Mercurial > pidgin.yaz
view src/protocols/msn/session.c @ 13772:95166d0d6037
[gaim-migrate @ 16184]
Remove some print statements that were probably intended for debugging.
Suppress printing "None" when there should be no output.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Fri, 12 May 2006 22:25:26 +0000 |
parents | 510b7b7dd645 |
children | 4e44ecb866bd 995aea35b05c |
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/** * @file session.c MSN session functions * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "msn.h" #include "session.h" #include "notification.h" #include "dialog.h" MsnSession * msn_session_new(GaimAccount *account) { MsnSession *session; g_return_val_if_fail(account != NULL, NULL); session = g_new0(MsnSession, 1); session->account = account; session->notification = msn_notification_new(session); session->userlist = msn_userlist_new(session); session->user = msn_user_new(session->userlist, gaim_account_get_username(account), NULL); session->protocol_ver = 9; session->conv_seq = 1; return session; } void msn_session_destroy(MsnSession *session) { g_return_if_fail(session != NULL); session->destroying = TRUE; if (session->connected) msn_session_disconnect(session); if (session->notification != NULL) msn_notification_destroy(session->notification); while (session->switches != NULL) msn_switchboard_destroy(session->switches->data); while (session->slplinks != NULL) msn_slplink_destroy(session->slplinks->data); msn_userlist_destroy(session->userlist); g_free(session->passport_info.kv); g_free(session->passport_info.sid); g_free(session->passport_info.mspauth); g_free(session->passport_info.client_ip); if (session->passport_info.file != NULL) { g_unlink(session->passport_info.file); g_free(session->passport_info.file); } if (session->sync != NULL) msn_sync_destroy(session->sync); if (session->nexus != NULL) msn_nexus_destroy(session->nexus); if (session->user != NULL) msn_user_destroy(session->user); g_free(session); } gboolean msn_session_connect(MsnSession *session, const char *host, int port, gboolean http_method) { g_return_val_if_fail(session != NULL, FALSE); g_return_val_if_fail(!session->connected, TRUE); session->connected = TRUE; session->http_method = http_method; if (session->notification == NULL) { gaim_debug_error("msn", "This shouldn't happen\n"); g_return_val_if_reached(FALSE); } if (msn_notification_connect(session->notification, host, port)) { return TRUE; } return FALSE; } void msn_session_disconnect(MsnSession *session) { g_return_if_fail(session != NULL); g_return_if_fail(session->connected); session->connected = FALSE; while (session->switches != NULL) msn_switchboard_close(session->switches->data); if (session->notification != NULL) msn_notification_close(session->notification); } /* TODO: This must go away when conversation is redesigned */ MsnSwitchBoard * msn_session_find_swboard(MsnSession *session, const char *username) { GList *l; g_return_val_if_fail(session != NULL, NULL); g_return_val_if_fail(username != NULL, NULL); for (l = session->switches; l != NULL; l = l->next) { MsnSwitchBoard *swboard; swboard = l->data; if ((swboard->im_user != NULL) && !strcmp(username, swboard->im_user)) return swboard; } return NULL; } MsnSwitchBoard * msn_session_find_swboard_with_conv(MsnSession *session, GaimConversation *conv) { GList *l; g_return_val_if_fail(session != NULL, NULL); g_return_val_if_fail(conv != NULL, NULL); for (l = session->switches; l != NULL; l = l->next) { MsnSwitchBoard *swboard; swboard = l->data; if (swboard->conv == conv) return swboard; } return NULL; } MsnSwitchBoard * msn_session_find_swboard_with_id(const MsnSession *session, int chat_id) { GList *l; g_return_val_if_fail(session != NULL, NULL); g_return_val_if_fail(chat_id >= 0, NULL); for (l = session->switches; l != NULL; l = l->next) { MsnSwitchBoard *swboard; swboard = l->data; if (swboard->chat_id == chat_id) return swboard; } return NULL; } MsnSwitchBoard * msn_session_get_swboard(MsnSession *session, const char *username, MsnSBFlag flag) { MsnSwitchBoard *swboard; g_return_val_if_fail(session != NULL, NULL); swboard = msn_session_find_swboard(session, username); if (swboard == NULL) { swboard = msn_switchboard_new(session); swboard->im_user = g_strdup(username); msn_switchboard_request(swboard); msn_switchboard_request_add_user(swboard, username); } swboard->flag |= flag; return swboard; } static void msn_session_sync_users(MsnSession *session) { GaimBlistNode *gnode, *cnode, *bnode; GaimConnection *gc = gaim_account_get_connection(session->account); g_return_if_fail(gc != NULL); /* The core used to use msn_add_buddy to add all buddies before * being logged in. This no longer happens, so we manually iterate * over the whole buddy list to identify sync issues. */ for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { GaimGroup *group = (GaimGroup *)gnode; const char *group_name = group->name; if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for(cnode = gnode->child; cnode; cnode = cnode->next) { if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) continue; for(bnode = cnode->child; bnode; bnode = bnode->next) { GaimBuddy *b; if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; b = (GaimBuddy *)bnode; if(b->account == gc->account) { MsnUser *remote_user; gboolean found = FALSE; remote_user = msn_userlist_find_user(session->userlist, b->name); if ((remote_user != NULL) && (remote_user->list_op & MSN_LIST_FL_OP)) { int group_id; GList *l; group_id = msn_userlist_find_group_id(remote_user->userlist, group_name); for (l = remote_user->group_ids; l != NULL; l = l->next) { if (group_id == GPOINTER_TO_INT(l->data)) { found = TRUE; break; } } } if (!found) { /* The user was not on the server list or not in that group * on the server list */ msn_show_sync_issue(session, b->name, group_name); } } } } } } void msn_session_set_error(MsnSession *session, MsnErrorType error, const char *info) { GaimConnection *gc; char *msg; gc = gaim_account_get_connection(session->account); switch (error) { case MSN_ERROR_SERVCONN: msg = g_strdup(info); break; case MSN_ERROR_UNSUPPORTED_PROTOCOL: msg = g_strdup(_("Our protocol is not supported by the " "server.")); break; case MSN_ERROR_HTTP_MALFORMED: msg = g_strdup(_("Error parsing HTTP.")); break; case MSN_ERROR_SIGN_OTHER: gc->wants_to_die = TRUE; msg = g_strdup(_("You have signed on from another location.")); break; case MSN_ERROR_SERV_UNAVAILABLE: msg = g_strdup(_("The MSN servers are temporarily " "unavailable. Please wait and try " "again.")); break; case MSN_ERROR_SERV_DOWN: msg = g_strdup(_("The MSN servers are going down " "temporarily.")); break; case MSN_ERROR_AUTH: msg = g_strdup_printf(_("Unable to authenticate: %s"), (info == NULL ) ? _("Unknown error") : info); break; case MSN_ERROR_BAD_BLIST: msg = g_strdup(_("Your MSN buddy list is temporarily " "unavailable. Please wait and try " "again.")); break; default: msg = g_strdup(_("Unknown error.")); break; } msn_session_disconnect(session); gaim_connection_error(gc, msg); g_free(msg); } static const char * get_login_step_text(MsnSession *session) { const char *steps_text[] = { _("Connecting"), _("Handshaking"), _("Transferring"), _("Handshaking"), _("Starting authentication"), _("Getting cookie"), _("Authenticating"), _("Sending cookie"), _("Retrieving buddy list") }; return steps_text[session->login_step]; } void msn_session_set_login_step(MsnSession *session, MsnLoginStep step) { GaimConnection *gc; /* Prevent the connection progress going backwards, eg. if we get * transferred several times during login */ if (session->login_step > step) return; /* If we're already logged in, we're probably here because of a * mid-session XFR from the notification server, so we don't want to * popup the connection progress dialog */ if (session->logged_in) return; gc = session->account->gc; session->login_step = step; gaim_connection_update_progress(gc, get_login_step_text(session), step, MSN_LOGIN_STEPS); } void msn_session_finish_login(MsnSession *session) { GaimAccount *account; GaimConnection *gc; char *icon; if (session->logged_in) return; account = session->account; gc = gaim_account_get_connection(account); icon = gaim_buddy_icons_get_full_path(gaim_account_get_buddy_icon(session->account)); msn_user_set_buddy_icon(session->user, icon); g_free(icon); session->logged_in = TRUE; msn_change_status(session); gaim_connection_set_state(gc, GAIM_CONNECTED); /* Sync users */ msn_session_sync_users(session); }