view plugins/simple.c @ 12909:8e3b85fe4a55

[gaim-migrate @ 15262] Make UPnP truly asynchronous. There are probably still a couple socket calls that should be made nonblocking, but I wanted to commit this before it became even bigger. This contains a number of probable leak fixes in the upnp stuff. The UPnP stuff has been updated to use gaim_url_fetch_request() instead of the specific implementation. To make this all work, I had to make gaim_network_listen() and gaim_network_listen_range() also asynchronous - seems to work just fine apart from the UPnP calls seeming to take longer than they should (I'm planning to look into this). I also triggered a STUN and UPnP discovery on startup so that we hopefully have the information when we need it. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Tue, 17 Jan 2006 05:48:51 +0000
parents bb0d7b719af2
children 428f86e1fd27
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#include "internal.h"
#include "debug.h"
#include "plugin.h"
#include "version.h"

static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin loaded.\n");

	return TRUE;
}

static gboolean
plugin_unload(GaimPlugin *plugin)
{
	gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin unloaded.\n");

	return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	NULL,                                             /**< id             */
	N_("Simple Plugin"),                              /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Tests to see that most things are working."),
	                                                  /**  description    */
	N_("Tests to see that most things are working."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	GAIM_WEBSITE,                                          /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	NULL,
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(simple, init_plugin, info)