view console/gntplugin.h @ 14313:8a2b571f9990

[gaim-migrate @ 17005] a prpl's set_idle function can be called before the login function this is because the signing-on signal is emitted, and there's a callback to check idle and update all the prpls attached to that signal this meant that if you were idle, and got disconnected from jabber, upon attempting to reconnect, you'd segfault I've changed how jabber handles idle updates to work around this. someone may want to audit the other prpls, to make sure their set_idle callbacks (if any) don't assume the connection is up committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Wed, 23 Aug 2006 16:36:58 +0000
parents c65ed4f6eea8
children 81650a27f253
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#ifndef _GNT_PLUGIN_H
#define _GNT_PLUGIN_H

#include <gnt.h>

#include <plugin.h>

#include <string.h>

typedef GntWidget* (*GGPluginFrame) ();

/* Guess where these came from */
#define GAIM_GNT_PLUGIN_TYPE "gnt"

#define GAIM_IS_GNT_PLUGIN(plugin) \
	((plugin)->info != NULL && (plugin)->info->ui_info != NULL && \
	 !strcmp((plugin)->info->ui_requirement, GAIM_GNT_PLUGIN_TYPE))

#define GAIM_GNT_PLUGIN_UI_INFO(plugin) \
	(GGPluginFrame)((plugin)->info->ui_info)

void gg_plugins_show_all(void);

void gg_plugins_save_loaded(void);

#endif