Mercurial > pidgin.yaz
view libpurple/network.c @ 15688:95d67f46bb93
More icons and icon improvements
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Sun, 25 Feb 2007 01:09:27 +0000 |
parents | 552be3958d6a |
children | 32c366eeeb99 |
line wrap: on
line source
/** * @file network.c Network Implementation * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #ifndef _WIN32 #include <resolv.h> #include <netinet/in.h> #include <arpa/nameser.h> #include <net/if.h> #include <sys/ioctl.h> #else #include <nspapi.h> #endif /* Solaris */ #if defined (__SVR4) && defined (__sun) #include <sys/sockio.h> #endif #include "debug.h" #include "account.h" #include "network.h" #include "prefs.h" #include "stun.h" #include "upnp.h" #ifdef ENABLE_NAT_PMP #include "nat-pmp.h" #endif /* * Calling sizeof(struct ifreq) isn't always correct on * Mac OS X (and maybe others). */ #ifdef _SIZEOF_ADDR_IFREQ # define HX_SIZE_OF_IFREQ(a) _SIZEOF_ADDR_IFREQ(a) #else # define HX_SIZE_OF_IFREQ(a) sizeof(a) #endif #ifdef HAVE_LIBNM #include <libnm_glib.h> libnm_glib_ctx *nm_context = NULL; guint nm_callback_idx = 0; #elif defined _WIN32 static int current_network_count; #endif struct _GaimNetworkListenData { int listenfd; int socket_type; gboolean retry; gboolean adding; GaimNetworkListenCallback cb; gpointer cb_data; UPnPMappingAddRemove *mapping_data; #ifdef ENABLE_NAT_PMP gboolean has_pmp_mapping; #endif }; #ifdef HAVE_LIBNM void nm_callback_func(libnm_glib_ctx* ctx, gpointer user_data); #endif const unsigned char * gaim_network_ip_atoi(const char *ip) { static unsigned char ret[4]; gchar *delimiter = "."; gchar **split; int i; g_return_val_if_fail(ip != NULL, NULL); split = g_strsplit(ip, delimiter, 4); for (i = 0; split[i] != NULL; i++) ret[i] = atoi(split[i]); g_strfreev(split); /* i should always be 4 */ if (i != 4) return NULL; return ret; } void gaim_network_set_public_ip(const char *ip) { g_return_if_fail(ip != NULL); /* XXX - Ensure the IP address is valid */ gaim_prefs_set_string("/core/network/public_ip", ip); } const char * gaim_network_get_public_ip(void) { return gaim_prefs_get_string("/core/network/public_ip"); } const char * gaim_network_get_local_system_ip(int fd) { char buffer[1024]; static char ip[16]; char *tmp; struct ifconf ifc; struct ifreq *ifr; struct sockaddr_in *sinptr; guint32 lhost = htonl(127 * 256 * 256 * 256 + 1); long unsigned int add; int source = fd; if (fd < 0) source = socket(PF_INET,SOCK_STREAM, 0); ifc.ifc_len = sizeof(buffer); ifc.ifc_req = (struct ifreq *)buffer; ioctl(source, SIOCGIFCONF, &ifc); if (fd < 0) close(source); tmp = buffer; while (tmp < buffer + ifc.ifc_len) { ifr = (struct ifreq *)tmp; tmp += HX_SIZE_OF_IFREQ(*ifr); if (ifr->ifr_addr.sa_family == AF_INET) { sinptr = (struct sockaddr_in *)&ifr->ifr_addr; if (sinptr->sin_addr.s_addr != lhost) { add = ntohl(sinptr->sin_addr.s_addr); g_snprintf(ip, 16, "%lu.%lu.%lu.