Mercurial > pidgin.yaz
view libgaim/win32/global.mak @ 14623:86e1ebd8ee7f
[gaim-migrate @ 17352]
Avoid allocating, duping and deallocating.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Tue, 26 Sep 2006 00:28:02 +0000 |
parents | 841ce6b110a8 |
children | 7ca4a6820154 |
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# # global.mak # # This file should be included by all Makefile.mingw files for project # wide definitions (after correctly defining GAIM_TOP). # # Locations of our various dependencies WIN32_DEV_TOP := $(GAIM_TOP)/../win32-dev ASPELL_TOP := $(WIN32_DEV_TOP)/aspell-dev-0-50-3-3 GTKSPELL_TOP := $(WIN32_DEV_TOP)/gtkspell-2.0.6 GTK_TOP := $(WIN32_DEV_TOP)/gtk_2_0 GTK_BIN := $(GTK_TOP)/bin HOWL_TOP := $(WIN32_DEV_TOP)/howl-1.0.0 LIBXML2_TOP := $(WIN32_DEV_TOP)/libxml2 MEANWHILE_TOP := $(WIN32_DEV_TOP)/meanwhile-1.0.2 NSPR_TOP := $(WIN32_DEV_TOP)/nspr-4.4.1 NSS_TOP := $(WIN32_DEV_TOP)/nss-3.9 PERL_LIB_TOP := $(WIN32_DEV_TOP)/perl58 SILC_TOOLKIT := $(WIN32_DEV_TOP)/silc-toolkit-1.0.2 TCL_LIB_TOP := $(WIN32_DEV_TOP)/tcl-8.4.5 # Where we installing this stuff to? GAIM_INSTALL_DIR := $(GAIM_TOP)/win32-install-dir GAIM_INSTALL_PERLMOD_DIR := $(GAIM_INSTALL_DIR)/perlmod GAIM_INSTALL_PLUGINS_DIR := $(GAIM_INSTALL_DIR)/plugins GAIM_INSTALL_PO_DIR := $(GAIM_INSTALL_DIR)/locale # Important (enough) locations in our source code GAIM_LIB_TOP := $(GAIM_TOP)/libgaim GAIM_LIB_PLUGINS_TOP := $(GAIM_LIB_TOP)/plugins GAIM_LIB_PERL_TOP := $(GAIM_LIB_PLUGINS_TOP)/perl GAIM_GTK_TOP := $(GAIM_TOP)/gtk GAIM_GTK_IDLETRACK_TOP := $(GAIM_GTK_TOP)/win32/IdleTracker GAIM_GTK_PIXMAPS_TOP := $(GAIM_GTK_TOP)/pixmaps GAIM_GTK_PLUGINS_TOP := $(GAIM_GTK_TOP)/plugins GAIM_GTK_SOUNDS_TOP := $(GAIM_GTK_TOP)/sounds GAIM_PO_TOP := $(GAIM_TOP)/po GAIM_PROTOS_TOP := $(GAIM_LIB_TOP)/protocols # Locations of important (in-tree) build targets GAIM_CONFIG_H := $(GAIM_TOP)/config.h GAIM_IDLETRACK_DLL := $(GAIM_GTK_IDLETRACK_TOP)/idletrack.dll GAIM_LIBGAIM_DLL := $(GAIM_LIB_TOP)/libgaim.dll GAIM_LIBGAIM_PERL_DLL := $(GAIM_LIB_PERL_TOP)/perl.dll GAIM_GTKGAIM_DLL := $(GAIM_GTK_TOP)/gtkgaim.dll GAIM_EXE := $(GAIM_GTK_TOP)/gaim.exe GAIM_PORTABLE_EXE := $(GAIM_GTK_TOP)/gaim-portable.exe GCCWARNINGS := -Waggregate-return -Wcast-align -Wdeclaration-after-statement -Werror-implicit-function-declaration -Wextra -Wno-sign-compare -Wno-unused-parameter -Winit-self -Wmissing-declarations -Wmissing-prototypes -Wnested-externs -Wpointer-arith -Wundef # parse the version number from the configure.ac file if it is newer #AC_INIT([gaim], [2.0.0dev], [gaim-devel@lists.sourceforge.net]) GAIM_VERSION := $(shell \ if [ ! $(GAIM_TOP)/VERSION -nt $(GAIM_TOP)/configure.ac ]; then \ awk 'BEGIN {FS="\\] *, *\\["} /^AC_INIT\(.+\)/ {printf("%s",$$2); exit}' \ $(GAIM_TOP)/configure.ac > $(GAIM_TOP)/VERSION; \ fi; \ cat $(GAIM_TOP)/VERSION \ ) DEFINES += -DVERSION=\"$(GAIM_VERSION)\" \ -DHAVE_CONFIG_H # Use -g flag when building debug version of Gaim (including plugins). # Use -fnative-struct instead of -mms-bitfields when using mingw 1.1 # (gcc 2.95) CFLAGS += -O2 -Wall $(GCCWARNINGS) -pipe -mno-cygwin -mms-bitfields -g # If not specified, dlls are built with the default base address of 0x10000000. # When loaded into a process address space a dll will be rebased if its base # address colides with the base address of an existing dll. To avoid rebasing # we do the following. Rebasing can slow down the load time of dlls and it # also renders debug info useless. DLL_LD_FLAGS += -Wl,--enable-auto-image-base # Build programs CC := gcc.exe GMSGFMT := $(GTK_BIN)/msgfmt MAKENSIS := makensis.exe PERL := /cygdrive/c/perl/bin/perl WINDRES := windres GAIM_COMMON_RULES := $(GAIM_LIB_TOP)/win32/rules.mak GAIM_COMMON_TARGETS := $(GAIM_LIB_TOP)/win32/targets.mak GAIM_WIN32_MAKEFILE := Makefile.mingw