view doc/sound-signals.dox @ 12909:8e3b85fe4a55

[gaim-migrate @ 15262] Make UPnP truly asynchronous. There are probably still a couple socket calls that should be made nonblocking, but I wanted to commit this before it became even bigger. This contains a number of probable leak fixes in the upnp stuff. The UPnP stuff has been updated to use gaim_url_fetch_request() instead of the specific implementation. To make this all work, I had to make gaim_network_listen() and gaim_network_listen_range() also asynchronous - seems to work just fine apart from the UPnP calls seeming to take longer than they should (I'm planning to look into this). I also triggered a STUN and UPnP discovery on startup so that we hopefully have the information when we need it. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Tue, 17 Jan 2006 05:48:51 +0000
parents b0582839cd6c
children 8cf53d7a0887
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/** @page sound-signals Sound Signals

 @signals
  @signal playing-sound-event
 @endsignals

 <hr>

 @signaldef playing-sound-event
  @signalproto
gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE.
  @param event   The event this sound represents.
  @param account The account the sound is being played for.
  @return @c TRUE if the sound should not be played, or @c FALSE otherwise.
 @endsignaldef

 */
// vim: syntax=c tw=75 et