Mercurial > pidgin.yaz
view plugins/ticker/Makefile.mingw @ 4171:858822a27529
[gaim-migrate @ 4400]
Alex Converse (alex4):
"Gaim had a nasty habbit of not converting prefrenced
colors from 48-bit to 24-bit for outputting as html.
(causing malformed colors like #00FFFF00) I fixed this
by doing all the conversions at the time of outputting."
he further wrote, when i failed to see a need for this patch at first:
"The issue is GdkColors are 48-bit (16 of Red, green, and
blue) HTML colors are 24-bit (bit of Red, Green, and Blue)
gaim stores colors as GdkColors but when sends the color as
HTML. The problem is colors that were stored inb gaimrc
never got downsampled to 24bit."
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 02 Jan 2003 16:24:53 +0000 |
parents | 764d6f1848b2 |
children | bb7723f0b4b9 |
line wrap: on
line source
# # Makefile.mingw # # Description: Makefile for ticker plugin. # # # PATHS # INCLUDE_DIR := . GTK_TOP := ../../../win32-dev/gtk_2_0 GAIM_TOP := ../.. TICKER_ROOT := . GAIM_INSTALL_DIR := $(GAIM_TOP)/win32-install-dir DLL_INSTALL_DIR := $(GAIM_INSTALL_DIR)/plugins ## ## VARIABLE DEFINITIONS ## TARGET = ticker # Compiler Options CFLAGS = DEFINES = ## ## INCLUDE MAKEFILES ## include $(GAIM_TOP)/src/win32/global.mak ## ## INCLUDE PATHS ## INCLUDE_PATHS += -I$(TICKER_ROOT) \ -I$(GTK_TOP)/include \ -I$(GTK_TOP)/include/gtk-2.0 \ -I$(GTK_TOP)/include/glib-2.0 \ -I$(GTK_TOP)/include/pango-1.0 \ -I$(GTK_TOP)/include/atk-1.0 \ -I$(GTK_TOP)/lib/glib-2.0/include \ -I$(GTK_TOP)/lib/gtk-2.0/include \ -I$(GAIM_TOP)/src \ -I$(GAIM_TOP)/src/win32 \ -I$(GAIM_TOP) LIB_PATHS = -L$(GTK_TOP)/lib \ -L$(GAIM_TOP)/src ## ## SOURCES, OBJECTS ## C_SRC = ticker.c \ gtkticker.c OBJECTS = $(C_SRC:%.c=%.o) ## ## LIBRARIES ## LIBS = -lgtk-win32-2.0 -lglib-2.0 -lgdk-win32-2.0 -lgmodule-2.0 -lgobject-2.0 -lws2_32 -lintl -lgaim ## ## RULES ## # How to make a C file %.o: %.c $(CC) $(CFLAGS) $(DEFINES) $(INCLUDE_PATHS) -o $@ -c $< ## ## TARGET DEFINITIONS ## .PHONY: all clean all: $(TARGET).dll install: cp $(TICKER_ROOT)/$(TARGET).dll $(DLL_INSTALL_DIR) ## ## BUILD Dependencies ## $(GAIM_TOP)/src/gaim.lib: $(MAKE) -C $(GAIM_TOP)/src -f Makefile.mingw gaim.lib ## ## BUILD DLL ## $(TARGET).def: $(OBJECTS) dlltool --dllname $(TARGET).dll -z $(TARGET).def \ $(OBJECTS) $(TARGET).base: $(OBJECTS) $(GAIM_TOP)/src/gaim.lib $(CC) -mdll -o junk.tmp -Wl,--base-file,$@ $(OBJECTS) $(LIB_PATHS) $(LIBS) rm -rf junk.tmp $(TARGET).exp: $(TARGET).def $(TARGET).base dlltool --dllname $(TARGET).dll --base-file $(TARGET).base \ --output-exp $(TARGET).exp --def $(TARGET).def rm -rf $(TARGET).base $(TARGET).dll: $(OBJECTS) $(TARGET).exp $(GAIM_TOP)/src/gaim.lib $(CC) -mdll -o $(TARGET).dll $(OBJECTS) -Wl,$(TARGET).exp $(LIB_PATHS) $(LIBS) rm -rf $(TARGET).exp ## ## CLEAN RULES ## clean: rm -rf *.o rm -rf $(TARGET).dll rm -rf $(TARGET).def