view README.mingw @ 4171:858822a27529

[gaim-migrate @ 4400] Alex Converse (alex4): "Gaim had a nasty habbit of not converting prefrenced colors from 48-bit to 24-bit for outputting as html. (causing malformed colors like #00FFFF00) I fixed this by doing all the conversions at the time of outputting." he further wrote, when i failed to see a need for this patch at first: "The issue is GdkColors are 48-bit (16 of Red, green, and blue) HTML colors are 24-bit (bit of Red, Green, and Blue) gaim stores colors as GdkColors but when sends the color as HTML. The problem is colors that were stored inb gaimrc never got downsampled to 24bit." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 02 Jan 2003 16:24:53 +0000
parents 1de97e584d32
children 53718dbe8d0d
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How to build Gaim using MinGw
=============================

Set Up Build Environment
------------------------

- Install Cygwin bash shell (www.cygwin.com).

- Install MinGw v1.1 (http://www.mingw.org)
  Make sure to read the installation instructions. Make sure to set MinGw's
  bin directory in your PATH (in .bash_login), before Cygwin's bin dir 
  (so that mingw's build tools are used over cygwin's).

Install LIBs, DLLs and headers used by GAIM
-------------------------------------------

  Assuming you have the gaim sources in ~/gaim, you will need to do the
  fowllowing:

  GTK & GLIB (v 2.0.9 as of writing)
  ----------------------------------

  $ mkdir -p ~/win32-dev/gtk_2_0/zips

  Download the following from thw win32 download page at www.gtk.org to the
  zips dir you just created:

  atk-1.0.3-20020821.zip            
  atk-dev-1.0.3-20020821.zip        
  gettext-dev-0.10.40-20020904.zip 
  glib-2.0.6-20020802.zip
  glib-dev-2.0.6-20020802.zip
  gtk+-2.0.6-20020921.zip
  gtk+-dev-2.0.6-20020921.zip
  libiconv-1.7-w32.bin.zip
  libintl-0.10.40-tml-20020904.zip
  libjpeg-6b-bin.zip
  libpng-1.2.4-1-bin.zip
  pango-1.0.4-20020921.zip
  pango-dev-1.0.4-20020921.zip
  tiff-3.5.7-bin.zip
  zlib-1.1.4-bin.zip

  Make sure that after unziping, the binaries (dlls and exes) have the correct
  executable permissions (e.g. "chmod 755 iconv.dll"):

  $ cd ~/win32-dev/gtk_2_0/zips
  $ unzip -d .. "*.zip"
  $ cd ..
  $ cp lib/libintl-1.dll ./bin
  $ cd libiconv-1.7-w32.bin
  $ cp iconv.exe ../bin
  $ cp iconv.lib ../lib
  $ cp localcharset.dll ../lib
  $ cp iconv.dll ../lib
  $ cp iconv.dll ../bin
  $ cp iconv.h ../include/
  $ cp libcharset.h ../include/

  NOTE: If you use a more recent versions of any of these packages, you may
  need to move files around so that they can be found when Gaim is built.

  Perl56
  ------

  Download perl-5.6.1 from www.cpan.org.  You can build perl56 yourself if
  you have MS Visual C++, or you can download a win32 binary distribution
  (I tried SiePerl successfully).  In either case make sure you do the
  following:

  $ mkdir -p ~/win32-dev/perl56
  
  Copy Perl's "CORE" directory to ~/win32-dev/perl56 as well as "perl56.dll"
  and "perl56.lib".

  Aspell-15
  ---------

  Download the dev package (aspell-15.tar.gz) from http://gaim.sf.net/win32,
  and untar it under ~/win32-dev.

  Gtkspell 2.0.3
  --------------

  Download the dev package (gtkspell-2.0.3-20021223.tar.gz) from 
  http://gaim.sf.net/win32, and untar it under ~/win32-dev. 

Build Gaim
----------

  $ cd ~/gaim
  $ make -f Makefile.mingw install

Run Gaim
--------

  $ cd ~/gaim/win32-install-dir
  $ ./gaim.exe

  That's it..

  Note: If you wish to build an install exe of Gaim, then you need to install
  NSIS from http://www.nullsoft.com/free/nsis/ making sure to place its
  binary dir in your PATH. Then...

  $ cd ~/gaim
  $ make -f Makefile.mingw installer

Debugging
---------

  There is quite a good "Just In Time" debugger for MinGw:
  http://mefriss1.swan.ac.uk/~jfonseca/gnu-win32/software/drmingw/


Happy Gaiming...
Herman Bloggs <hermanator12002@yahoo.com>