Mercurial > pidgin.yaz
view src/prpl.c @ 10491:9655389f4b81
[gaim-migrate @ 11781]
This allows the blist to be hidden in the docklet on start. It adds a
three second timeout after attempting to embed. If it doesn't embed within
this time, it will assume there's no manager and give show the buddy list.
Robot101 is looking into less hacky ways to do this. I doubt one exists.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Sat, 08 Jan 2005 23:40:24 +0000 |
parents | 6feef0a9098a |
children | 0ad82505bde8 |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "notify.h" #include "prpl.h" #include "request.h" #include "util.h" /**************************************************************************/ /** @name Protocol Plugin API */ /**************************************************************************/ void gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle, time_t idle_time) { g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gaim_presence_set_idle(gaim_account_get_presence(account), idle, idle_time); } void gaim_prpl_got_account_login_time(GaimAccount *account, const char *name, time_t login_time) { GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL && *name != '\0'); g_return_if_fail(gaim_account_is_connected(account)); if (login_time == 0) login_time = time(NULL); presence = gaim_account_get_presence(account); gaim_presence_set_login_time(presence, login_time); } static gboolean set_value_from_arg(GaimStatus *status, const char *id, va_list *args) { GaimValue *value; value = gaim_status_get_attr_value(status, id); if (value == NULL) { gaim_debug_error("prpl", "Attempted to set an unknown attribute %s on " "status %s\n", id, gaim_status_get_id(status)); return FALSE; } switch (gaim_value_get_type(value)) { case GAIM_TYPE_CHAR: gaim_value_set_char(value, (char)va_arg(*args, int)); break; case GAIM_TYPE_UCHAR: gaim_value_set_uchar(value, (unsigned char)va_arg(*args, unsigned int)); break; case GAIM_TYPE_BOOLEAN: gaim_value_set_boolean(value, va_arg(*args, gboolean)); break; case GAIM_TYPE_SHORT: gaim_value_set_short(value, (short)va_arg(*args, int)); break; case GAIM_TYPE_USHORT: gaim_value_set_ushort(value, (unsigned short)va_arg(*args, unsigned int)); break; case GAIM_TYPE_INT: gaim_value_set_int(value, va_arg(*args, int)); break; case GAIM_TYPE_UINT: gaim_value_set_uint(value, va_arg(*args, unsigned int)); break; case GAIM_TYPE_LONG: gaim_value_set_long(value, va_arg(*args, long)); break; case GAIM_TYPE_ULONG: gaim_value_set_ulong(value, va_arg(*args, unsigned long)); break; case GAIM_TYPE_INT64: gaim_value_set_int64(value, va_arg(*args, gint64)); break; case GAIM_TYPE_UINT64: gaim_value_set_uint64(value, va_arg(*args, guint64)); break; case GAIM_TYPE_STRING: gaim_value_set_string(value, va_arg(*args, char *)); break; case GAIM_TYPE_OBJECT: gaim_value_set_object(value, va_arg(*args, void *)); break; case GAIM_TYPE_POINTER: gaim_value_set_pointer(value, va_arg(*args, void *)); break; case GAIM_TYPE_ENUM: gaim_value_set_enum(value, va_arg(*args, int)); break; case GAIM_TYPE_BOXED: gaim_value_set_boxed(value, va_arg(*args, void *)); break; default: return FALSE; } return TRUE; } void gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, const char *attr_id, ...) { GaimPresence *presence; GaimStatus *status; g_return_if_fail(account != NULL); g_return_if_fail(status_id != NULL); g_return_if_fail(gaim_account_is_connected(account)); presence = gaim_account_get_presence(account); status = gaim_presence_get_status(presence, status_id); g_return_if_fail(status != NULL); if (attr_id != NULL) { va_list args; va_start(args, attr_id); while (attr_id != NULL) { set_value_from_arg(status, attr_id, &args); attr_id = va_arg(args, char *); } va_end(args); } gaim_presence_set_status_active(presence, status_id, TRUE); } void gaim_prpl_got_account_warning_level(GaimAccount *account, const char *username, unsigned int level) { GaimPresence *presence; unsigned int old_level; gchar *buf; g_return_if_fail(account != NULL); presence = gaim_account_get_presence(account); gaim_signal_emit(gaim_accounts_get_handle(), "account-warned", account, username, level); old_level = gaim_presence_get_warning_level(presence); gaim_presence_set_warning_level(presence, level); if (old_level >= level) return; if (username == NULL) buf = g_strdup_printf(_("%s has just been warned by an anonymous " "person.