Mercurial > pidgin.yaz
view PROGRAMMING_NOTES @ 10137:94167af56ace
[gaim-migrate @ 11206]
Herman and I sat down and had a little chit chat. Well, I was sitting,
he could have been standing, or lying, or hanging upside-down. Who knows.
Anyway, the moral of the story is that plugins and smiley themes and
really anything that isn't officially distributed by Gaim should not be
in C:\Program Files\Gaim
Putting stuff in the user's ~/.gaim directory is the way to go.
For side-wide stuff, Herman suggested maybe using the .gaim directory
for All Users, but that isn't implemented yet. So if someone wants that
they'll have to write a patch.
So 3rd party plugins should install to ~/.gaim and NOT program files.
Also, I cvs admined this file, which seemed to do weird things. I'm
not sure if you have to do anything to make sure you're actually using
what's in CVS.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 24 Oct 2004 22:42:28 +0000 |
parents | da88e2cd5c53 |
children | 83ec0b408926 |
line wrap: on
line source
Notes on keeping GAIM OS independant ------------------------------------ General ------- - Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths - Use g_getenv, g_snprintf, g_vsnprintf - Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME") - Make sure when including win32dep.h that it is the last header to be included. - Open binary files when reading or writing with 'b' mode. e.g: fopen("somefile", "wb"); Not doing so will open files in windows using defaut translation mode. i.e. newline -> <CR><LF> Paths ----- - DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions. Doing the following will therefore break the windows build: printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png"); it should be: printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png"); PLUGINS & PROTOS ---------------- - G_MODULE_EXPORT all functions which are to be accessed from outside the scope of its "dll" or "so". (E.G. gaim_plugin_init) - G_MODULE_IMPORT all global variables which are located outside your dynamic library. (E.G. connections) (Not doing this will cause "Memory Access Violations" in Win32)