Mercurial > pidgin.yaz
view libgaim/gaim-client-example.c @ 14508:8bc34ef93e55
[gaim-migrate @ 17228]
MSN Get Info always crashes for me in dnsquery.c on the second time it's done. The crash location likes to move around, so it's probably a memory stomper, but we're not sure yet. In any case, MSN was since [17060] not displaying User Info in most (all?) situations because it was treating the connection as invalid if error_message == NULL, when that should be (error_message != NULL). This doesn't change the crash, but the first attempt does display info now.
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
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date | Sun, 10 Sep 2006 21:16:20 +0000 |
parents | 60b1bc8dbf37 |
children |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node != NULL; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }