Mercurial > pidgin.yaz
view src/savedstatuses.c @ 12074:950acb2bc835
[gaim-migrate @ 14370]
Patch from sadrul to allow you to show/hide the status message entry field by clicking on the box.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Mon, 14 Nov 2005 00:47:00 +0000 |
parents | 6dc48f991b8d |
children | 3b52d94437f3 |
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/** * @file savedstatus.c Saved Status API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "debug.h" #include "notify.h" #include "savedstatuses.h" #include "status.h" #include "util.h" #include "xmlnode.h" /* * TODO: Need to allow transient statuses to have empty titles. */ /** * The information of a snap-shot of the statuses of all * your accounts. Basically these are your saved away messages. * There is an overall status and message that applies to * all your accounts, and then each individual account can * optionally have a different custom status and message. * * The changes to status.xml caused by the new status API * are fully backward compatible. The new status API just * adds the optional sub-statuses to the XML file. */ struct _GaimSavedStatus { /** * A "transient" status is one that was used recently by * a Gaim user, but was not explicitly created using the * saved status UI. For example, Gaim's previous status * is saved in the status.xml file, but should not show * up in the UI. */ gboolean transient; char *title; GaimStatusPrimitive type; char *message; GList *substatuses; /**< A list of GaimSavedStatusSub's. */ }; /* * TODO: If an account is deleted, need to also delete any associated * GaimSavedStatusSub's. * TODO: If a GaimStatusType is deleted, need to also delete any * associated GaimSavedStatusSub's? */ struct _GaimSavedStatusSub { GaimAccount *account; const GaimStatusType *type; char *message; }; static GList *saved_statuses = NULL; static guint save_timer = 0; static gboolean statuses_loaded = FALSE; /********************************************************************* * Private utility functions * *********************************************************************/ static void free_statussavedsub(GaimSavedStatusSub *substatus) { g_return_if_fail(substatus != NULL); g_free(substatus->message); g_free(substatus); } static void free_statussaved(GaimSavedStatus *status) { g_return_if_fail(status != NULL); g_free(status->title); g_free(status->message); while (status->substatuses != NULL) { GaimSavedStatusSub *substatus = status->substatuses->data; status->substatuses = g_list_remove(status->substatuses, substatus); free_statussavedsub(substatus); } g_free(status); } /********************************************************************* * Writing to disk * *********************************************************************/ static xmlnode * substatus_to_xmlnode(GaimSavedStatusSub *substatus) { xmlnode *node, *child; node = xmlnode_new("substatus"); child = xmlnode_new_child(node, "account"); xmlnode_set_attrib(child, "protocol", gaim_account_get_protocol_id(substatus->account)); xmlnode_insert_data(child, gaim_account_get_username(substatus->account), -1); child = xmlnode_new_child(node, "state"); xmlnode_insert_data(child, gaim_status_type_get_id(substatus->type), -1); if (substatus->message != NULL) { child = xmlnode_new_child(node, "message"); xmlnode_insert_data(child, substatus->message, -1); } return node; } static xmlnode * status_to_xmlnode(GaimSavedStatus *status) { xmlnode *node, *child; char transient[2]; GList *cur; snprintf(transient, sizeof(transient), "%d", status->transient); node = xmlnode_new("status"); xmlnode_set_attrib(node, "transient", transient); xmlnode_set_attrib(node, "name", status->title); child = xmlnode_new_child(node, "state"); xmlnode_insert_data(child, gaim_primitive_get_id_from_type(status->type), -1); if (status->message != NULL) { child = xmlnode_new_child(node, "message"); xmlnode_insert_data(child, status->message, -1); } for (cur = status->substatuses; cur != NULL; cur = cur->next) { child = substatus_to_xmlnode(cur->data); xmlnode_insert_child(node, child); } return node; } static xmlnode * statuses_to_xmlnode(void) { xmlnode *node, *child; GList *cur; node = xmlnode_new("statuses"); xmlnode_set_attrib(node, "version", "1.0"); for (cur = saved_statuses; cur != NULL; cur = cur->next) { child = status_to_xmlnode(cur->data); xmlnode_insert_child(node, child); } return node; } static void sync_statuses(void) { xmlnode *node; char *data; if (!statuses_loaded) { gaim_debug_error("status", "Attempted to save statuses before they " "were read!