Mercurial > pidgin.yaz
view plugins/autorecon.c @ 9583:91c9e060111b
[gaim-migrate @ 10426]
" This patch provides a configuration page for the Buddy
State Notification plugin, allowing you to select
whether you want to be notified of buddy Away, Idle or
both.
The motivation for this is that clients such as
Trillian report idle times of 1 minute, leading to lots
of idle notifications, when only aways are really of
any interest." --Alan Ford
Date: 2004-06-06 00:03
Sender: deryni9
Logged In: YES
user_id=516184
This should probably be made to use the new plugin pref stuff
so that it
doesn't add a dependency on gtk for no real reason.
Date: 2004-06-27 13:24
Sender: ajf101
Logged In: YES
user_id=1028264
Yes, you're quite right. I've got around to updating it now
to use this new stuff, see the updated patch.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sat, 24 Jul 2004 15:14:43 +0000 |
parents | d80ed3ba45a4 |
children | 14c1ffd053e5 |
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#include "internal.h" #include "connection.h" #include "debug.h" #include "pluginpref.h" #include "prpl.h" #include "signals.h" #define AUTORECON_PLUGIN_ID "core-autorecon" #define INITIAL 8000 #define MAXTIME 2048000 typedef struct { int delay; guint timeout; } GaimAutoRecon; /* I use a struct here, but the visible/invisible isn't yet supported in this plugin, so this is more for future implementation of those features */ typedef struct { const char *state; const char *message; } GaimAwayState; static GHashTable *hash = NULL; static GHashTable *awayStates = NULL; #define AUTORECON_OPT "/plugins/core/autorecon" #define OPT_HIDE_CONNECTED AUTORECON_OPT "/hide_connected_error" #define OPT_HIDE_CONNECTING AUTORECON_OPT "/hide_connecting_error" #define OPT_RESTORE_STATE AUTORECON_OPT "/restore_state" /* storage of original (old_ops) and modified (new_ops) ui ops to allow us to intercept calls to report_disconnect */ static GaimConnectionUiOps *old_ops = NULL; static GaimConnectionUiOps *new_ops = NULL; static void report_disconnect(GaimConnection *gc, const char *text) { if(old_ops == NULL || old_ops->report_disconnect == NULL) { /* there's nothing to call through to, so don't bother checking prefs */ return; } else if(gc->state == GAIM_CONNECTED && gaim_prefs_get_bool(OPT_HIDE_CONNECTED)) { /* this is a connected error, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hid disconnect error message\n"); return; } else if(gc->state == GAIM_CONNECTING && gaim_prefs_get_bool(OPT_HIDE_CONNECTING)) { /* this is a connecting error, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hid error message while connecting\n"); return; } /* if we haven't returned by now, then let's pass to the real function */ old_ops->report_disconnect(gc, text); } static gboolean do_signon(gpointer data) { GaimAccount *account = data; GaimAutoRecon *info; gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n"); g_return_val_if_fail(account != NULL, FALSE); info = g_hash_table_lookup(hash, account); if (g_list_index(gaim_accounts_get_all(), account) < 0) return FALSE; if(info) info->timeout = 0; gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling gaim_account_connect\n"); gaim_account_connect(account); gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling gaim_account_connect\n"); return FALSE; } static void reconnect(GaimConnection *gc, void *m) { GaimAccount *account; GaimAutoRecon *info; g_return_if_fail(gc != NULL); account = gaim_connection_get_account(gc); info = g_hash_table_lookup(hash, account); if (!gc->wants_to_die) { if (info == NULL) { info = g_new0(GaimAutoRecon, 1); g_hash_table_insert(hash, account, info); info->delay = INITIAL; } else { info->delay = MIN(2 * info->delay, MAXTIME); if (info->timeout != 0) g_source_remove(info->timeout); } info->timeout = g_timeout_add(info->delay, do_signon, account); } else if (info != NULL) { g_hash_table_remove(hash, account); } if (gc->wants_to_die) g_hash_table_remove(awayStates, account); } static void save_state(GaimAccount *account, const char *state, const char *message) { /* Saves whether the account is