Mercurial > pidgin.yaz
view libgaim/Makefile.am @ 14853:910e783fbbc7
[gaim-migrate @ 17622]
If you have the debug window open, and you activate some menuitem in the
conversation window without focusing on 'Conversation', Gaim freezes. This is a
fix for that (re: "Hang w/ Debug Window" in gaim-devel).
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
---|---|
date | Mon, 30 Oct 2006 00:40:19 +0000 |
parents | 5b389aacc06b |
children | 3f639d4991cb |
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EXTRA_DIST = \ dbus-analyze-functions.py \ dbus-analyze-types.py \ gaim-notifications-example \ gaim-remote \ gaim-send \ gaim-send-async \ gaim-url-handler \ Makefile.mingw \ win32/global.mak \ win32/libc_interface.c \ win32/libc_interface.h \ win32/libc_internal.h \ win32/libgaimrc.rc.in \ win32/rules.mak \ win32/targets.mak \ win32/wgaimerror.h \ win32/win32dep.c \ win32/giowin32.c \ win32/win32dep.h if USE_GCONFTOOL GCONF_DIR=gconf endif SUBDIRS = $(GCONF_DIR) plugins protocols gaim_coresources = \ account.c \ accountopt.c \ blist.c \ buddyicon.c \ cipher.c \ circbuffer.c \ cmds.c \ connection.c \ conversation.c \ core.c \ debug.c \ desktopitem.c \ eventloop.c \ ft.c \ idle.c \ imgstore.c \ log.c \ mime.c \ network.c \ ntlm.c \ notify.c \ plugin.c \ pluginpref.c \ pounce.c \ prefix.c \ prefs.c \ privacy.c \ proxy.c \ prpl.c \ request.c \ roomlist.c \ savedstatuses.c \ server.c \ signals.c \ dnsquery.c \ dnssrv.c\ status.c \ stringref.c \ stun.c \ sound.c \ sslconn.c \ upnp.c \ util.c \ value.c \ xmlnode.c \ whiteboard.c gaim_coreheaders = \ account.h \ accountopt.h \ blist.h \ buddyicon.h \ cipher.h \ circbuffer.h \ cmds.h \ connection.h \ conversation.h \ core.h \ dbus-maybe.h \ debug.h \ desktopitem.h \ eventloop.h \ ft.h \ gaim.h \ idle.h \ imgstore.h \ log.h \ mime.h \ network.h \ notify.h \ ntlm.h \ plugin.h \ pluginpref.h \ pounce.h \ prefs.h \ privacy.h \ proxy.h \ prpl.h \ request.h \ roomlist.h \ savedstatuses.h \ server.h \ signals.h \ dnsquery.h \ dnssrv.h \ status.h \ stringref.h \ stun.h \ sound.h \ sslconn.h \ upnp.h \ util.h \ value.h \ version.h \ xmlnode.h \ whiteboard.h if ENABLE_DBUS CLEANFILES = \ dbus-bindings.c \ dbus-client-binding.c \ dbus-client-binding.h \ dbus-types.c \ dbus-types.h \ gaim-client-bindings.c \ gaim-client-bindings.h \ gaim.service # gaim dbus server dbus_sources = dbus-server.c dbus-useful.c dbus_headers = dbus-bindings.h dbus-gaim.h dbus-server.h dbus-useful.h dbus-define-api.h dbus_exported = dbus-useful.h dbus-define-api.h account.h blist.h buddyicon.h connection.h conversation.h core.h log.h roomlist.h savedstatuses.h status.h server.h xmlnode.h gaim_build_coreheaders = $(addprefix $(srcdir)/, $(gaim_coreheaders)) dbus_build_exported = $(addprefix $(srcdir)/, $(dbus_exported)) dbus-types.c: dbus-analyze-types.py $(gaim_coreheaders) cat $(gaim_build_coreheaders) | $(PYTHON) $(srcdir)/dbus-analyze-types.py --pattern=GAIM_DBUS_DEFINE_TYPE\(%s\) > $@ dbus-types.h: dbus-analyze-types.py $(dbus_coreheaders) cat $(gaim_build_coreheaders) | $(PYTHON) $(srcdir)/dbus-analyze-types.py --pattern=GAIM_DBUS_DECLARE_TYPE\(%s\) > $@ dbus-bindings.c: dbus-analyze-functions.py $(dbus_exported) cat $(dbus_build_exported) | $(PYTHON) $(srcdir)/dbus-analyze-functions.py > $@ dbus-server.$(OBJEXT): dbus-bindings.c dbus-types.c dbus-types.h dbus-server.lo: dbus-bindings.c dbus-types.c dbus-types.h $(libgaim_la_OBJECTS): dbus-types.h # libgaim-client libgaim_client_lib = libgaim-client.la libgaim_client_la_SOURCES = gaim-client.c gaim-client.h libgaim_client_la_LIBADD = $(DBUS_LIBS) gaim-client-bindings.c: dbus-analyze-functions.py $(dbus_exported) cat $(dbus_build_exported) | $(PYTHON) $(srcdir)/dbus-analyze-functions.py --client > $@ gaim-client-bindings.h: dbus-analyze-types.py dbus-analyze-functions.py $(gaim_coreheaders) $(dbus_exported) cat $(gaim_build_coreheaders) | $(PYTHON) $(srcdir)/dbus-analyze-types.py --keyword=enum --verbatim > $@ cat $(dbus_build_exported) | $(PYTHON) $(srcdir)/dbus-analyze-functions.py --client --headers >> $@ $(libgaim_client_la_OBJECTS): gaim-client-bindings.h gaim-client-bindings.c # gaim-client-example gaim_client_example_SOURCES = gaim-client-example.c gaim_client_example_DEPENDENCIES = @LIBOBJS@ libgaim-client.la gaim_client_example_LDADD = \ @LIBOBJS@ \ libgaim-client.la \ $(GLIB_LIBS) \ $(DBUS_LIBS) bin_PROGRAMS = gaim-client-example gaim-client-example.$(OBJEXT): gaim-client-bindings.h # scripts bin_SCRIPTS = gaim-remote gaim-send gaim-send-async gaim-url-handler endif lib_LTLIBRARIES = libgaim.la $(libgaim_client_lib) libgaim_la_SOURCES = \ $(gaim_coresources) \ $(dbus_sources) noinst_HEADERS= \ internal.h \ prefix.h libgaimincludedir=$(includedir)/gaim libgaiminclude_HEADERS = \ $(gaim_coreheaders) \ $(dbus_headers) libgaim_la_DEPENDENCIES = @LIBOBJS@ $(STATIC_LINK_LIBS) libgaim_la_LDFLAGS = -export-dynamic libgaim_la_LIBADD = \ @LIBOBJS@ \ $(DBUS_LIBS) \ $(GLIB_LIBS) \ $(LIBXML_LIBS) \ $(LIBNM_LIBS) \ $(STATIC_LINK_LIBS) \ $(INTLLIBS) \ -lm AM_CPPFLAGS = \ -DBR_PTHREADS=0 \ -DDATADIR=\"$(datadir)\" \ -DLIBDIR=\"$(libdir)/gaim/\" \ -DLOCALEDIR=\"$(datadir)/locale\" \ -DSYSCONFDIR=\"$(sysconfdir)\" \ $(GLIB_CFLAGS) \ $(DEBUG_CFLAGS) \ $(DBUS_CFLAGS) \ $(LIBXML_CFLAGS) \ $(LIBNM_CFLAGS)