Mercurial > pidgin.yaz
view doc/sound-signals.dox @ 12909:8e3b85fe4a55
[gaim-migrate @ 15262]
Make UPnP truly asynchronous.
There are probably still a couple socket calls that should be made nonblocking, but I wanted to commit this before it became even bigger. This contains a number of probable leak fixes in the upnp stuff.
The UPnP stuff has been updated to use gaim_url_fetch_request() instead of the specific implementation.
To make this all work, I had to make gaim_network_listen() and gaim_network_listen_range() also asynchronous - seems to work just fine apart from the UPnP calls seeming to take longer than they should (I'm planning to look into this).
I also triggered a STUN and UPnP discovery on startup so that we hopefully have the information when we need it.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Tue, 17 Jan 2006 05:48:51 +0000 |
parents | b0582839cd6c |
children | 8cf53d7a0887 |
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/** @page sound-signals Sound Signals @signals @signal playing-sound-event @endsignals <hr> @signaldef playing-sound-event @signalproto gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account); @endsignalproto @signaldesc Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE. @param event The event this sound represents. @param account The account the sound is being played for. @return @c TRUE if the sound should not be played, or @c FALSE otherwise. @endsignaldef */ // vim: syntax=c tw=75 et