view src/protocols/msn/user.c @ 13711:967ef719cb62

[gaim-migrate @ 16115] Resolve some unused value CIDs. This changeset just removes dead code. jabber chat.c CID 180 CID 181 msn httpconn.c CID 179 msn.c CID 185 CID 186 notification.c CID 189 slp.c CID 183 CID 184 switchboard.c CID 178 sync.c CID 187 CID 188 user.c CID 182 novell novell.c CID 190 sametime sametime.c CID 214 CID 215 yahoo yahoo.c CID 200 CID 201 CID 202 yahoo_doodle.c CID 168 CID 169 yahoo_filexfer.c CID 170 CID 171 CID 172 committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 01 May 2006 20:37:37 +0000
parents 510b7b7dd645
children b43aec5fa9eb 852b32710df0
line wrap: on
line source

/**
 * @file user.c User functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "user.h"
#include "slp.h"

MsnUser *
msn_user_new(MsnUserList *userlist, const char *passport,
			 const char *store_name)
{
	MsnUser *user;

	user = g_new0(MsnUser, 1);

	user->userlist = userlist;

	msn_user_set_passport(user, passport);
	msn_user_set_store_name(user, store_name);

	/*
	 * XXX This seems to reset the friendly name from what it should be
	 *     to the passport when moving users. So, screw it :)
	 */
#if 0
	if (name != NULL)
		msn_user_set_name(user, name);
#endif

	return user;
}

void
msn_user_destroy(MsnUser *user)
{
	g_return_if_fail(user != NULL);

	if (user->clientcaps != NULL)
		g_hash_table_destroy(user->clientcaps);

	if (user->group_ids != NULL)
		g_list_free(user->group_ids);

	if (user->msnobj != NULL)
		msn_object_destroy(user->msnobj);

	g_free(user->passport);
	g_free(user->friendly_name);
	g_free(user->store_name);
	g_free(user->phone.home);
	g_free(user->phone.work);
	g_free(user->phone.mobile);

	g_free(user);
}

void
msn_user_update(MsnUser *user)
{
	GaimAccount *account;

	account = user->userlist->session->account;

	if (user->status != NULL)
		gaim_prpl_got_user_status(account, user->passport, user->status, NULL);

	if (user->idle)
		gaim_prpl_got_user_idle(account, user->passport, TRUE, -1);
	else
		gaim_prpl_got_user_idle(account, user->passport, FALSE, 0);
}

void
msn_user_set_state(MsnUser *user, const char *state)
{
	const char *status;

	if (!g_ascii_strcasecmp(state, "BSY"))
		status = "busy";
	else if (!g_ascii_strcasecmp(state, "BRB"))
		status = "brb";
	else if (!g_ascii_strcasecmp(state, "AWY"))
		status = "away";
	else if (!g_ascii_strcasecmp(state, "PHN"))
		status = "phone";
	else if (!g_ascii_strcasecmp(state, "LUN"))
		status = "lunch";
	else
		status = "available";

	if (!g_ascii_strcasecmp(state, "IDL"))
		user->idle = TRUE;
	else
		user->idle = FALSE;

	user->status = status;
}

void
msn_user_set_passport(MsnUser *user, const char *passport)
{
	g_return_if_fail(user != NULL);

	g_free(user->passport);
	user->passport = g_strdup(passport);
}

void
msn_user_set_friendly_name(MsnUser *user, const char *name)
{
	g_return_if_fail(user != NULL);

	g_free(user->friendly_name);
	user->friendly_name = g_strdup(name);
}

void
msn_user_set_store_name(MsnUser *user, const char *name)
{
	g_return_if_fail(user != NULL);

	g_free(user->store_name);
	user->store_name = g_strdup(name);
}

void
msn_user_set_buddy_icon(MsnUser *user, const char *filename)
{
	struct stat st;
	FILE *fp;
	MsnObject *msnobj = msn_user_get_object(user);

	g_return_if_fail(user != NULL);

	if (filename == NULL || g_stat(filename, &st) == -1)
	{
		msn_user_set_object(user, NULL);
	}
	else if ((fp = g_fopen(filename, "rb")) != NULL)
	{
		GaimCipherContext *ctx;
		char *buf;
		gsize len;
		char *base64;
		unsigned char digest[20];

		if (msnobj == NULL)
		{
			msnobj = msn_object_new();
			msn_object_set_local(msnobj);
			msn_object_set_type(msnobj, MSN_OBJECT_USERTILE);
			msn_object_set_location(msnobj, "TFR2C2.tmp");
			msn_object_set_creator(msnobj, msn_user_get_passport(user));

			msn_user_set_object(user, msnobj);
		}

		msn_object_set_real_location(msnobj, filename);

		buf = g_malloc(st.st_size);
		len = fread(buf, 1, st.st_size, fp);

		fclose(fp);

