view src/protocols/napster/napster.c @ 5234:890b29f00b68

[gaim-migrate @ 5604] Chats in the buddy list! You can now put chat rooms in your buddy list, and double-click them to join them, instead of having to do all that typing. I'm eventually gonna add auto-join support, so that ugly hack involving pouncing can go away. Someone should make some new artwork so we don't have 2 + icons next to each other in the menus. This also has some fixes to let gaim compile again, after the renaming of the buddy list files. This also fixes the problem with offline buddies not showing up in the list sometimes for accounts that didn't log in at startup. This probably fixes other stuff, but I can't remember any of it off the top of my head. I'm going to stop typing and let people play with this now. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Sat, 26 Apr 2003 20:30:43 +0000
parents 03bbfe329223
children 5d0df915ca09
line wrap: on
line source

/*
 * gaim - Napster Protocol Plugin
 *
 * Copyright (C) 2000-2001, Rob Flynn <rob@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#include <config.h>

#ifndef _WIN32
#include <netdb.h>
#include <unistd.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#else
#include <winsock.h>
#endif

#include <errno.h>
#include <time.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <sys/stat.h>
#include "gaim.h"
#include "multi.h"
#include "prpl.h"
#include "proxy.h"

#ifdef _WIN32
#include "win32dep.h"
#endif

/* for win32 compatability */
G_MODULE_IMPORT GSList *connections;

#define NAP_BUF_LEN 4096

#define USEROPT_NAPSERVER 3
#define NAP_SERVER "64.124.41.187"
#define USEROPT_NAPPORT 4
#define NAP_PORT 8888

GSList *nap_connections = NULL;

static unsigned int chat_id = 0;

struct nap_channel {
	unsigned int id;
	gchar *name;
};

struct nap_data {
	int fd;
	int inpa;

	gchar *email;
	GSList *channels;
};

/* FIXME: Make this use va_arg stuff */
static void nap_write_packet(struct gaim_connection *gc, unsigned short command, const char *message)
{
	struct nap_data *ndata = (struct nap_data *)gc->proto_data;
	unsigned short size;

	size = strlen(message);

	write(ndata->fd, &size, 2);
	write(ndata->fd, &command, 2);
	write(ndata->fd, message, size);
}

static int nap_send_im(struct gaim_connection *gc, const char *who, const char *message, int len, int flags)
{
	gchar buf[NAP_BUF_LEN];

	g_snprintf(buf, NAP_BUF_LEN, "%s %s", who, message);
	nap_write_packet(gc, 0xCD, buf);

	return 1;
}

static struct nap_channel *find_channel_by_name(struct gaim_connection *gc, char *name)
{
	struct nap_channel *channel;
	struct nap_data *ndata = (struct nap_data *)gc->proto_data;
	GSList *channels;

	channels = ndata->channels;

	while (channels) {
		channel = (struct nap_channel *)channels->data;

		if (channel) {
			if (!gaim_utf8_strcasecmp(name, channel->name)) {
				return channel;
			}
		}
		channels = g_slist_next(channels);
	}

	return NULL;
}

static struct nap_channel *find_channel_by_id(struct gaim_connection *gc, int id)
{
	struct nap_channel *channel;
	struct nap_data *ndata = (struct nap_data *)gc->proto_data;
	GSList *channels;

	channels = ndata->channels;

	while (channels) {
		channel = (struct nap_channel *)channels->data;
		if (id == channel->id) {
			return channel;
		}

		channels = g_slist_next(channels);
	}

	return NULL;
}

static struct gaim_conversation *find_conversation_by_id(struct gaim_connection *gc, int id)
{
	GSList *bc = gc->buddy_chats;
	struct gaim_conversation *b = NULL;

	while (bc) {
		b = (struct gaim_conversation *)bc->data;
		if (id == gaim_chat_get_id(GAIM_CHAT(b)))
			break;

		bc = bc->next;
		b = NULL;
	}

	return b;
}

static void nap_callback(gpointer data, gint source, GaimInputCondition condition)
{
	struct gaim_connection *gc = data;
	struct nap_data *ndata = gc->proto_data;
	gchar *buf;
	unsigned short header[2];
	int len;
	int command;
	gchar **res;
	int i;

	if (recv(source, (void*)header, 4, 0) != 4) {
		hide_login_progress(gc, "Unable to read");
		signoff(gc);
		return;
	}

	len = header[0];
	command = header[1];	

	buf = (gchar *)g_malloc(sizeof(gchar) * (len + 1));

	i = 0;
	do {
		int tmp = recv(source, buf + i, len - i, 0);
		if (tmp <= 0) {
			g_free(buf);
			hide_login_progress(gc, "Unable to read");
			signoff(gc);
			return;
		}
		i += tmp;
	} while (i != len);

