view console/gntconn.c @ 14195:902c3aa4950a

[gaim-migrate @ 16867] Revamped the QQ proxy code. Fixed an infinite loop that was occurring if we hit qq_input_pending() with an unexpected value of cond. Rewrote part of qq_proxy.c so that we use Gaim's non-blocking dns lookups. Quieted some warnings created by new code in proxy.c and passed appropriate error messages to _qq_got_login(). Added some extra error handling to qq_proxy_write(). I was beginning to do major clean-up on this this code when I realized that once that clean-up is done, I will have duplicated a very large amount of code from proxy.c. Therefore, I am submitting this working code now and will later submit a patch to gaim-devel that will add support for UDP proxying in proxy.c, thus eliminating the need for such code in the individual prpls. committer: Tailor Script <tailor@pidgin.im>
author Mark Huetsch <markhuetsch>
date Sat, 19 Aug 2006 02:32:55 +0000
parents 841a5ffbfee4
children 81650a27f253
line wrap: on
line source

#include "notify.h"

#include "gntconn.h"
#include "gntgaim.h"

static void
gg_connection_report_disconnect(GaimConnection *gc, const char *text)
{
	char *act, *primary, *secondary;
	GaimAccount *account = gaim_connection_get_account(gc);

	act = g_strdup_printf(_("%s (%s)"), gaim_account_get_username(account),
			gaim_account_get_protocol_name(account));

	primary = g_strdup_printf(_("%s disconnected."), act);
	secondary = g_strdup_printf(_("%s was disconnected due to the following error:\n%s"),
			act, text);

	gaim_notify_error(account, _("Connection Error"), primary, secondary);

	g_free(act);
	g_free(primary);
	g_free(secondary);
}

static GaimConnectionUiOps ops = 
{
	.connect_progress = NULL,
	.connected = NULL,
	.disconnected = NULL,
	.notice = NULL,
	.report_disconnect = gg_connection_report_disconnect
};

GaimConnectionUiOps *gg_connections_get_ui_ops()
{
	return &ops;
}

void gg_connections_init()
{}

void gg_connections_uninit()
{}