(ip) != NULL))
			return ip;
	}

	/* Check if STUN discovery was already done */
	stun = gaim_stun_discover(NULL);
	if ((stun != NULL) && (stun->status == GAIM_STUN_STATUS_DISCOVERED))
		return stun->publicip;

	/* Attempt to get the IP from a NAT device using UPnP */
	ip = gaim_upnp_get_public_ip();
	if (ip != NULL)
	  return ip;

	/* Just fetch the IP of the local system */
	return gaim_network_get_local_system_ip(fd);
}


static void
gaim_network_set_upnp_port_mapping_cb(gboolean success, gpointer data)
{
	GaimNetworkListenData *listen_data;

	listen_data = data;
	/* TODO: Once we're keeping track of upnp requests... */
	/* listen_data->pnp_data = NULL; */

	if (!success) {
		gaim_debug_info("network", "Couldn't create UPnP mapping\n");
		if (listen_data->retry) {
			listen_data->retry = FALSE;
			listen_data->adding = FALSE;
			listen_data->mapping_data = gaim_upnp_remove_port_mapping(
						gaim_network_get_port_from_fd(listen_data->listenfd),
						(listen_data->socket_type == SOCK_STREAM) ? "TCP" : "UDP",
						gaim_network_set_upnp_port_mapping_cb, listen_data);
			return;
		}
	} else if (!listen_data->adding) {
		/* We've tried successfully to remove the port mapping.
		 * Try to add it again */
		listen_data->adding = TRUE;
		listen_data->mapping_data = gaim_upnp_set_port_mapping(
					gaim_network_get_port_from_fd(listen_data->listenfd),
					(listen_data->socket_type == SOCK_STREAM) ? "TCP" : "UDP",
					gaim_network_set_upnp_port_mapping_cb, listen_data);
		return;
	}

	if (listen_data->cb)
		listen_data->cb(listen_data->listenfd, listen_data->cb_data);

	/* Clear the UPnP mapping data, since it's complete and gaim_netweork_listen_cancel() will try to cancel
	 * it otherwise. */
	listen_data->mapping_data = NULL;
	gaim_network_listen_cancel(listen_data);
}


static GaimNetworkListenData *
gaim_network_do_listen(unsigned short port, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data)
{
	int listenfd = -1;
	const int on = 1;
	GaimNetworkListenData *listen_data;
#ifdef HAVE_GETADDRINFO
	int errnum;
	struct addrinfo hints, *res, *next;
	char serv[6];

	/*
	 * Get a list of addresses on this machine.
	 */
	snprintf(serv, sizeof(serv), "%hu", port);
	memset(&hints, 0, sizeof(struct addrinfo));
	hints.ai_flags = AI_PASSIVE;
	hints.ai_family = AF_UNSPEC;
	hints.ai_socktype = socket_type;
	errnum = getaddrinfo(NULL /* any IP */, serv, &hints, &res);
	if (errnum != 0) {
#ifndef _WIN32
		gaim_debug_warning("network", "getaddrinfo: %s\n", gai_strerror(errnum));
		if (errnum == EAI_SYSTEM)
			gaim_debug_warning("network", "getaddrinfo: system error: %s\n", strerror(errno));
#else
		gaim_debug_warning("network", "getaddrinfo: Error Code = %d\n", errnum);
#endif
		return NULL;
	}

	/*
	 * Go through the list of addresses and attempt to listen on
	 * one of them.
	 * XXX - Try IPv6 addresses first?
	 */
	for (next = res; next != NULL; next = next->ai_next) {
		listenfd = socket(next->ai_family, next->ai_socktype, next->ai_protocol);
		if (listenfd < 0)
			continue;
		if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0)
			gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno));
		if (bind(listenfd, next->ai_addr, next->ai_addrlen) == 0)
			break; /* success */
		/* XXX - It is unclear to me (datallah) whether we need to be
		   using a new socket each time */
		close(listenfd);
	}

	freeaddrinfo(res);