	buf[len] = 0;
	
	gaim_debug(GAIM_DEBUG_MISC, "napster", "DEBUG: %s\n", buf);

	if (command == 0xd6) {
		res = g_strsplit(buf, " ", 0);
		/* Do we want to report what the users are doing? */ 
		printf("users: %s, files: %s, size: %sGB\n", res[0], res[1], res[2]);
		g_strfreev(res);
		g_free(buf);
		return;
	}

	if (command == 0x26d) {
		/* Do we want to use the MOTD? */
		g_free(buf);
		return;
	}

	if (command == 0xCD) {
		res = g_strsplit(buf, " ", 1);
		serv_got_im(gc, res[0], res[1], 0, time(NULL), -1);
		g_strfreev(res);
		g_free(buf);
		return;
	}

	if (command == 0x195) {
		struct nap_channel *channel;
	
		channel = find_channel_by_name(gc, buf);

		if (!channel) {
			chat_id++;

			channel = g_new0(struct nap_channel, 1);

			channel->id = chat_id;
			channel->name = g_strdup(buf);

			ndata->channels = g_slist_append(ndata->channels, channel);

			serv_got_joined_chat(gc, chat_id, buf);
		}

		g_free(buf);
		return;
	}

	if (command == 0x198 || command == 0x196) {
		struct nap_channel *channel;
		struct gaim_conversation *convo;
		gchar **res;

		res = g_strsplit(buf, " ", 0);

		channel = find_channel_by_name(gc, res[0]);
		convo = find_conversation_by_id(gc, channel->id);

		gaim_chat_add_user(GAIM_CHAT(convo), res[1], NULL);

		g_strfreev(res);

		g_free(buf);
		return;
	}

	if (command == 0x197) {
		struct nap_channel *channel;
		struct gaim_conversation *convo;
		gchar **res;

		res = g_strsplit(buf, " ", 0);
		
		channel = find_channel_by_name(gc, res[0]);
		convo = find_conversation_by_id(gc, channel->id);

		gaim_chat_remove_user(GAIM_CHAT(convo), res[1], NULL);
		
		g_strfreev(res);
		g_free(buf);
		return;
	}

	if (command == 0x193) {
		gchar **res;
		struct nap_channel *channel;

		res = g_strsplit(buf, " ", 2);

		channel = find_channel_by_name(gc, res[0]);

		if (channel)
			serv_got_chat_in(gc, channel->id, res[1], 0, res[2], time((time_t)NULL));

		g_strfreev(res);
		g_free(buf);
		return;
	}

	if (command == 0x194) {
		do_error_dialog(buf, NULL, GAIM_ERROR);
		g_free(buf);
		return;
	}

	if (command == 0x12e) {
		gchar buf2[NAP_BUF_LEN];

		g_snprintf(buf2, NAP_BUF_LEN, "Unable to add '%s' to your Napster hotlist", buf);
		do_error_dialog(buf2, NULL, GAIM_ERROR);

		g_free(buf);
		return;

	}

	if (command == 0x191) {
		struct nap_channel *channel;

		channel = find_channel_by_name(gc, buf);

		if (!channel) /* I'm not sure how this would happen =) */
			return;

		serv_got_chat_left(gc, channel->id);
		ndata->channels = g_slist_remove(ndata->channels, channel);

		g_free(buf);
		return;

	}

	if (command == 0xd1) {
		gchar **res;

		res = g_strsplit(buf, " ", 0);

		serv_got_update(gc, res[0], 1, 0, 0, 0, 0);

		g_strfreev(res);
		g_free(buf);
		return;
	}

	if (command == 0xd2) {
		serv_got_update(gc, buf, 0, 0, 0, 0, 0);
		g_free(buf);
		return;
	}

	if (command == 0x12d) {
		/* Our buddy was added successfully */
		g_free(buf);
		return;
	}

	if (command == 0x2ec) {
		/* Looks like someone logged in as us! =-O */
		g_free(buf);

		signoff(gc);
		return;
	}

	gaim_debug(GAIM_DEBUG_MISC, "napster",
			   "NAP: [COMMAND: 0x%04x] %s\n", command, buf);

	g_free(buf);
}


static void nap_login_callback(gpointer data, gint source, GaimInputCondition condition)
{
	struct gaim_connection *gc = data;
	struct nap_data *ndata = gc->proto_data;
	gchar buf[NAP_BUF_LEN];
	unsigned short header[2];
	int len;
	int command;

	read(source, header, 4);
	len = header[0];
	command = header[1];	

	read(source, buf, len);
	buf[len] = 0;

