view plugins/perl/common/Connection.xs @ 9627:8a540b8a5f70

[gaim-migrate @ 10471] A bug fix for away message tooltips and some more removing-gaim_notify_errors. Here's the thought: for errors associated with a buddy, check to see if there's already a window open for him, if so, print the error to the window and present the window to the user. If not, you can go ahead and gaim_notify_error. So, things like checking profiles in the buddy list might potentially print errors to conversations. I think this is good, but we'll try it out a bit. If it's really good, we won't even gaim_notify_error and instead create a new convo window just for the error. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Sun, 01 Aug 2004 00:31:45 +0000
parents 6deef41364bd
children 134d0001983d
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#include "module.h"

MODULE = Gaim::Connection  PACKAGE = Gaim::Connection  PREFIX = gaim_connection_
PROTOTYPES: ENABLE

void
gaim_connection_set_display_name(gc, name)
	Gaim::Connection gc
	const char *name

Gaim::Account
gaim_connection_get_account(gc)
	Gaim::Connection gc

const char *
gaim_connection_get_display_name(gc)
	Gaim::Connection gc


MODULE = Gaim::Connections  PACKAGE = Gaim::Connections  PREFIX = gaim_connections_
PROTOTYPES: ENABLE

void
gaim_connections_disconnect_all()

void *
handle()
CODE:
	RETVAL = gaim_connections_get_handle();
OUTPUT:
	RETVAL


MODULE = Gaim::Connection  PACKAGE = Gaim

void
connections()
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_connections_get_all(); l != NULL; l = l->next)
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Connection")));