back/away/visible/invisible */ GaimAwayState *info; if (!strcmp(state,GAIM_AWAY_CUSTOM)) { info = g_new0(GaimAwayState, 1); info->state = state; info->message = message; g_hash_table_insert(awayStates, account, info); } else if(!strcmp(state,"Back")) g_hash_table_remove(awayStates, account); } static void restore_state(GaimConnection *gc, void *m) { /* Restore the state to what it was before the disconnect */ GaimAwayState *info; GaimAccount *account; g_return_if_fail(gc != NULL && gaim_prefs_get_bool(OPT_RESTORE_STATE)); account = gaim_connection_get_account(gc); info = g_hash_table_lookup(awayStates, account); if (info) serv_set_away(gc, info->state, info->message); } static void free_auto_recon(gpointer data) { GaimAutoRecon *info = data; if (info->timeout != 0) g_source_remove(info->timeout); g_free(info); } static gboolean plugin_load(GaimPlugin *plugin) { /* this was the suggested way to override a single function of the real ui ops. However, there's a mild concern of having more than one bit of code making a new ui op call-through copy. If plugins A and B both override the ui ops (in that order), B thinks that the overridden ui ops A created was the original. If A unloads first, and swaps out and frees its overridden version, then B is calling through to a free'd ui op. There needs to be a way to "stack up" overridden ui ops or something... I have a good idea of how to write such a creature if someone wants it done. - siege 2004-04-20 */ /* get old ops, make a copy with a minor change */ old_ops = gaim_connections_get_ui_ops(); new_ops = (GaimConnectionUiOps *) g_memdup(old_ops, sizeof(GaimConnectionUiOps)); new_ops->report_disconnect = report_disconnect; gaim_connections_set_ui_ops(new_ops); hash = g_hash_table_new_full(g_int_hash, g_int_equal, NULL, free_auto_recon); awayStates = g_hash_table_new(g_int_hash, g_int_equal); gaim_signal_connect(gaim_connections_get_handle(), "signed-off", plugin, GAIM_CALLBACK(reconnect), NULL); gaim_signal_connect(gaim_connections_get_handle(), "signed-on", plugin, GAIM_CALLBACK(restore_state), NULL); gaim_signal_connect(gaim_accounts_get_handle(), "account-away", plugin, GAIM_CALLBACK(save_state), NULL); return TRUE; } static gboolean plugin_unload(GaimPlugin *plugin) { gaim_signal_disconnect(gaim_connections_get_handle(), "signed-off", plugin, GAIM_CALLBACK(reconnect)); gaim_signal_disconnect(gaim_connections_get_handle(), "signed-on", plugin, GAIM_CALLBACK(restore_state)); gaim_signal_disconnect(gaim_accounts_get_handle(), "account-away", plugin, GAIM_CALLBACK(save_state)); g_hash_table_destroy(hash); hash = NULL; g_hash_table_destroy(awayStates); awayStates = NULL; gaim_connections_set_ui_ops(old_ops); g_free(new_ops); old_ops = new_ops = NULL; return TRUE; } static GaimPluginPrefFrame *get_plugin_pref_frame(GaimPlugin *plugin) { GaimPluginPrefFrame *frame = gaim_plugin_pref_frame_new(); GaimPluginPref *pref; pref = gaim_plugin_pref_new_with_label(_("Error Message Suppression")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTED, _("Hide Disconnect Errors")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTING, _("Hide Login Errors")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name_and_label(OPT_RESTORE_STATE, _("Restore Away State On Reconnent")); gaim_plugin_pref_frame_add(frame, pref); return frame; } static GaimPluginUiInfo pref_info = { get_plugin_pref_frame }; static GaimPluginInfo info = { GAIM_PLUGIN_API_VERSION, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ AUTORECON_PLUGIN_ID, /**< id */ N_("Auto-Reconnect"), /**< name */ VERSION, /**< version */ /** summary */ N_("When you are kicked offline, this reconnects you."), /** description */ N_("When you are kicked offline, this reconnects you."), "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ &pref_info, /**< prefs_info */ NULL }; static void init_plugin(GaimPlugin *plugin) { gaim_prefs_add_none(AUTORECON_OPT); gaim_prefs_add_bool(OPT_HIDE_CONNECTED, FALSE); gaim_prefs_add_bool(OPT_HIDE_CONNECTING, FALSE); gaim_prefs_add_bool(OPT_RESTORE_STATE, TRUE); } GAIM_INIT_PLUGIN(autorecon, init_plugin, info)