%lu", ((add >> 24) & 255), ((add >> 16) & 255), ((add >> 8) & 255), add & 255); return ip; } } } return "0.0.0.0"; } const char * gaim_network_get_my_ip(int fd) { const char *ip = NULL; GaimStunNatDiscovery *stun; /* Check if the user specified an IP manually */ if (!gaim_prefs_get_bool("/core/network/auto_ip")) { ip = gaim_network_get_public_ip(); /* Make sure the IP address entered by the user is valid */ if ((ip != NULL) && (gaim_network_ip_atoi(ip) != NULL)) return ip; } /* Check if STUN discovery was already done */ stun = gaim_stun_discover(NULL); if ((stun != NULL) && (stun->status == GAIM_STUN_STATUS_DISCOVERED)) return stun->publicip; /* Attempt to get the IP from a NAT device using UPnP */ ip = gaim_upnp_get_public_ip(); if (ip != NULL) return ip; #ifdef ENABLE_NAT_PMP /* Attempt to ge tthe IP from a NAT device using NAT-PMP */ ip = gaim_pmp_get_public_ip(); if (ip != NULL) return ip; #endif /* Just fetch the IP of the local system */ return gaim_network_get_local_system_ip(fd); } static void gaim_network_set_upnp_port_mapping_cb(gboolean success, gpointer data) { GaimNetworkListenData *listen_data; listen_data = data; /* TODO: Once we're keeping track of upnp requests... */ /* listen_data->pnp_data = NULL; */ if (!success) { gaim_debug_info("network", "Couldn't create UPnP mapping\n"); if (listen_data->retry) { listen_data->retry = FALSE; listen_data->adding = FALSE; listen_data->mapping_data = gaim_upnp_remove_port_mapping( gaim_network_get_port_from_fd(listen_data->listenfd), (listen_data->socket_type == SOCK_STREAM) ? "TCP" : "UDP", gaim_network_set_upnp_port_mapping_cb, listen_data); return; } } else if (!listen_data->adding) { /* We've tried successfully to remove the port mapping. * Try to add it again */ listen_data->adding = TRUE; listen_data->mapping_data = gaim_upnp_set_port_mapping( gaim_network_get_port_from_fd(listen_data->listenfd), (listen_data->socket_type == SOCK_STREAM) ? "TCP" : "UDP", gaim_network_set_upnp_port_mapping_cb, listen_data); return; } if (listen_data->cb) listen_data->cb(listen_data->listenfd, listen_data->cb_data); /* Clear the UPnP mapping data, since it's complete and gaim_netweork_listen_cancel() will try to cancel * it otherwise. */ listen_data->mapping_data = NULL; gaim_network_listen_cancel(listen_data); } static GaimNetworkListenData * gaim_network_do_listen(unsigned short port, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) { int listenfd = -1; const int on = 1; GaimNetworkListenData *listen_data; unsigned short actual_port; #ifdef HAVE_GETADDRINFO int errnum; struct addrinfo hints, *res, *next; char serv[6]; /* * Get a list of addresses on this machine. */ snprintf(serv, sizeof(serv), "%hu", port); memset(&hints, 0, sizeof(struct addrinfo)); hints.ai_flags = AI_PASSIVE; hints.ai_family = AF_UNSPEC; hints.ai_socktype = socket_type; errnum = getaddrinfo(NULL /* any IP */, serv, &hints, &res); if (errnum != 0) { #ifndef _WIN32 gaim_debug_warning("network", "getaddrinfo: %s\n", gai_strerror(errnum)); if (errnum == EAI_SYSTEM) gaim_debug_warning("network", "getaddrinfo: system error: %s\n", strerror(errno)); #else gaim_debug_warning("network", "getaddrinfo: Error Code = %d\n", errnum); #endif return NULL; } /* * Go through the list of addresses and attempt to listen on * one of them. * XXX - Try IPv6 addresses first? */ for (next = res; next != NULL; next = next->ai_next) { listenfd = socket(next->ai_family, next->ai_socktype, next->ai_protocol); if (listenfd < 0) continue; if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0) gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno)); if (bind(listenfd, next->ai_addr, next->ai_addrlen) == 0) break; /* success */ /* XXX - It is unclear to me (datallah) whether we need to be using a new socket each time */ close(listenfd); } freeaddrinfo(res); if (next == NULL) return NULL; #else struct sockaddr_in sockin; if ((listenfd = socket(AF_INET, socket_type, 0)) < 0) { gaim_debug_warning("network", "socket: %s\n", strerror(errno)); return NULL; } if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0) gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno)); memset(&sockin, 0, sizeof(struct sockaddr_in)); sockin.sin_family = PF_INET; sockin.sin_port = htons(port); if (bind(listenfd, (struct sockaddr *)&sockin, sizeof(struct sockaddr_in)) != 0) { gaim_debug_warning("network", "bind: %s\n", strerror(errno)); close(listenfd); return NULL; } #endif if (socket_type == SOCK_STREAM && listen(listenfd, 4) != 0) { gaim_debug_warning("network", "listen: %s\n", strerror(errno)); close(listenfd); return NULL; } fcntl(listenfd, F_SETFL, O_NONBLOCK); actual_port = gaim_network_get_port_from_fd(listenfd); gaim_debug_info("network", "Listening on port: %hu\n", actual_port); listen_data = g_new0(GaimNetworkListenData, 1); listen_data->listenfd = listenfd; listen_data->adding = TRUE; listen_data->retry = TRUE; listen_data->cb = cb; listen_data->cb_data = cb_data; #ifdef ENABLE_NAT_PMP /* Attempt a NAT-PMP Mapping, which will return immediately */ listen_data->has_pmp_mapping = (gaim_pmp_create_map(((socket_type == SOCK_STREAM) ? GAIM_PMP_TYPE_TCP : GAIM_PMP_TYPE_UDP), actual_port, actual_port, GAIM_PMP_LIFETIME) != NULL); #endif /* Attempt a UPnP Mapping */ listen_data->mapping_data = gaim_upnp_set_port_mapping( actual_port, (socket_type == SOCK_STREAM) ? "TCP" : "UDP", gaim_network_set_upnp_port_mapping_cb, listen_data); return listen_data; } GaimNetworkListenData * gaim_network_listen(unsigned short port, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) { g_return_val_if_fail(port != 0, NULL); return gaim_network_do_listen(port, socket_type, cb, cb_data); } GaimNetworkListenData * gaim_network_listen_range(unsigned short start, unsigned short end, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) { GaimNetworkListenData *ret = NULL; if (gaim_prefs_get_bool("/core/network/ports_range_use")) { start = gaim_prefs_get_int("/core/network/ports_range_start"); end = gaim_prefs_get_int("/core/network/ports_range_end"); } else { if (end < start) end = start; } for (; start <= end; start++) { ret = gaim_network_do_listen(start, socket_type, cb, cb_data); if (ret != NULL) break; } return ret; } void gaim_network_listen_cancel(GaimNetworkListenData *listen_data) { if (listen_data->mapping_data != NULL) gaim_upnp_cancel_port_mapping(listen_data->mapping_data); #ifdef ENABLE_NAT_PMP if (listen_data->has_pmp_mapping) gaim_pmp_destroy_map(((listen_data->socket_type == SOCK_STREAM) ? GAIM_PMP_TYPE_TCP : GAIM_PMP_TYPE_UDP), gaim_network_get_port_from_fd(listen_data->listenfd)); #endif g_free(listen_data); } unsigned short gaim_network_get_port_from_fd(int fd) { struct sockaddr_in addr; socklen_t len; g_return_val_if_fail(fd >= 0, 0); len = sizeof(addr); if (getsockname(fd, (struct