	/* If we have some kind of error, get outta here */
	if (command == 0x00)
	{
		do_error_dialog(buf, NULL, GAIM_ERROR);
		gaim_input_remove(ndata->inpa);
		ndata->inpa = 0;
		close(source);
		signoff(gc);
		return;
	}

	if (command == 0x03) {
		printf("Registered with E-Mail address of: %s\n", buf);
		ndata->email = g_strdup(buf);

		/* Remove old inpa, add new one */
		gaim_input_remove(ndata->inpa);
		ndata->inpa = 0;
		gc->inpa = gaim_input_add(ndata->fd, GAIM_INPUT_READ, nap_callback, gc);

		/* Our signon is complete */
		account_online(gc);
		serv_finish_login(gc);

		return;
	}
}


static void nap_login_connect(gpointer data, gint source, GaimInputCondition cond)
{
	struct gaim_connection *gc = data;
	struct nap_data *ndata;
	char buf[NAP_BUF_LEN];

	if (!g_slist_find(connections, gc)) {
		close(source);
		return;
	}

	if (source < 0) {
		hide_login_progress(gc, "Unable to connect");
		signoff(gc);
		return;
	}

	ndata = gc->proto_data;
	ndata->fd = source;

	/* And write our signon data */
	g_snprintf(buf, NAP_BUF_LEN, "%s %s 0 \"gaimster\" 0", gc->username, gc->password);
	nap_write_packet(gc, 0x02, buf);
	
	/* And set up the input watcher */
	ndata->inpa = gaim_input_add(ndata->fd, GAIM_INPUT_READ, nap_login_callback, gc);
}


static void nap_login(struct gaim_account *account)
{
	struct gaim_connection *gc = new_gaim_conn(account);
	gc->proto_data = g_new0(struct nap_data, 1);

	if (proxy_connect(account, account->proto_opt[USEROPT_NAPSERVER][0] ?
				account->proto_opt[USEROPT_NAPSERVER] : NAP_SERVER,
				account->proto_opt[USEROPT_NAPPORT][0] ?
				atoi(account->proto_opt[USEROPT_NAPPORT]) : NAP_PORT,
				nap_login_connect, gc) != 0) {
		hide_login_progress(gc, "Unable to connect");
		signoff(gc);
	}
}

static GList *nap_chat_info(struct gaim_connection *gc)
{
	GList *m = NULL;
	struct proto_chat_entry *pce;

	pce = g_new0(struct proto_chat_entry, 1);
	pce->label = _("Join what group:");
	pce->identifier = "name";
	m = g_list_append(m, pce);

	return m;
}

static void nap_join_chat(struct gaim_connection *gc, GHashTable *data)
{
	gchar buf[NAP_BUF_LEN];
	char *name = g_hash_table_lookup(data, "name");

	/* Make sure the name has a # preceeding it */
	if (name[0] != '#') 
		g_snprintf(buf, NAP_BUF_LEN, "#%s", name);
	else
		g_snprintf(buf, NAP_BUF_LEN, "%s", name);

	nap_write_packet(gc, 0x190, buf);
}

static void nap_chat_leave(struct gaim_connection *gc, int id)
{
	struct nap_data *ndata = (struct nap_data *)gc->proto_data;
	struct nap_channel *channel = NULL;
	
	channel = find_channel_by_id(gc, id);

	if (!channel) /* Again, I'm not sure how this would happen */
		return;

	nap_write_packet(gc, 0x191, channel->name);
	
	ndata->channels = g_slist_remove(ndata->channels, channel);
	g_free(channel->name);
	g_free(channel);
	
}

static int nap_chat_send(struct gaim_connection *gc, int id, char *message)
{
	struct nap_channel *channel = NULL;
	gchar buf[NAP_BUF_LEN];
	
	channel = find_channel_by_id(gc, id);

	if (!channel) {
		/* This shouldn't happen */
		return -EINVAL;
	}

	g_snprintf(buf, NAP_BUF_LEN, "%s %s", channel->name, message);
	nap_write_packet(gc, 0x192, buf);
	return 0;
}

static void nap_add_buddy(struct gaim_connection *gc, const char *name)
{
	nap_write_packet(gc, 0xCF, name);
}

static void nap_remove_buddy(struct gaim_connection *gc, char *name, char *group)
{
	nap_write_packet(gc, 0x12F, name);
}

static void nap_close(struct gaim_connection *gc)
{
	struct nap_data *ndata = (struct nap_data *)gc->proto_data;
	struct nap_channel *channel;
	
	if (gc->inpa)
		gaim_input_remove(gc->inpa);

	while (ndata->channels) {
		channel = (struct nap_channel *)ndata->channels->data;
		g_free(channel->name);
		ndata->channels = g_slist_remove(ndata->channels, channel);
		g_free(channel);
	}

	g_free(gc->proto_data);
}

static void nap_add_buddies(struct gaim_connection *gc, GList *buddies)
{
	while (buddies) {
		nap_write_packet(gc, 0xd0, (char *)buddies->data);
		buddies = buddies -> next;
	}
}

static const char* nap_list_icon(struct gaim_account *a, struct buddy *b)
{
	return "napster";
}

static void nap_list_emblems(struct buddy *b, char **se, char **sw, char **nw, char **ne)
{
	if (b->present == GAIM_BUDDY_OFFLINE)
		*se = "offline";
}

static GaimPlugin *my_protocol = NULL;