	if (next == NULL)
		return NULL;
#else
	struct sockaddr_in sockin;

	if ((listenfd = socket(AF_INET, socket_type, 0)) < 0) {
		gaim_debug_warning("network", "socket: %s\n", strerror(errno));
		return NULL;
	}

	if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0)
		gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno));

	memset(&sockin, 0, sizeof(struct sockaddr_in));
	sockin.sin_family = PF_INET;
	sockin.sin_port = htons(port);

	if (bind(listenfd, (struct sockaddr *)&sockin, sizeof(struct sockaddr_in)) != 0) {
		gaim_debug_warning("network", "bind: %s\n", strerror(errno));
		close(listenfd);
		return NULL;
	}
#endif

	if (socket_type == SOCK_STREAM && listen(listenfd, 4) != 0) {
		gaim_debug_warning("network", "listen: %s\n", strerror(errno));
		close(listenfd);
		return NULL;
	}
	fcntl(listenfd, F_SETFL, O_NONBLOCK);

	gaim_debug_info("network", "Listening on port: %hu\n", gaim_network_get_port_from_fd(listenfd));

	listen_data = g_new0(GaimNetworkListenData, 1);
	listen_data->listenfd = listenfd;
	listen_data->adding = TRUE;
	listen_data->retry = TRUE;
	listen_data->cb = cb;
	listen_data->cb_data = cb_data;

	listen_data->mapping_data = gaim_upnp_set_port_mapping(
					gaim_network_get_port_from_fd(listenfd),
					(socket_type == SOCK_STREAM) ? "TCP" : "UDP",
					gaim_network_set_upnp_port_mapping_cb, listen_data);

	return listen_data;
}

GaimNetworkListenData *
gaim_network_listen(unsigned short port, int socket_type,
		GaimNetworkListenCallback cb, gpointer cb_data)
{
	g_return_val_if_fail(port != 0, NULL);

	return gaim_network_do_listen(port, socket_type, cb, cb_data);
}

GaimNetworkListenData *
gaim_network_listen_range(unsigned short start, unsigned short end,
		int socket_type, GaimNetworkListenCallback cb, gpointer cb_data)
{
	GaimNetworkListenData *ret = NULL;

	if (gaim_prefs_get_bool("/core/network/ports_range_use")) {
		start = gaim_prefs_get_int("/core/network/ports_range_start");
		end = gaim_prefs_get_int("/core/network/ports_range_end");
	} else {
		if (end < start)
			end = start;
	}

	for (; start <= end; start++) {
		ret = gaim_network_do_listen(start, socket_type, cb, cb_data);
		if (ret != NULL)
			break;
	}

	return ret;
}

void gaim_network_listen_cancel(GaimNetworkListenData *listen_data)
{
	if (listen_data->mapping_data != NULL)
		gaim_upnp_cancel_port_mapping(listen_data->mapping_data);

	g_free(listen_data);
}

unsigned short
gaim_network_get_port_from_fd(int fd)
{
	struct sockaddr_in addr;
	socklen_t len;

	g_return_val_if_fail(fd >= 0, 0);

	len = sizeof(addr);
	if (getsockname(fd, (struct sockaddr *) &addr, &len) == -1) {
		gaim_debug_warning("network", "getsockname: %s\n", strerror(errno));
		return 0;
	}

	return ntohs(addr.sin_port);
}

#ifdef _WIN32
#ifndef NS_NLA
#define NS_NLA 15
#endif
static gint
wgaim_get_connected_network_count(void)
{
	guint net_cnt = 0;

