Mercurial > pidgin.yaz
view src/protocols/msn/user.c @ 13711:967ef719cb62
[gaim-migrate @ 16115]
Resolve some unused value CIDs. This changeset just removes dead code.
jabber
chat.c
CID 180
CID 181
msn
httpconn.c
CID 179
msn.c
CID 185
CID 186
notification.c
CID 189
slp.c
CID 183
CID 184
switchboard.c
CID 178
sync.c
CID 187
CID 188
user.c
CID 182
novell
novell.c
CID 190
sametime
sametime.c
CID 214
CID 215
yahoo
yahoo.c
CID 200
CID 201
CID 202
yahoo_doodle.c
CID 168
CID 169
yahoo_filexfer.c
CID 170
CID 171
CID 172
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Mon, 01 May 2006 20:37:37 +0000 |
parents | 510b7b7dd645 |
children | b43aec5fa9eb 852b32710df0 |
line wrap: on
line source
/** * @file user.c User functions * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "msn.h" #include "user.h" #include "slp.h" MsnUser * msn_user_new(MsnUserList *userlist, const char *passport, const char *store_name) { MsnUser *user; user = g_new0(MsnUser, 1); user->userlist = userlist; msn_user_set_passport(user, passport); msn_user_set_store_name(user, store_name); /* * XXX This seems to reset the friendly name from what it should be * to the passport when moving users. So, screw it :) */ #if 0 if (name != NULL) msn_user_set_name(user, name); #endif return user; } void msn_user_destroy(MsnUser *user) { g_return_if_fail(user != NULL); if (user->clientcaps != NULL) g_hash_table_destroy(user->clientcaps); if (user->group_ids != NULL) g_list_free(user->group_ids); if (user->msnobj != NULL) msn_object_destroy(user->msnobj); g_free(user->passport); g_free(user->friendly_name); g_free(user->store_name); g_free(user->phone.home); g_free(user->phone.work); g_free(user->phone.mobile); g_free(user); } void msn_user_update(MsnUser *user) { GaimAccount *account; account = user->userlist->session->account; if (user->status != NULL) gaim_prpl_got_user_status(account, user->passport, user->status, NULL); if (user->idle) gaim_prpl_got_user_idle(account, user->passport, TRUE, -1); else gaim_prpl_got_user_idle(account, user->passport, FALSE, 0); } void msn_user_set_state(MsnUser *user, const char *state) { const char *status; if (!g_ascii_strcasecmp(state, "BSY")) status = "busy"; else if (!g_ascii_strcasecmp(state, "BRB")) status = "brb"; else if (!g_ascii_strcasecmp(state, "AWY")) status = "away"; else if (!g_ascii_strcasecmp(state, "PHN")) status = "phone"; else if (!g_ascii_strcasecmp(state, "LUN")) status = "lunch"; else status = "available"; if (!g_ascii_strcasecmp(state, "IDL")) user->idle = TRUE; else user->idle = FALSE; user->status = status; } void msn_user_set_passport(MsnUser *user, const char *passport) { g_return_if_fail(user != NULL); g_free(user->passport); user->passport = g_strdup(passport); } void msn_user_set_friendly_name(MsnUser *user, const char *name) { g_return_if_fail(user != NULL); g_free(user->friendly_name); user->friendly_name = g_strdup(name); } void msn_user_set_store_name(MsnUser *user, const char *name) { g_return_if_fail(user != NULL); g_free(user->store_name); user->store_name = g_strdup(name); } void msn_user_set_buddy_icon(MsnUser *user, const char *filename) { struct stat st; FILE *fp; MsnObject *msnobj = msn_user_get_object(user); g_return_if_fail(user != NULL); if (filename == NULL || g_stat(filename, &st) == -1) { msn_user_set_object(user, NULL); } else if ((fp = g_fopen(filename, "rb")) != NULL) { GaimCipherContext *ctx; char *buf; gsize len; char *base64; unsigned char digest[20]; if (msnobj == NULL) { msnobj = msn_object_new(); msn_object_set_local(msnobj); msn_object_set_type(msnobj, MSN_OBJECT_USERTILE); msn_object_set_location(msnobj, "TFR2C2.tmp"); msn_object_set_creator(msnobj, msn_user_get_passport(user)); msn_user_set_object(user, msnobj); } msn_object_set_real_location(msnobj, filename); buf = g_malloc(st.st_size); len = fread(buf, 1, st.st_size, fp); fclose(fp); /* Compute the SHA1D field. */ memset(digest, 0, sizeof(digest)); ctx = gaim_cipher_context_new_by_name("sha1", NULL); gaim_cipher_context_append(ctx, (const guchar *)buf, st.st_size); gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL); g_free(buf); base64 = gaim_base64_encode(digest, sizeof(digest)); msn_object_set_sha1d(msnobj, base64); g_free(base64); msn_object_set_size(msnobj, st.st_size); /* Compute the SHA1C field. */ buf = g_strdup_printf( "Creator%sSize%dType%dLocation%sFriendly%sSHA1D%s", msn_object_get_creator(msnobj), msn_object_get_size(msnobj), msn_object_get_type(msnobj), msn_object_get_location(msnobj), msn_object_get_friendly(msnobj), msn_object_get_sha1d(msnobj)); memset(digest, 0, sizeof(digest)); gaim_cipher_context_reset(ctx, NULL); gaim_cipher_context_append(ctx, (const guchar *)buf, strlen(buf)); gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL); gaim_cipher_context_destroy(ctx); g_free(buf); base64 = gaim_base64_encode(digest, sizeof(digest)); msn_object_set_sha1c(msnobj, base64); g_free(base64); } else { gaim_debug_error("msn", "Unable to open buddy icon %s!\n", filename); msn_user_set_object(user, NULL); } } void msn_user_add_group_id(MsnUser *user, int id) { MsnUserList *userlist; GaimAccount *account; GaimBuddy *b; GaimGroup *g; const char *passport; const char *group_name; g_return_if_fail(user != NULL); g_return_if_fail(id >= 0); user->group_ids = g_list_append(user->group_ids, GINT_TO_POINTER(id)); userlist = user->userlist; account = userlist->session->account; passport = msn_user_get_passport(user); group_name = msn_userlist_find_group_name(userlist, id); g = gaim_find_group(group_name); if ((id == 0) && (g == NULL)) { g = gaim_group_new(group_name); gaim_blist_add_group(g, NULL); } b = gaim_find_buddy_in_group(account, passport, g); if (b == NULL) { b = gaim_buddy_new(account, passport, NULL); gaim_blist_add_buddy(b, NULL, g, NULL); } b->proto_data = user; } void msn_user_remove_group_id(MsnUser *user, int id) { g_return_if_fail(user != NULL); g_return_if_fail(id >= 0); user->group_ids = g_list_remove(user->group_ids, GINT_TO_POINTER(id)); } void msn_user_set_home_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.home != NULL) g_free(user->phone.home); user->phone.home = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_work_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.work != NULL) g_free(user->phone.work); user->phone.work = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_mobile_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.mobile != NULL) g_free(user->phone.mobile); user->phone.mobile = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_object(MsnUser *user, MsnObject *obj) { g_return_if_fail(user != NULL); if (user->msnobj != NULL) msn_object_destroy(user->msnobj); user->msnobj = obj; if (user->list_op & MSN_LIST_FL_OP) msn_queue_buddy_icon_request(user); } void msn_user_set_client_caps(MsnUser *user, GHashTable *info) { g_return_if_fail(user != NULL); g_return_if_fail(info != NULL); if (user->clientcaps != NULL) g_hash_table_destroy(user->clientcaps); user->clientcaps = info; } const char * msn_user_get_passport(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->passport; } const char * msn_user_get_friendly_name(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->friendly_name; } const char * msn_user_get_store_name(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->store_name; } const char * msn_user_get_home_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.home; } const char * msn_user_get_work_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.work; } const char * msn_user_get_mobile_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.mobile; } MsnObject * msn_user_get_object(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->msnobj; } GHashTable * msn_user_get_client_caps(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->clientcaps; }