view README.mingw @ 4194:9325df841a40

[gaim-migrate @ 4425] This is what happens when our cable goes down for a few hours. Dear Time Warner, Speaking as a customer, you suck. -Your friendly neighborhood ant So like, I went through and fixed pretty much every call to debug_printf, so that it uses the correct %whatever's. I also changed a lot of va_arg stuff to make it more uniform. The va_arg man page says that the return value does not need to be cast, but if this is not true on all operating systems, somebody lemme know and I'll fix it. Oh, the few compile warnings that aren't fixed interfere with my SSI stuff. I'll commit fixes for that along with the ICQ SSI stuff. I'm trying to get it done before school starts on Thursday. Keyword: Trying. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 04 Jan 2003 06:11:37 +0000
parents 1de97e584d32
children 53718dbe8d0d
line wrap: on
line source

How to build Gaim using MinGw
=============================

Set Up Build Environment
------------------------

- Install Cygwin bash shell (www.cygwin.com).

- Install MinGw v1.1 (http://www.mingw.org)
  Make sure to read the installation instructions. Make sure to set MinGw's
  bin directory in your PATH (in .bash_login), before Cygwin's bin dir 
  (so that mingw's build tools are used over cygwin's).

Install LIBs, DLLs and headers used by GAIM
-------------------------------------------

  Assuming you have the gaim sources in ~/gaim, you will need to do the
  fowllowing:

  GTK & GLIB (v 2.0.9 as of writing)
  ----------------------------------

  $ mkdir -p ~/win32-dev/gtk_2_0/zips

  Download the following from thw win32 download page at www.gtk.org to the
  zips dir you just created:

  atk-1.0.3-20020821.zip            
  atk-dev-1.0.3-20020821.zip        
  gettext-dev-0.10.40-20020904.zip 
  glib-2.0.6-20020802.zip
  glib-dev-2.0.6-20020802.zip
  gtk+-2.0.6-20020921.zip
  gtk+-dev-2.0.6-20020921.zip
  libiconv-1.7-w32.bin.zip
  libintl-0.10.40-tml-20020904.zip
  libjpeg-6b-bin.zip
  libpng-1.2.4-1-bin.zip
  pango-1.0.4-20020921.zip
  pango-dev-1.0.4-20020921.zip
  tiff-3.5.7-bin.zip
  zlib-1.1.4-bin.zip

  Make sure that after unziping, the binaries (dlls and exes) have the correct
  executable permissions (e.g. "chmod 755 iconv.dll"):

  $ cd ~/win32-dev/gtk_2_0/zips
  $ unzip -d .. "*.zip"
  $ cd ..
  $ cp lib/libintl-1.dll ./bin
  $ cd libiconv-1.7-w32.bin
  $ cp iconv.exe ../bin
  $ cp iconv.lib ../lib
  $ cp localcharset.dll ../lib
  $ cp iconv.dll ../lib
  $ cp iconv.dll ../bin
  $ cp iconv.h ../include/
  $ cp libcharset.h ../include/

  NOTE: If you use a more recent versions of any of these packages, you may
  need to move files around so that they can be found when Gaim is built.

  Perl56
  ------

  Download perl-5.6.1 from www.cpan.org.  You can build perl56 yourself if
  you have MS Visual C++, or you can download a win32 binary distribution
  (I tried SiePerl successfully).  In either case make sure you do the
  following:

  $ mkdir -p ~/win32-dev/perl56
  
  Copy Perl's "CORE" directory to ~/win32-dev/perl56 as well as "perl56.dll"
  and "perl56.lib".

  Aspell-15
  ---------

  Download the dev package (aspell-15.tar.gz) from http://gaim.sf.net/win32,
  and untar it under ~/win32-dev.

  Gtkspell 2.0.3
  --------------

  Download the dev package (gtkspell-2.0.3-20021223.tar.gz) from 
  http://gaim.sf.net/win32, and untar it under ~/win32-dev. 

Build Gaim
----------

  $ cd ~/gaim
  $ make -f Makefile.mingw install

Run Gaim
--------

  $ cd ~/gaim/win32-install-dir
  $ ./gaim.exe

  That's it..

  Note: If you wish to build an install exe of Gaim, then you need to install
  NSIS from http://www.nullsoft.com/free/nsis/ making sure to place its
  binary dir in your PATH. Then...

  $ cd ~/gaim
  $ make -f Makefile.mingw installer

Debugging
---------

  There is quite a good "Just In Time" debugger for MinGw:
  http://mefriss1.swan.ac.uk/~jfonseca/gnu-win32/software/drmingw/


Happy Gaiming...
Herman Bloggs <hermanator12002@yahoo.com>