Mercurial > pidgin.yaz
view src/gtkeventloop.c @ 9363:997c28571364
[gaim-migrate @ 10171]
Patches by Felipe (shx) to clean up some code, add some segfault
precautions, fix chats so that we'll see the other users in the chat
correctly after invites, and to have MSN ignore the local buddy list adds
if we're not already signed on (which fixes a *very* annoying bug I was
having). Thanks again!
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Wed, 23 Jun 2004 19:38:58 +0000 |
parents | 482fc53c969d |
children | 8e97c8befc0b |
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/** * @file gtk_eventloop.c Gaim Event Loop API (gtk implementation) * @ingroup gtkui * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <glib.h> #include "gtkeventloop.h" #include "eventloop.h" #define GAIM_GTK_READ_COND (G_IO_IN | G_IO_HUP | G_IO_ERR) #define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL) typedef struct _GaimGtkIOClosure { GaimInputFunction function; guint result; gpointer data; } GaimGtkIOClosure; static void gaim_gtk_io_destroy(gpointer data) { g_free(data); } static gboolean gaim_gtk_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data) { GaimGtkIOClosure *closure = data; GaimInputCondition gaim_cond = 0; if (condition & GAIM_GTK_READ_COND) gaim_cond |= GAIM_INPUT_READ; if (condition & GAIM_GTK_WRITE_COND) gaim_cond |= GAIM_INPUT_WRITE; #if 0 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", "CLOSURE: callback for %d, fd is %d\n", closure->result, g_io_channel_unix_get_fd(source)); #endif closure->function(closure->data, g_io_channel_unix_get_fd(source), gaim_cond); return TRUE; } static guint gaim_gtk_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function, gpointer data) { GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1); GIOChannel *channel; GIOCondition cond = 0; closure->function = function; closure->data = data; if (condition & GAIM_INPUT_READ) cond |= GAIM_GTK_READ_COND; if (condition & GAIM_INPUT_WRITE) cond |= GAIM_GTK_WRITE_COND; channel = g_io_channel_unix_new(fd); closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond, gaim_gtk_io_invoke, closure, gaim_gtk_io_destroy); #if 0 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", "CLOSURE: adding input watcher %d for fd %d\n", closure->result, fd); #endif g_io_channel_unref(channel); return closure->result; } static GaimEventLoopUiOps eventloop_ops = { g_timeout_add, (guint (*)(guint))g_source_remove, gaim_gtk_input_add, (guint (*)(guint))g_source_remove }; GaimEventLoopUiOps * gaim_gtk_eventloop_get_ui_ops(void) { return &eventloop_ops; }