\nYour new warning level is %d%%"), gaim_account_get_username(account), level); else buf = g_strdup_printf(_("%s has just been warned by %s.\n" "Your new warning level is %d%%"), gaim_account_get_username(account), username, level); gaim_notify_info(NULL, NULL, buf, NULL); g_free(buf); } void gaim_prpl_got_user_idle(GaimAccount *account, const char *name, gboolean idle, time_t idle_time) { GaimBuddy *buddy; GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); g_return_if_fail(gaim_account_is_connected(account)); if ((buddy = gaim_find_buddy(account, name)) == NULL) return; presence = gaim_buddy_get_presence(buddy); gaim_presence_set_idle(presence, idle, idle_time); } void gaim_prpl_got_user_login_time(GaimAccount *account, const char *name, time_t login_time) { GaimBuddy *buddy; GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); if ((buddy = gaim_find_buddy(account, name)) == NULL) return; if (login_time == 0) login_time = time(NULL); presence = gaim_buddy_get_presence(buddy); gaim_presence_set_login_time(presence, login_time); } void gaim_prpl_got_user_status(GaimAccount *account, const char *name, const char *status_id, const char *attr_id, ...) { GaimBuddy *buddy; GaimPresence *presence; GaimStatus *status; GaimStatus *old_status; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); g_return_if_fail(status_id != NULL); g_return_if_fail(gaim_account_is_connected(account)); buddy = gaim_find_buddy(account, name); if (buddy == NULL) return; presence = gaim_buddy_get_presence(buddy); status = gaim_presence_get_status(presence, status_id); g_return_if_fail(status != NULL); if (attr_id != NULL) { va_list args; va_start(args, attr_id); while (attr_id != NULL) { set_value_from_arg(status, attr_id, &args); attr_id = va_arg(args, char *); } va_end(args); } old_status = gaim_presence_get_active_status(presence); gaim_presence_set_status_active(presence, status_id, TRUE); gaim_blist_update_buddy_status(buddy, old_status); } void gaim_prpl_got_user_warning_level(GaimAccount *account, const char *name, unsigned int level) { GaimBuddy *buddy; GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); if ((buddy = gaim_find_buddy(account, name)) == NULL) return; presence = gaim_buddy_get_presence(buddy); gaim_presence_set_warning_level(presence, level); } void gaim_prpl_change_account_status(GaimAccount *account, GaimStatus *old_status, GaimStatus *new_status) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; g_return_if_fail(account != NULL); g_return_if_fail(old_status != NULL); g_return_if_fail(new_status != NULL); prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); if (prpl == NULL) return; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info->set_status != NULL) prpl_info->set_status(account, new_status); } GList * gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; GList *statuses = NULL; GList *l; GaimStatus *status; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(presence != NULL, NULL); prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); if (prpl == NULL) return NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info == NULL || prpl_info->status_types == NULL) return NULL; for (l = prpl_info->status_types(account); l != NULL; l = l->next) { status = gaim_status_new((GaimStatusType *)l->data, presence); statuses = g_list_append(statuses, status); } return statuses; } /************************************************************************** * Protocol Plugin Subsystem API **************************************************************************/ GaimPlugin * gaim_find_prpl(const char *id) { GList *l; GaimPlugin *plugin; g_return_val_if_fail(id != NULL, NULL); for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) { plugin = (GaimPlugin *)l->data; /* Just In Case (TM) */ if (GAIM_IS_PROTOCOL_PLUGIN(plugin)) { if (!strcmp(plugin->info->id, id)) return plugin; } } return NULL; }