	WSAQUERYSET qs;
	HANDLE h;
	gint retval;
	int errorid;

	memset(&qs, 0, sizeof(WSAQUERYSET));
	qs.dwSize = sizeof(WSAQUERYSET);
	qs.dwNameSpace = NS_NLA;

	retval = WSALookupServiceBegin(&qs, LUP_RETURN_ALL, &h);
	if (retval != ERROR_SUCCESS) {
		gchar *msg;
		errorid = WSAGetLastError();
		msg = g_win32_error_message(errorid);
		gaim_debug_warning("network", "Couldn't retrieve NLA SP lookup handle. "
						"NLA service is probably not running. Message: %s (%d).\n",
						msg, errorid);
		g_free(msg);

		return -1;
	} else {
		char buf[4096];
		WSAQUERYSET *res = (LPWSAQUERYSET) buf;
		DWORD size = sizeof(buf);
		while ((retval = WSALookupServiceNext(h, 0, &size, res)) == ERROR_SUCCESS) {
			net_cnt++;
			gaim_debug_info("network", "found network '%s'\n",
					res->lpszServiceInstanceName ? res->lpszServiceInstanceName : "(NULL)");
			size = sizeof(buf);
		}

		errorid = WSAGetLastError();
		if (!(errorid == WSA_E_NO_MORE || errorid == WSAENOMORE)) {
			gchar *msg = g_win32_error_message(errorid);
			gaim_debug_error("network", "got unexpected NLA response %s (%d)\n", msg, errorid);
			g_free(msg);

			net_cnt = -1;
		}

		retval = WSALookupServiceEnd(h);
	}

	return net_cnt;

}

static gboolean wgaim_network_change_thread_cb(gpointer data)
{
	gint new_count;
	GaimConnectionUiOps *ui_ops = gaim_connections_get_ui_ops();

	new_count = wgaim_get_connected_network_count();

	if (new_count < 0)
		return FALSE;

	gaim_debug_info("network", "Received Network Change Notification. Current network count is %d, previous count was %d.\n", new_count, current_network_count);

	if (new_count > 0 && ui_ops != NULL && ui_ops->network_connected != NULL) {
		ui_ops->network_connected();
	} else if (new_count == 0 && current_network_count > 0 &&
			   ui_ops != NULL && ui_ops->network_disconnected != NULL) {
		ui_ops->network_disconnected();
	}

	current_network_count = new_count;

	return FALSE;
}

static gpointer wgaim_network_change_thread(gpointer data)
{
	HANDLE h;
	WSAQUERYSET qs;
	time_t last_trigger = time(NULL);

	int WSAAPI (*MyWSANSPIoctl) (
		HANDLE hLookup, DWORD dwControlCode, LPVOID lpvInBuffer,
		DWORD cbInBuffer, LPVOID lpvOutBuffer, DWORD cbOutBuffer,
		LPDWORD lpcbBytesReturned, LPWSACOMPLETION lpCompletion) = NULL;
 
	if (!(MyWSANSPIoctl = (void*) wgaim_find_and_loadproc("ws2_32.dll", "WSANSPIoctl"))) {
		g_thread_exit(NULL);
		return NULL;
	}

	while (TRUE) {
		int retval;
		DWORD retLen = 0;

		memset(&qs, 0, sizeof(WSAQUERYSET));
		qs.dwSize = sizeof(WSAQUERYSET);
		qs.dwNameSpace = NS_NLA;
		if (WSALookupServiceBegin(&qs, 0, &h) == SOCKET_ERROR) {
			int errorid = WSAGetLastError();
			gchar *msg = g_win32_error_message(errorid);
			gaim_debug_warning("network", "Couldn't retrieve NLA SP lookup handle. "
				"NLA service is probably not running. Message: %s (%d).\n",
				msg, errorid);
			g_free(msg);
			g_thread_exit(NULL);
			return NULL;
		}

		/* Make sure at least 30 seconds have elapsed since the last
		 * notification so we don't peg the cpu if this keeps changing. */
		if ((time(NULL) - last_trigger) < 30)
			Sleep(30000);

		last_trigger = time(NULL);

		/* This will block until there is a network change */
		if (MyWSANSPIoctl(h, SIO_NSP_NOTIFY_CHANGE, NULL, 0, NULL, 0, &retLen, NULL) == SOCKET_ERROR) {
			int errorid = WSAGetLastError();
			gchar *msg = g_win32_error_message(errorid);
			gaim_debug_warning("network", "Unable to wait for changes. Message: %s (%d).\n",
				msg, errorid);
			g_free(msg);
		}

		retval = WSALookupServiceEnd(h);

		g_idle_add(wgaim_network_change_thread_cb, NULL);

