Mercurial > pidgin.yaz
view plugins/gaim-remote/remote.h @ 6044:8642749e55ca
[gaim-migrate @ 6494]
This makes non-ascii characters such as umlauts, the Spanish o with an
accent, and Chinese work with Yahoo! It fixes
http://sourceforge.net/tracker/index.php?func=detail&aid=761007&group_id=235&atid=100235
I also removed a small amount if #if 0'ed code from Yahoo!
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 06 Jul 2003 21:38:19 +0000 |
parents | d188b000e892 |
children | 92cbf9713795 |
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/* * Remote control plugin for Gaim * * Copyright (C) 2003 Christian Hammond. * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #ifndef _GAIM_REMOTE_H_ #define _GAIM_REMOTE_H_ #include <gaim-remote/remote-socket.h> /* this is the basis of the CUI protocol. */ #define CUI_TYPE_META 1 #define CUI_TYPE_PLUGIN 2 #define CUI_TYPE_USER 3 #define CUI_TYPE_CONN 4 #define CUI_TYPE_BUDDY 5 /* BUDDY_LIST, i.e., both groups and buddies */ #define CUI_TYPE_MESSAGE 6 #define CUI_TYPE_CHAT 7 #define CUI_TYPE_REMOTE 8 /* This is used to send commands to other UI's, * like "Open new conversation" or "send IM". * Even though there's much redundancy with the * other CUI_TYPES, we're better keeping this stuff * seperate because it's intended use is so different */ #define CUI_META_LIST 1 /* 1 is always list; this is ignored by the core. If we move to TCP this can be a keepalive */ #define CUI_META_QUIT 2 #define CUI_META_DETACH 3 /* you don't need to send this, you can just close the socket. the core will understand. */ #define CUI_META_PING 4 #define CUI_META_ACK 5 #define CUI_PLUGIN_LIST 1 #define CUI_PLUGIN_LOAD 2 #define CUI_PLUGIN_UNLOAD 3 #define CUI_USER_LIST 1 #define CUI_USER_ADD 2 #define CUI_USER_REMOVE 3 #define CUI_USER_MODIFY 4 /* this handles moving them in the list too */ #define CUI_USER_SIGNON 5 #define CUI_CONN_LIST 1 #define CUI_CONN_PROGRESS 2 #define CUI_CONN_ONLINE 3 #define CUI_CONN_OFFLINE 4 /* this may send a "reason" for why it was killed */ #define CUI_BUDDY_LIST 1 #define CUI_BUDDY_STATE 2 /* notifies the UI of state changes; UI can use it to request the current status from the core */ #define CUI_BUDDY_ADD 3 #define CUI_BUDDY_REMOVE 4 #define CUI_BUDDY_MODIFY 5 #define CUI_MESSAGE_LIST 1 /* no idea */ #define CUI_MESSAGE_SEND 2 #define CUI_MESSAGE_RECV 3 #define CUI_CHAT_LIST 1 #define CUI_CHAT_HISTORY 2 /* is this necessary? should we have one for IMs? */ #define CUI_CHAT_JOIN 3 /* handles other people joining/parting too */ #define CUI_CHAT_PART 4 #define CUI_CHAT_SEND 5 #define CUI_CHAT_RECV 6 #define CUI_REMOTE_CONNECTIONS 2 /* Get a list of gaim_connections */ #define CUI_REMOTE_URI 3 /* Have the core handle aim:// URI's */ #define CUI_REMOTE_BLIST 4 /* Return a copy of the buddy list */ #define CUI_REMOTE_STATE 5 /* Given a buddy, return his presence. */ #define CUI_REMOTE_NEW_CONVO 6 /* Must give a user, can give an optional message */ #define CUI_REMOTE_SEND 7 /* Sends a message, a 'quiet' flag determines whether * a convo window is displayed or not. */ #define CUI_REMOTE_ADD_BUDDY 8 /* Adds buddy to list */ #define CUI_REMOTE_REMOVE_BUDDY 9 /* Removes buddy from list */ #define CUI_REMOTE_JOIN_CHAT 10 /* Joins a chat. */ /* What else?? */ #endif /* _GAIM_REMOTE_H_ */