view src/dbus-useful.h @ 12909:8e3b85fe4a55

[gaim-migrate @ 15262] Make UPnP truly asynchronous. There are probably still a couple socket calls that should be made nonblocking, but I wanted to commit this before it became even bigger. This contains a number of probable leak fixes in the upnp stuff. The UPnP stuff has been updated to use gaim_url_fetch_request() instead of the specific implementation. To make this all work, I had to make gaim_network_listen() and gaim_network_listen_range() also asynchronous - seems to work just fine apart from the UPnP calls seeming to take longer than they should (I'm planning to look into this). I also triggered a STUN and UPnP discovery on startup so that we hopefully have the information when we need it. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Tue, 17 Jan 2006 05:48:51 +0000
parents 1c5398ccbeb0
children 8bda65b88e49
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#include "conversation.h"

GaimAccount *gaim_accounts_find_ext(const char *name, const char *protocol_id, 
				    gboolean (*account_test)(const GaimAccount *account));

GaimAccount *gaim_accounts_find_any(const char *name, const char *protocol);

GaimAccount *gaim_accounts_find_connected(const char *name, const char *protocol);