	}

	g_thread_exit(NULL);
	return NULL;
}
#endif

gboolean
gaim_network_is_available(void)
{
#ifdef HAVE_LIBNM
	/* Try NetworkManager first, maybe we'll get lucky */
	int libnm_retval = -1;

	if (nm_context)
	{
		if ((libnm_retval = libnm_glib_get_network_state(nm_context)) == LIBNM_NO_NETWORK_CONNECTION)
		{
			gaim_debug_warning("network", "NetworkManager not active or reports no connection (retval = %i)\n", libnm_retval);
			return FALSE;
		}
		if (libnm_retval == LIBNM_ACTIVE_NETWORK_CONNECTION)	return TRUE;
	}
#elif defined _WIN32
	return (current_network_count > 0);
#endif
	return TRUE;
}

#ifdef HAVE_LIBNM
void
nm_callback_func(libnm_glib_ctx* ctx, gpointer user_data)
{
	GList *l;
	GaimAccount *account;
	static libnm_glib_state prev = LIBNM_NO_DBUS;
	libnm_glib_state current;
	GaimConnectionUiOps *ui_ops = gaim_connections_get_ui_ops();

	current = libnm_glib_get_network_state(ctx);
	gaim_debug_info("network","Entering nm_callback_func!\n");

	switch(current)
	{
	case LIBNM_ACTIVE_NETWORK_CONNECTION:
		/* Call res_init in case DNS servers have changed */
		res_init();
		if (ui_ops != NULL && ui_ops->network_connected != NULL)
			ui_ops->network_connected();
		prev = current;
		break;
	case LIBNM_NO_NETWORK_CONNECTION:
		if (prev != LIBNM_ACTIVE_NETWORK_CONNECTION)
			break;
		if (ui_ops != NULL && ui_ops->network_disconnected != NULL)
			ui_ops->network_disconnected();
		prev = current;
		break;
	case LIBNM_NO_DBUS:
	case LIBNM_NO_NETWORKMANAGER:
	case LIBNM_INVALID_CONTEXT:
	default:
		break;
	}
}
#endif

void
gaim_network_init(void)
{
#ifdef _WIN32
	GError *err = NULL;
	gint cnt = wgaim_get_connected_network_count();

	if (cnt < 0) /* Assume there is a network */
		current_network_count = 1;
	/* Don't listen for network changes if we can't tell anyway */
	else
	{
		current_network_count = cnt;
		if (!g_thread_create(wgaim_network_change_thread, NULL, FALSE, &err))
			gaim_debug_error("network", "Couldn't create Network Monitor thread: %s\n", err ? err->message : "");
	}
#endif

	gaim_prefs_add_none  ("/core/network");
	gaim_prefs_add_bool  ("/core/network/auto_ip", TRUE);
	gaim_prefs_add_string("/core/network/public_ip", "");
	gaim_prefs_add_bool  ("/core/network/ports_range_use", FALSE);
	gaim_prefs_add_int   ("/core/network/ports_range_start", 1024);
	gaim_prefs_add_int   ("/core/network/ports_range_end", 2048);

	gaim_upnp_discover(NULL, NULL);

#ifdef HAVE_LIBNM
	nm_context = libnm_glib_init();
	if(nm_context)
		nm_callback_idx = libnm_glib_register_callback(nm_context, nm_callback_func, NULL, g_main_context_default());
#endif
}

void
gaim_network_uninit(void)
{
#ifdef HAVE_LIBNM
	/* FIXME: If anyone can think of a more clever way to shut down libnm without
	 * using a global variable + this function, please do. */
	if(nm_context && nm_callback_idx)
		libnm_glib_unregister_callback(nm_context, nm_callback_idx);

	if(nm_context)
		libnm_glib_shutdown(nm_context);
#endif
}