Mercurial > pidgin.yaz
view src/sound.h @ 6122:914f2d5da21c
[gaim-migrate @ 6596]
Fix 2 compiler warnings.
Make auto-login for IRC accounts without passwords work. Thanks to Luke for
finding this and making a kick-assingly correct guess as to the cause.
Fix the MSN sign-off-infinite-loops-after-getting-info-about-mail bug.
Fix "Yahoo smilies for the "angel" smiley are incorrect"
http://sourceforge.net/tracker/index.php?func=detail&aid=728663&group_id=235&atid=100235
Fix a bug that I introduced yesterday freaking afternoon. I would have
commited the fix yesterday, but SF CVS was not working.
<faceprint> KingAnt: you just broke the ticker
<KingAnt> faceprint: How so?
<KingAnt> Oh, event_signon?
<faceprint> the ticker is what needs event_buddy_signon to get called twice
<faceprint> i don't know what is the right behavior, but i'm in bootloader hell,
just thought i'd alert you
<KingAnt> faceprint: So that it doesn't always show people with the open door?
<faceprint> KingAnt: right
I just added an ugly little timeout that updates the icon after 11 seconds.
The icon in the blist gets updated after 10.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 14 Jul 2003 22:09:42 +0000 |
parents | 158196b2db19 |
children | feb3d21a7794 |
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/** * @file sound.h Sound API * * gaim * * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SOUND_H_ #define _GAIM_SOUND_H_ /**************************************************************************/ /** Data Structures */ /**************************************************************************/ /** * A type of sound. */ typedef enum _GaimSoundEventID { GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */ GAIM_SOUND_RECEIVE, /**< Receive an IM. */ GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */ GAIM_SOUND_SEND, /**< Send an IM. */ GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */ GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */ GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */ GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */ GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ GAIM_NUM_SOUNDS /**< Total number of sounds. */ } GaimSoundEventID; typedef struct _GaimSoundUiOps { void (*init)(void); void (*shutdown)(void); void (*play_file)(const char *filename); void (*play_event)(GaimSoundEventID event); } GaimSoundUiOps; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Sound API */ /**************************************************************************/ /*@{*/ /** * Sets the UI sound operations * * @param ops The UI sound operations structure. */ void gaim_set_sound_ui_ops(GaimSoundUiOps *ops); /** * Gets the UI sound operations * * @return The UI sound operations structure. */ GaimSoundUiOps *gaim_get_sound_ui_ops(void); /** * Initializes the sound subsystem */ void gaim_sound_init(void); /** * Shuts down the sound subsystem */ void gaim_sound_shutdown(void); /** * Plays the specified sound file. * * @param filename The file to play. */ void gaim_sound_play_file(const char *filename); /** * Plays the sound associated with the specified event. * * @param event The event. */ void gaim_sound_play_event(GaimSoundEventID event); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_SOUND_H_ */