Mercurial > pidgin.yaz
view README.mingw @ 4194:9325df841a40
[gaim-migrate @ 4425]
This is what happens when our cable goes down for a few hours.
Dear Time Warner,
Speaking as a customer, you suck.
-Your friendly neighborhood ant
So like, I went through and fixed pretty much every call to debug_printf,
so that it uses the correct %whatever's. I also changed a lot of va_arg
stuff to make it more uniform. The va_arg man page says that the return
value does not need to be cast, but if this is not true on all operating
systems, somebody lemme know and I'll fix it.
Oh, the few compile warnings that aren't fixed interfere with my SSI
stuff. I'll commit fixes for that along with the ICQ SSI stuff. I'm
trying to get it done before school starts on Thursday.
Keyword: Trying.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 04 Jan 2003 06:11:37 +0000 |
parents | 1de97e584d32 |
children | 53718dbe8d0d |
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How to build Gaim using MinGw ============================= Set Up Build Environment ------------------------ - Install Cygwin bash shell (www.cygwin.com). - Install MinGw v1.1 (http://www.mingw.org) Make sure to read the installation instructions. Make sure to set MinGw's bin directory in your PATH (in .bash_login), before Cygwin's bin dir (so that mingw's build tools are used over cygwin's). Install LIBs, DLLs and headers used by GAIM ------------------------------------------- Assuming you have the gaim sources in ~/gaim, you will need to do the fowllowing: GTK & GLIB (v 2.0.9 as of writing) ---------------------------------- $ mkdir -p ~/win32-dev/gtk_2_0/zips Download the following from thw win32 download page at www.gtk.org to the zips dir you just created: atk-1.0.3-20020821.zip atk-dev-1.0.3-20020821.zip gettext-dev-0.10.40-20020904.zip glib-2.0.6-20020802.zip glib-dev-2.0.6-20020802.zip gtk+-2.0.6-20020921.zip gtk+-dev-2.0.6-20020921.zip libiconv-1.7-w32.bin.zip libintl-0.10.40-tml-20020904.zip libjpeg-6b-bin.zip libpng-1.2.4-1-bin.zip pango-1.0.4-20020921.zip pango-dev-1.0.4-20020921.zip tiff-3.5.7-bin.zip zlib-1.1.4-bin.zip Make sure that after unziping, the binaries (dlls and exes) have the correct executable permissions (e.g. "chmod 755 iconv.dll"): $ cd ~/win32-dev/gtk_2_0/zips $ unzip -d .. "*.zip" $ cd .. $ cp lib/libintl-1.dll ./bin $ cd libiconv-1.7-w32.bin $ cp iconv.exe ../bin $ cp iconv.lib ../lib $ cp localcharset.dll ../lib $ cp iconv.dll ../lib $ cp iconv.dll ../bin $ cp iconv.h ../include/ $ cp libcharset.h ../include/ NOTE: If you use a more recent versions of any of these packages, you may need to move files around so that they can be found when Gaim is built. Perl56 ------ Download perl-5.6.1 from www.cpan.org. You can build perl56 yourself if you have MS Visual C++, or you can download a win32 binary distribution (I tried SiePerl successfully). In either case make sure you do the following: $ mkdir -p ~/win32-dev/perl56 Copy Perl's "CORE" directory to ~/win32-dev/perl56 as well as "perl56.dll" and "perl56.lib". Aspell-15 --------- Download the dev package (aspell-15.tar.gz) from http://gaim.sf.net/win32, and untar it under ~/win32-dev. Gtkspell 2.0.3 -------------- Download the dev package (gtkspell-2.0.3-20021223.tar.gz) from http://gaim.sf.net/win32, and untar it under ~/win32-dev. Build Gaim ---------- $ cd ~/gaim $ make -f Makefile.mingw install Run Gaim -------- $ cd ~/gaim/win32-install-dir $ ./gaim.exe That's it.. Note: If you wish to build an install exe of Gaim, then you need to install NSIS from http://www.nullsoft.com/free/nsis/ making sure to place its binary dir in your PATH. Then... $ cd ~/gaim $ make -f Makefile.mingw installer Debugging --------- There is quite a good "Just In Time" debugger for MinGw: http://mefriss1.swan.ac.uk/~jfonseca/gnu-win32/software/drmingw/ Happy Gaiming... Herman Bloggs <hermanator12002@yahoo.com>