view src/protocols/jabber/roster.h @ 9465:8a4797a608ae

[gaim-migrate @ 10290] 1) Fixes the parsing for Win32 clipboard format so that we more accurately grab the right text 2) Revises our Win32 clipboard format conversion to act more like IE, since this is as close as we will get to "the right way" 3) Makes clipboard pasting not paste HTML comments (this one effects linux too, and fixes a problem i've seen pasting from oo.o) committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Wed, 07 Jul 2004 01:35:27 +0000
parents 7a8aa87164ae
children
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/**
 * @file roster.h Roster manipulation
 *
 * gaim
 *
 * Copyright (C) 2003 Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_JABBER_ROSTER_H_
#define _GAIM_JABBER_ROSTER_H_

#include "jabber.h"

void jabber_roster_request(JabberStream *js);

void jabber_roster_parse(JabberStream *js, xmlnode *packet);

void jabber_roster_add_buddy(GaimConnection *gc, GaimBuddy *buddy,
		GaimGroup *group);
void jabber_roster_alias_change(GaimConnection *gc, const char *name,
		const char *alias);
void jabber_roster_group_change(GaimConnection *gc, const char *name,
		const char *old_group, const char *new_group);
void jabber_roster_group_rename(GaimConnection *gc, const char *old_name,
		GaimGroup *group, GList *moved_buddies);
void jabber_roster_remove_buddy(GaimConnection *gc, GaimBuddy *buddy,
		GaimGroup *group);

#endif /* _GAIM_JABBER_ROSTER_H_ */