		/* Compute the SHA1D field. */
		memset(digest, 0, sizeof(digest));

		ctx = gaim_cipher_context_new_by_name("sha1", NULL);
		gaim_cipher_context_append(ctx, (const guchar *)buf, st.st_size);
		gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL);
		g_free(buf);

		base64 = gaim_base64_encode(digest, sizeof(digest));
		msn_object_set_sha1d(msnobj, base64);
		g_free(base64);

		msn_object_set_size(msnobj, st.st_size);

		/* Compute the SHA1C field. */
		buf = g_strdup_printf(
			"Creator%sSize%dType%dLocation%sFriendly%sSHA1D%s",
			msn_object_get_creator(msnobj),
			msn_object_get_size(msnobj),
			msn_object_get_type(msnobj),
			msn_object_get_location(msnobj),
			msn_object_get_friendly(msnobj),
			msn_object_get_sha1d(msnobj));

		memset(digest, 0, sizeof(digest));

		gaim_cipher_context_reset(ctx, NULL);
		gaim_cipher_context_append(ctx, (const guchar *)buf, strlen(buf));
		gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL);
		gaim_cipher_context_destroy(ctx);
		g_free(buf);

		base64 = gaim_base64_encode(digest, sizeof(digest));
		msn_object_set_sha1c(msnobj, base64);
		g_free(base64);
	}
	else
	{
		gaim_debug_error("msn", "Unable to open buddy icon %s!\n", filename);
		msn_user_set_object(user, NULL);
	}
}

void
msn_user_add_group_id(MsnUser *user, int id)
{
	MsnUserList *userlist;
	GaimAccount *account;
	GaimBuddy *b;
	GaimGroup *g;
	const char *passport;
	const char *group_name;

	g_return_if_fail(user != NULL);
	g_return_if_fail(id >= 0);

	user->group_ids = g_list_append(user->group_ids, GINT_TO_POINTER(id));

	userlist = user->userlist;
	account = userlist->session->account;
	passport = msn_user_get_passport(user);

	group_name = msn_userlist_find_group_name(userlist, id);

	g = gaim_find_group(group_name);

	if ((id == 0) && (g == NULL))
	{
		g = gaim_group_new(group_name);
		gaim_blist_add_group(g, NULL);
	}

	b = gaim_find_buddy_in_group(account, passport, g);

	if (b == NULL)
	{
		b = gaim_buddy_new(account, passport, NULL);

		gaim_blist_add_buddy(b, NULL, g, NULL);
	}

	b->proto_data = user;
}

void
msn_user_remove_group_id(MsnUser *user, int id)
{
	g_return_if_fail(user != NULL);
	g_return_if_fail(id >= 0);

	user->group_ids = g_list_remove(user->group_ids, GINT_TO_POINTER(id));
}

void
msn_user_set_home_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.home != NULL)
		g_free(user->phone.home);

	user->phone.home = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_work_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.work != NULL)
		g_free(user->phone.work);

	user->phone.work = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_mobile_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.mobile != NULL)
		g_free(user->phone.mobile);

	user->phone.mobile = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_object(MsnUser *user, MsnObject *obj)
{
	g_return_if_fail(user != NULL);

	if (user->msnobj != NULL)
		msn_object_destroy(user->msnobj);

	user->msnobj = obj;

	if (user->list_op & MSN_LIST_FL_OP)
		msn_queue_buddy_icon_request(user);
}

void
msn_user_set_client_caps(MsnUser *user, GHashTable *info)
{
	g_return_if_fail(user != NULL);
	g_return_if_fail(info != NULL);

	if (user->clientcaps != NULL)
		g_hash_table_destroy(user->clientcaps);

	user->clientcaps = info;
}

const char *
msn_user_get_passport(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->passport;
}

const char *
msn_user_get_friendly_name(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->friendly_name;
}

const char *
msn_user_get_store_name(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->store_name;
}

const char *
msn_user_get_home_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.home;
}

const char *
msn_user_get_work_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.work;
}

const char *
msn_user_get_mobile_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.mobile;
}

MsnObject *
msn_user_get_object(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->msnobj;
}

GHashTable *
msn_user_get_client_caps(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->clientcaps;
}