\n"); return; } node = statuses_to_xmlnode(); data = xmlnode_to_formatted_str(node, NULL); gaim_util_write_data_to_file("status.xml", data, -1); g_free(data); xmlnode_free(node); } static gboolean save_cb(gpointer data) { sync_statuses(); save_timer = 0; return FALSE; } static void schedule_save(void) { if (save_timer == 0) save_timer = gaim_timeout_add(5000, save_cb, NULL); } /********************************************************************* * Reading from disk * *********************************************************************/ static GaimSavedStatusSub * parse_substatus(xmlnode *substatus) { GaimSavedStatusSub *ret; xmlnode *node; char *data; ret = g_new0(GaimSavedStatusSub, 1); /* Read the account */ node = xmlnode_get_child(substatus, "account"); if (node != NULL) { char *acct_name; const char *protocol; acct_name = xmlnode_get_data(node); protocol = xmlnode_get_attrib(node, "protocol"); if ((acct_name != NULL) && (protocol != NULL)) ret->account = gaim_accounts_find(acct_name, protocol); g_free(acct_name); } if (ret->account == NULL) { g_free(ret); return NULL; } /* Read the state */ node = xmlnode_get_child(substatus, "state"); if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL)) { ret->type = gaim_status_type_find_with_id( ret->account->status_types, data); g_free(data); } /* Read the message */ node = xmlnode_get_child(substatus, "message"); if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL)) { ret->message = data; } return ret; } /** * Parse a saved status and add it to the saved_statuses linked list. * * Here's an example of the XML for a saved status: * <status name="Girls"> * <state>away</state> * <message>I like the way that they walk * And it's chill to hear them talk * And I can always make them smile * From White Castle to the Nile</message> * <substatus> * <account protocol='prpl-oscar'>markdoliner</account> * <state>available</state> * <message>The ladies man is here to answer your queries.</message> * </substatus> * <substatus> * <account protocol='prpl-oscar'>giantgraypanda</account> * <state>away</state> * <message>A.C. ain't in charge no more.</message> * </substatus> * </status> * * I know. Moving, huh? */ static GaimSavedStatus * parse_status(xmlnode *status) { GaimSavedStatus *ret; xmlnode *node; const char *attrib; char *data; int i; ret = g_new0(GaimSavedStatus, 1); /* Read the transient property */ attrib = xmlnode_get_attrib(status, "transient"); if ((attrib != NULL) && (attrib[0] == '1')) ret->transient = TRUE; /* Read the title */ attrib = xmlnode_get_attrib(status, "name"); if (attrib == NULL) attrib = "No Title"; /* Ensure the title is unique */ ret->title = g_strdup(attrib); i = 2; while (gaim_savedstatus_find(ret->title) != NULL) { g_free(ret->title); ret->title = g_strdup_printf("%s %d", attrib, i); i++; } /* Read the primitive status type */ node = xmlnode_get_child(status, "state"); if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL)) { ret->type = gaim_primitive_get_type_from_id(data); g_free(data); } /* Read the message */ node = xmlnode_get_child(status, "message"); if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL)) { ret->message = data; } /* Read substatuses */ for (node = xmlnode_get_child(status, "substatus"); node != NULL; node = xmlnode_get_next_twin(node)) { GaimSavedStatusSub *new; new = parse_substatus(node); if (new != NULL) ret->substatuses = g_list_prepend(ret->substatuses, new); } return ret; } /** * Read the saved statuses from a file in the Gaim user dir. * * @return TRUE on success, FALSE on failure (if the file can not * be opened, or if it contains invalid XML). */ static void load_statuses(void) { xmlnode *statuses, *status; statuses_loaded = TRUE; statuses = gaim_util_read_xml_from_file("status.xml", _("saved statuses")); if (statuses == NULL) return; for (status = xmlnode_get_child(statuses, "status"); status != NULL; status = xmlnode_get_next_twin(status)) { GaimSavedStatus *new; new = parse_status(status); saved_statuses = g_list_prepend(saved_statuses, new); } xmlnode_free(statuses); } /************************************************************************** * Saved status API **************************************************************************/ GaimSavedStatus * gaim_savedstatus_new(const char *title, GaimStatusPrimitive type) { GaimSavedStatus *status; /* Make sure we don't already have a saved status with this title. */ g_return_val_if_fail(gaim_savedstatus_find(title) == NULL, NULL); status = g_new0(GaimSavedStatus, 1); status->title = g_strdup(title); status->type = type; saved_statuses = g_list_prepend(saved_statuses, status); schedule_save(); return status; } void gaim_savedstatus_set_title(GaimSavedStatus *status, const char *title) { g_return_if_fail(status != NULL); /* Make sure we don't already have a saved status with this title. */ g_return_if_fail(gaim_savedstatus_find(title) == NULL); g_free(status->title); status->title = g_strdup(title); schedule_save(); } void gaim_savedstatus_set_type(GaimSavedStatus *status, GaimStatusPrimitive type) { g_return_if_fail(status != NULL); status->type = type; schedule_save(); } void gaim_savedstatus_set_message(GaimSavedStatus *status, const char *message) { g_return_if_fail(status != NULL); g_free(status->message); status->message = g_strdup(message); schedule_save(); } void gaim_savedstatus_set_substatus_for_account(GaimSavedStatus *saved_status, const GaimAccount *account, const GaimStatusType *type, const char *message) { GaimSavedStatusSub *substatus; g_return_if_fail(saved_status != NULL); g_return_if_fail(account != NULL); g_return_if_fail(type != NULL); /* Find an existing substatus or create a new one */ substatus = gaim_savedstatus_get_substatus_for_account(saved_status, account); if (substatus == NULL) { substatus = g_new0(GaimSavedStatusSub, 1); substatus->account = (GaimAccount *)account; saved_status->substatuses = g_list_prepend(saved_status->substatuses, substatus); } substatus->type = type; g_free(substatus->message); substatus->message = g_strdup(message); schedule_save(); } void gaim_savedstatus_unset_substatus_for_account(GaimSavedStatus *saved_status, const GaimAccount *account) { GList *iter; GaimSavedStatusSub *substatus; g_return_if_fail(saved_status != NULL); g_return_if_fail(account != NULL); for (iter = saved_status->substatuses; iter != NULL; iter = iter->next) { substatus = iter->data; if (substatus->account == account) { saved_status->substatuses = g_list_delete_link(saved_status->substatuses, iter); g_free(substatus->message); g_free(substatus); return; } } } gboolean gaim_savedstatus_delete(const char *title) { GaimSavedStatus *status; status = gaim_savedstatus_find(title); if (status == NULL) return FALSE; saved_statuses = g_list_remove(saved_statuses, status); free_statussaved(status); schedule_save(); return TRUE; } const GList * gaim_savedstatuses_get_all(void) { return saved_statuses; } GaimSavedStatus * gaim_savedstatus_find(const char *title) { GList *iter; GaimSavedStatus *status; g_return_val_if_fail(title != NULL, NULL); for (iter = saved_statuses; iter != NULL; iter = iter->next) { status = (GaimSavedStatus *)iter->data; if (!strcmp(status->title, title)) return status; } return NULL; } gboolean gaim_savedstatus_is_transient(const GaimSavedStatus *saved_status) { return saved_status->transient; } const char * gaim_savedstatus_get_title(const GaimSavedStatus *saved_status) { return saved_status->title; } GaimStatusPrimitive gaim_savedstatus_get_type(const GaimSavedStatus *saved_status) { return saved_status->type; } const char * gaim_savedstatus_get_message(const GaimSavedStatus *saved_status) { return saved_status->message; } gboolean gaim_savedstatus_has_substatuses(const GaimSavedStatus *saved_status) { return (saved_status->substatuses != NULL); } GaimSavedStatusSub * gaim_savedstatus_get_substatus_for_account(const GaimSavedStatus *saved_status, const GaimAccount *account) { GList *iter; GaimSavedStatusSub *substatus; g_return_val_if_fail(saved_status != NULL, NULL); g_return_val_if_fail(account != NULL, NULL); for (iter = saved_status->substatuses; iter != NULL; iter = iter->next) { substatus = iter->data; if (substatus->account == account) return substatus; } return NULL; } const GaimStatusType * gaim_savedstatus_substatus_get_type(const GaimSavedStatusSub *substatus) { g_return_val_if_fail(substatus != NULL, NULL); return substatus->type; } const char * gaim_savedstatus_substatus_get_message(const GaimSavedStatusSub *substatus) { g_return_val_if_fail(substatus != NULL, NULL); return substatus->message; } void gaim_savedstatus_activate(const GaimSavedStatus *saved_status) { GList *accounts, *node; g_return_if_fail(saved_status != NULL); accounts = gaim_accounts_get_all_active(); for (node = accounts; node != NULL; node = node->next) { GaimAccount *account; account = node->data; gaim_savedstatus_activate_for_account(saved_status, account); } g_list_free(accounts); gaim_prefs_set_string("/core/status/current", gaim_savedstatus_get_title(saved_status)); } void gaim_savedstatus_activate_for_account(const GaimSavedStatus *saved_status, GaimAccount *account) { const GaimStatusType *status_type; const GaimSavedStatusSub *substatus; const char *message = NULL; g_return_if_fail(saved_status != NULL); g_return_if_fail(account != NULL); substatus = gaim_savedstatus_get_substatus_for_account(saved_status, account); if (substatus != NULL) { status_type = substatus->type; message = substatus->message; } else { status_type = gaim_account_get_status_type_with_primitive(account, saved_status->type); if (status_type == NULL) return; message = saved_status->message; } if ((message != NULL) && (gaim_status_type_get_attr(status_type, "message"))) { gaim_account_set_status(account, gaim_status_type_get_id(status_type), TRUE, "message", message, NULL); } else { gaim_account_set_status(account, gaim_status_type_get_id(status_type), TRUE, NULL); } } void * gaim_savedstatuses_get_handle(void) { static int handle; return &handle; } void gaim_savedstatuses_init(void) { load_statuses(); if (saved_statuses == NULL) { /* * We don't have any saved statuses! This is probably a new account, * so we add the "Default" status and the "Default when idle" status. */ GaimSavedStatus *saved_status; saved_status = gaim_savedstatus_new(_("Default"), GAIM_STATUS_AVAILABLE); gaim_savedstatus_set_message(saved_status, _("Hello!")); saved_status = gaim_savedstatus_new(_("Default when idle"), GAIM_STATUS_AWAY); gaim_savedstatus_set_message(saved_status, _("I'm not here right now")); } } void gaim_savedstatuses_uninit(void) { if (save_timer != 0) { gaim_timeout_remove(save_timer); save_timer = 0; sync_statuses(); } while (saved_statuses != NULL) { GaimSavedStatus *saved_status = saved_statuses->data; saved_statuses = g_list_remove(saved_statuses, saved_status); free_statussaved(saved_status); } }