Mercurial > pidgin.yaz
view src/server.h @ 6035:8c44020a958e
[gaim-migrate @ 6485]
gaim_request_input() now takes a masked bool, which, if enabled, masks the
text on the entry field so that it cannot be seen. Good for password input
requests, and what do you know, that's why this is written!
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sat, 05 Jul 2003 21:54:19 +0000 |
parents | fccc33d4b8fa |
children | d8cd876e613e |
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/** * @file server.h Server API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SERVER_H_ #define _GAIM_SERVER_H_ #define WFLAG_SEND 0x01 #define WFLAG_RECV 0x02 #define WFLAG_AUTO 0x04 #define WFLAG_WHISPER 0x08 #define WFLAG_FILERECV 0x10 #define WFLAG_SYSTEM 0x20 #define WFLAG_NICK 0x40 #define WFLAG_NOLOG 0x80 #define WFLAG_COLORIZE 0x100 #define IM_FLAG_AWAY 0x01 #define IM_FLAG_CHECKBOX 0x02 #define IM_FLAG_GAIMUSER 0x04 /* * Really user states are controlled by the PRPLs now. We just * use this for event_away */ #define UC_UNAVAILABLE 1 #include "account.h" #include "conversation.h" #ifdef __cplusplus extern "C" { #endif void serv_login(GaimAccount *); void serv_close(GaimConnection *); void serv_touch_idle(GaimConnection *); int serv_send_im(GaimConnection *, char *, char *, int, int); void serv_get_info(GaimConnection *, char *); void serv_get_dir(GaimConnection *, char *); void serv_set_idle(GaimConnection *, int); void serv_set_info(GaimConnection *, const char *); void serv_set_away(GaimConnection *, char *, char *); void serv_set_away_all(char *); int serv_send_typing(GaimConnection *, char *, int); void serv_change_passwd(GaimConnection *, const char *, const char *); void serv_add_buddy(GaimConnection *, const char *); void serv_add_buddies(GaimConnection *, GList *); void serv_remove_buddy(GaimConnection *, char *, char *); void serv_remove_buddies(GaimConnection *, GList *, char *); void serv_add_permit(GaimConnection *, const char *); void serv_add_deny(GaimConnection *, const char *); void serv_rem_permit(GaimConnection *, const char *); void serv_rem_deny(GaimConnection *, const char *); void serv_set_permit_deny(GaimConnection *); void serv_warn(GaimConnection *, char *, int); void serv_set_dir(GaimConnection *, const char *, const char *, const char *, const char *, const char *, const char *, const char *, int); void serv_dir_search(GaimConnection *, const char *, const char *, const char *, const char *, const char *, const char *, const char *, const char *); void serv_join_chat(GaimConnection *, GHashTable *); void serv_chat_invite(GaimConnection *, int, const char *, const char *); void serv_chat_leave(GaimConnection *, int); void serv_chat_whisper(GaimConnection *, int, char *, char *); int serv_chat_send(GaimConnection *, int, char *); void serv_got_popup(char *, char *, int, int); void serv_get_away(GaimConnection *, const char *); void serv_alias_buddy(struct buddy *); void serv_got_alias(GaimConnection *gc, const char *who, const char *alias); void serv_move_buddy(struct buddy *, struct group *, struct group *); void serv_rename_group(GaimConnection *, struct group *, const char *); void serv_got_eviled(GaimConnection *gc, const char *name, int lev); void serv_got_typing(GaimConnection *gc, const char *name, int timeout, GaimTypingState state); void serv_set_buddyicon(GaimConnection *gc, const char *filename); void serv_got_typing_stopped(GaimConnection *gc, const char *name); void serv_got_im(GaimConnection *gc, const char *who, const char *msg, guint32 flags, time_t mtime, gint len); void serv_got_update(GaimConnection *gc, const char *name, int loggedin, int evil, time_t signon, time_t idle, int type); void serv_finish_login(GaimConnection *gc); void serv_got_chat_invite(GaimConnection *gc, const char *name, const char *who, const char *message, GHashTable *data); GaimConversation *serv_got_joined_chat(GaimConnection *gc, int id, const char *name); void serv_got_chat_left(GaimConnection *g, int id); void serv_got_chat_in(GaimConnection *g, int id, char *who, int whisper, char *message, time_t mtime); #ifdef __cplusplus } #endif #endif /* _GAIM_SERVER_H_ */