#if 0
G_MODULE_EXPORT void napster_init(struct prpl *ret)
{
	struct proto_user_opt *puo;
	ret->add_buddies = nap_add_buddies;
	ret->remove_buddy = nap_remove_buddy;
//	ret->add_permit = NULL;
//	ret->rem_permit = NULL;
//	ret->add_deny = NULL;
//	ret->rem_deny = NULL;
//	ret->warn = NULL;
//	ret->chat_invite = NULL;
	ret->chat_leave = nap_chat_leave;
//	ret->chat_whisper = NULL;
//	ret->keepalive = NULL;
	ret->protocol = PROTO_NAPSTER;
	ret->name = g_strdup("Napster");
	ret->list_icon = nap_list_icon;
	ret->list_emblems = nap_list_emblems;
	ret->login = nap_login;
	ret->close = nap_close;
	ret->send_im = nap_send_im;
//	ret->set_info = NULL;
//	ret->get_info = NULL;
//	ret->set_away = NULL;
//	ret->set_dir = NULL;
//	ret->get_dir = NULL;
//	ret->dir_search = NULL;
//	ret->set_idle = NULL;
//	ret->change_passwd = NULL;
	ret->add_buddy = nap_add_buddy;
//	ret->add_permit = NULL;
//	ret->rem_permit = NULL;
//	ret->add_deny = NULL;
//	ret->rem_deny = NULL;
//	ret->warn = NULL;
	ret->chat_info = nap_chat_info;
	ret->join_chat = nap_join_chat;
//	ret->chat_invite = NULL;
//	ret->chat_whisper = NULL;
	ret->chat_send = nap_chat_send;
//	ret->keepalive = NULL;

	puo = g_new0(struct proto_user_opt, 1);
	puo->label = g_strdup(_("Server:"));
	puo->def = g_strdup(NAP_SERVER);
	puo->pos = USEROPT_NAPSERVER;
	ret->user_opts = g_list_append(ret->user_opts, puo);

	puo = g_new0(struct proto_user_opt, 1);
	puo->label = g_strdup(_("Port:"));
	puo->def = g_strdup("8888");
	puo->pos = USEROPT_NAPPORT;
	ret->user_opts = g_list_append(ret->user_opts, puo);

	my_protocol = ret;
}

#ifndef STATIC

G_MODULE_EXPORT void gaim_prpl_init(struct prpl *prpl)
{
	napster_init(prpl);
	prpl->plug->desc.api_version = PLUGIN_API_VERSION;
}
#endif
#endif

static GaimPluginProtocolInfo prpl_info =
{
	GAIM_PROTO_NAPSTER,
	0,
	NULL,
	NULL,
	nap_list_icon,
	nap_list_emblems,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	nap_chat_info,
	nap_login,
	nap_close,
	nap_send_im,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	nap_add_buddy,
	nap_add_buddies,
	nap_remove_buddy,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	nap_join_chat,
	NULL,
	nap_chat_leave,
	NULL,
	nap_chat_send,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL
};

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_PROTOCOL,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	"prpl-napster",                                     /**< id             */
	"NAPSTER",                                        /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("NAPSTER Protocol Plugin"),
	                                                  /**  description    */
	N_("NAPSTER Protocol Plugin"),
	NULL,                                             /**< author         */
	WEBSITE,                                          /**< homepage       */

	NULL,                                             /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	&prpl_info                                        /**< extra_info     */
};

static void
__init_plugin(GaimPlugin *plugin)
{
	struct proto_user_opt *puo;

	puo = g_new0(struct proto_user_opt, 1);
	puo->label = g_strdup("Server");
	puo->def   = g_strdup(NAP_SERVER);
	puo->pos   = USEROPT_NAPSERVER;
	prpl_info.user_opts = g_list_append(prpl_info.user_opts, puo);

	puo = g_new0(struct proto_user_opt, 1);
	puo->label = g_strdup("Port:");
	puo->def   = g_strdup("8888");
	puo->pos   = USEROPT_NAPPORT;
	prpl_info.user_opts = g_list_append(prpl_info.user_opts, puo);

	my_protocol = plugin;
}

GAIM_INIT_PLUGIN(napster, __init_plugin, info);