sockaddr *) &addr, &len) == -1) { gaim_debug_warning("network", "getsockname: %s\n", strerror(errno)); return 0; } return ntohs(addr.sin_port); } #ifdef _WIN32 #ifndef NS_NLA #define NS_NLA 15 #endif static gint wgaim_get_connected_network_count(void) { guint net_cnt = 0; WSAQUERYSET qs; HANDLE h; gint retval; int errorid; memset(&qs, 0, sizeof(WSAQUERYSET)); qs.dwSize = sizeof(WSAQUERYSET); qs.dwNameSpace = NS_NLA; retval = WSALookupServiceBegin(&qs, LUP_RETURN_ALL, &h); if (retval != ERROR_SUCCESS) { gchar *msg; errorid = WSAGetLastError(); msg = g_win32_error_message(errorid); gaim_debug_warning("network", "Couldn't retrieve NLA SP lookup handle. " "NLA service is probably not running. Message: %s (%d).\n", msg, errorid); g_free(msg); return -1; } else { char buf[4096]; WSAQUERYSET *res = (LPWSAQUERYSET) buf; DWORD size = sizeof(buf); while ((retval = WSALookupServiceNext(h, 0, &size, res)) == ERROR_SUCCESS) { net_cnt++; gaim_debug_info("network", "found network '%s'\n", res->lpszServiceInstanceName ? res->lpszServiceInstanceName : "(NULL)"); size = sizeof(buf); } errorid = WSAGetLastError(); if (!(errorid == WSA_E_NO_MORE || errorid == WSAENOMORE)) { gchar *msg = g_win32_error_message(errorid); gaim_debug_error("network", "got unexpected NLA response %s (%d)\n", msg, errorid); g_free(msg); net_cnt = -1; } retval = WSALookupServiceEnd(h); } return net_cnt; } static gboolean wgaim_network_change_thread_cb(gpointer data) { gint new_count; GaimConnectionUiOps *ui_ops = gaim_connections_get_ui_ops(); new_count = wgaim_get_connected_network_count(); if (new_count < 0) return FALSE; gaim_debug_info("network", "Received Network Change Notification. Current network count is %d, previous count was %d.\n", new_count, current_network_count); if (new_count > 0 && ui_ops != NULL && ui_ops->network_connected != NULL) { ui_ops->network_connected(); } else if (new_count == 0 && current_network_count > 0 && ui_ops != NULL && ui_ops->network_disconnected != NULL) { ui_ops->network_disconnected(); } current_network_count = new_count; return FALSE; } static gpointer wgaim_network_change_thread(gpointer data) { HANDLE h; WSAQUERYSET qs; time_t last_trigger = time(NULL); int WSAAPI (*MyWSANSPIoctl) ( HANDLE hLookup, DWORD dwControlCode, LPVOID lpvInBuffer, DWORD cbInBuffer, LPVOID lpvOutBuffer, DWORD cbOutBuffer, LPDWORD lpcbBytesReturned, LPWSACOMPLETION lpCompletion) = NULL; if (!(MyWSANSPIoctl = (void*) wgaim_find_and_loadproc("ws2_32.dll", "WSANSPIoctl"))) { g_thread_exit(NULL); return NULL; } while (TRUE) { int retval; DWORD retLen = 0; memset(&qs, 0, sizeof(WSAQUERYSET)); qs.dwSize = sizeof(WSAQUERYSET); qs.dwNameSpace = NS_NLA; if (WSALookupServiceBegin(&qs, 0, &h) == SOCKET_ERROR) { int errorid = WSAGetLastError(); gchar *msg = g_win32_error_message(errorid); gaim_debug_warning("network", "Couldn't retrieve NLA SP lookup handle. " "NLA service is probably not running. Message: %s (%d).