view plugins/autorecon.c @ 5234:890b29f00b68

[gaim-migrate @ 5604] Chats in the buddy list! You can now put chat rooms in your buddy list, and double-click them to join them, instead of having to do all that typing. I'm eventually gonna add auto-join support, so that ugly hack involving pouncing can go away. Someone should make some new artwork so we don't have 2 + icons next to each other in the menus. This also has some fixes to let gaim compile again, after the renaming of the buddy list files. This also fixes the problem with offline buddies not showing up in the list sometimes for accounts that didn't log in at startup. This probably fixes other stuff, but I can't remember any of it off the top of my head. I'm going to stop typing and let people play with this now. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Sat, 26 Apr 2003 20:30:43 +0000
parents 6d1707dc8c3d
children 1c55b1540e18
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#include "config.h"

#include "gaim.h"
#include "prpl.h"

#ifdef _WIN32
#include "win32dep.h"
#endif

#define AUTORECON_PLUGIN_ID "core-autorecon"

G_MODULE_IMPORT GSList *gaim_accounts;

#define INITIAL 8000
#define MAXTIME 2048000

static GHashTable *hash = NULL;

static guint tim = 0;

static gboolean do_signon(gpointer data) {
	struct gaim_account *account = data;
	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n");

	if (g_slist_index(gaim_accounts, account) < 0)
		return FALSE;
	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling serv_login\n");
	serv_login(account);
	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling serv_login\n");
	tim = 0;
	return FALSE;
}

static void reconnect(struct gaim_connection *gc, void *m) {
	if (!gc->wants_to_die) {
		int del;
		del = (int)g_hash_table_lookup(hash, gc->account);
		if (!del)
			del = INITIAL;
		else
			del = MIN(2 * del, MAXTIME);
		tim = g_timeout_add(del, do_signon, gc->account);
		g_hash_table_insert(hash, gc->account, (gpointer)del);
	} else {
		g_hash_table_remove(hash, gc->account);
	}
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	hash = g_hash_table_new(g_int_hash, g_int_equal);

	gaim_signal_connect(plugin, event_signoff, reconnect, NULL);

	return TRUE;
}

static gboolean
plugin_unload(GaimPlugin *plugin)
{
	if (tim)
		g_source_remove(tim);

	gaim_signal_disconnect(plugin, event_signoff, reconnect);

	g_hash_table_destroy(hash);

	hash = NULL;
	tim = 0;

	return TRUE;
}

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	AUTORECON_PLUGIN_ID,                              /**< id             */
	N_("Auto-Reconnect"),                             /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("When you are kicked offline, this reconnects you."), 
	                                                  /**  description    */
	N_("When you are kicked offline, this reconnects you."), 
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	WEBSITE,                                          /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
__init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(autorecon, __init_plugin, info);