Mercurial > pidgin.yaz
view plugins/perl/common/Gaim.xs @ 12435:8f98014a4e7d
[gaim-migrate @ 14742]
1. Protecting the --enable-debug warning tests with an "if gcc" check.
2. Adding a number of warning flags to --enable-debug. All cases of the added warnings have been fixed, except:
a. The pointer-arith warnings. I think someone smarter than me should decide whether we need to fix those (and how) or if that should be disabled. That said, I think all the errors left (after you consider the exception listed as "b" below) are in libzephyr.
b. Those in src/protocols/sametime/meanwhile at siege's request. Don't worry about these for now.
3. Noting a few warnings we could enable, and the cases we'd have to deal with. Thoughts on these warnings?
4. I added support for FORTIFY_SOURCE. If your compiler has support for this feature, --enable-debug will set _FORTIFY_SOURCE=2. I'm doing this in --enable-debug for the warnings you get. I wouldn't mind having it on by default for the runtime protections as well. Thoughts?
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Fri, 09 Dec 2005 05:32:59 +0000 |
parents | 455610a80747 |
children | e1603fd610fa |
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#include "module.h" #include "../perl-handlers.h" #include "const-c.inc" /* Prototypes for the BOOT section below. */ GAIM_PERL_BOOT_PROTO(Account); GAIM_PERL_BOOT_PROTO(Account__Option); GAIM_PERL_BOOT_PROTO(Buddy__Icon); GAIM_PERL_BOOT_PROTO(BuddyList); GAIM_PERL_BOOT_PROTO(Cipher); GAIM_PERL_BOOT_PROTO(Cmds); GAIM_PERL_BOOT_PROTO(Connection); GAIM_PERL_BOOT_PROTO(Conversation); GAIM_PERL_BOOT_PROTO(Xfer); GAIM_PERL_BOOT_PROTO(ImgStore); GAIM_PERL_BOOT_PROTO(Log); GAIM_PERL_BOOT_PROTO(Network); GAIM_PERL_BOOT_PROTO(Notify); GAIM_PERL_BOOT_PROTO(Plugin); GAIM_PERL_BOOT_PROTO(PluginPref); GAIM_PERL_BOOT_PROTO(Pounce); GAIM_PERL_BOOT_PROTO(Prefs); GAIM_PERL_BOOT_PROTO(Privacy); GAIM_PERL_BOOT_PROTO(Proxy); GAIM_PERL_BOOT_PROTO(Prpl); GAIM_PERL_BOOT_PROTO(Request); GAIM_PERL_BOOT_PROTO(Roomlist); GAIM_PERL_BOOT_PROTO(SSL); GAIM_PERL_BOOT_PROTO(SavedStatus); GAIM_PERL_BOOT_PROTO(Sound); GAIM_PERL_BOOT_PROTO(Status); GAIM_PERL_BOOT_PROTO(Stringref); GAIM_PERL_BOOT_PROTO(Util); GAIM_PERL_BOOT_PROTO(XMLNode); MODULE = Gaim PACKAGE = Gaim PREFIX = gaim_ PROTOTYPES: ENABLE INCLUDE: const-xs.inc BOOT: GAIM_PERL_BOOT(Account); GAIM_PERL_BOOT(Account__Option); GAIM_PERL_BOOT(Buddy__Icon); GAIM_PERL_BOOT(BuddyList); GAIM_PERL_BOOT(Cipher); GAIM_PERL_BOOT(Cmds); GAIM_PERL_BOOT(Connection); GAIM_PERL_BOOT(Conversation); GAIM_PERL_BOOT(Xfer); GAIM_PERL_BOOT(ImgStore); GAIM_PERL_BOOT(Log); GAIM_PERL_BOOT(Network); GAIM_PERL_BOOT(Notify); GAIM_PERL_BOOT(Plugin); GAIM_PERL_BOOT(PluginPref); GAIM_PERL_BOOT(Pounce); GAIM_PERL_BOOT(Prefs); GAIM_PERL_BOOT(Privacy); GAIM_PERL_BOOT(Proxy); GAIM_PERL_BOOT(Prpl); GAIM_PERL_BOOT(Request); GAIM_PERL_BOOT(Roomlist); GAIM_PERL_BOOT(SSL); GAIM_PERL_BOOT(SavedStatus); GAIM_PERL_BOOT(Sound); GAIM_PERL_BOOT(Status); GAIM_PERL_BOOT(Stringref); GAIM_PERL_BOOT(Util); GAIM_PERL_BOOT(XMLNode); void timeout_add(plugin, seconds, callback, data = 0) Gaim::Plugin plugin int seconds SV *callback SV *data CODE: gaim_perl_timeout_add(plugin, seconds, callback, data); void signal_connect(instance, signal, plugin, callback, data = 0) void *instance const char *signal Gaim::Plugin plugin SV *callback SV *data CODE: gaim_perl_signal_connect(plugin, instance, signal, callback, data); void signal_disconnect(instance, signal, plugin) void *instance const char *signal Gaim::Plugin plugin CODE: gaim_perl_signal_disconnect(plugin, instance, signal); void gaim_debug(level, category, string) Gaim::DebugLevel level const char *category const char *string void debug_misc(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_MISC, category, string); void debug_info(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_INFO, category, string); void debug_warning(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_WARNING, category, string); void debug_error(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_ERROR, category, string); void debug_fatal(category, string) const char *category const char *string CODE: gaim_debug(GAIM_DEBUG_FATAL, category, string); void deinit() CODE: gaim_perl_timeout_clear();