\n", msg, errorid); g_free(msg); g_thread_exit(NULL); return NULL; } /* Make sure at least 30 seconds have elapsed since the last * notification so we don't peg the cpu if this keeps changing. */ if ((time(NULL) - last_trigger) < 30) Sleep(30000); last_trigger = time(NULL); /* This will block until there is a network change */ if (MyWSANSPIoctl(h, SIO_NSP_NOTIFY_CHANGE, NULL, 0, NULL, 0, &retLen, NULL) == SOCKET_ERROR) { int errorid = WSAGetLastError(); gchar *msg = g_win32_error_message(errorid); gaim_debug_warning("network", "Unable to wait for changes. Message: %s (%d).\n", msg, errorid); g_free(msg); } retval = WSALookupServiceEnd(h); g_idle_add(wgaim_network_change_thread_cb, NULL); } g_thread_exit(NULL); return NULL; } #endif gboolean gaim_network_is_available(void) { #ifdef HAVE_LIBNM /* Try NetworkManager first, maybe we'll get lucky */ int libnm_retval = -1; if (nm_context) { if ((libnm_retval = libnm_glib_get_network_state(nm_context)) == LIBNM_NO_NETWORK_CONNECTION) { gaim_debug_warning("network", "NetworkManager not active or reports no connection (retval = %i)\n", libnm_retval); return FALSE; } if (libnm_retval == LIBNM_ACTIVE_NETWORK_CONNECTION) return TRUE; } #elif defined _WIN32 return (current_network_count > 0); #endif return TRUE; } #ifdef HAVE_LIBNM void nm_callback_func(libnm_glib_ctx* ctx, gpointer user_data) { GList *l; GaimAccount *account; static libnm_glib_state prev = LIBNM_NO_DBUS; libnm_glib_state current; GaimConnectionUiOps *ui_ops = gaim_connections_get_ui_ops(); current = libnm_glib_get_network_state(ctx); gaim_debug_info("network","Entering nm_callback_func!\n"); switch(current) { case LIBNM_ACTIVE_NETWORK_CONNECTION: /* Call res_init in case DNS servers have changed */ res_init(); if (ui_ops != NULL && ui_ops->network_connected != NULL) ui_ops->network_connected(); prev = current; break; case LIBNM_NO_NETWORK_CONNECTION: if (prev != LIBNM_ACTIVE_NETWORK_CONNECTION) break; if (ui_ops != NULL && ui_ops->network_disconnected != NULL) ui_ops->network_disconnected(); prev = current; break; case LIBNM_NO_DBUS: case LIBNM_NO_NETWORKMANAGER: case LIBNM_INVALID_CONTEXT: default: break; } } #endif void gaim_network_init(void) { #ifdef _WIN32 GError *err = NULL; gint cnt = wgaim_get_connected_network_count(); if (cnt < 0) /* Assume there is a network */ current_network_count = 1; /* Don't listen for network changes if we can't tell anyway */ else { current_network_count = cnt; if (!g_thread_create(wgaim_network_change_thread, NULL, FALSE, &err)) gaim_debug_error("network", "Couldn't create Network Monitor thread: %s\n", err ? err->message : ""); } #endif gaim_prefs_add_none ("/core/network"); gaim_prefs_add_bool ("/core/network/auto_ip", TRUE); gaim_prefs_add_string("/core/network/public_ip", ""); gaim_prefs_add_bool ("/core/network/ports_range_use", FALSE); gaim_prefs_add_int ("/core/network/ports_range_start", 1024); gaim_prefs_add_int ("/core/network/ports_range_end", 2048); gaim_upnp_discover(NULL, NULL); #ifdef HAVE_LIBNM nm_context = libnm_glib_init(); if(nm_context) nm_callback_idx = libnm_glib_register_callback(nm_context, nm_callback_func, NULL, g_main_context_default()); #endif } void gaim_network_uninit(void) { #ifdef HAVE_LIBNM /* FIXME: If anyone can think of a more clever way to shut down libnm without * using a global variable + this function, please do. */ if(nm_context && nm_callback_idx) libnm_glib_unregister_callback(nm_context, nm_callback_idx); if(nm_context) libnm_glib_shutdown(nm_context); #endif }