view src/sound.c @ 3802:9bcb42faccc0

[gaim-migrate @ 3945] Rewrote show_im_dialog and show_info_dialog. Ported to gtkspell2. Gtkspell2 is a library available from gtkspell.sf.net. It requires the pspell library. If you want the "highlight misspelled words" feature to work, you must have this library installed. If installed, configure will detect it and link against it. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Sat, 26 Oct 2002 06:41:13 +0000
parents 9682c0e022c6
children 7740c891537e
line wrap: on
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#ifndef _WIN32
#include <sys/time.h>
#include <unistd.h>
#include <sys/wait.h>
#include <unistd.h>
#else
#include <windows.h>
#include <mmsystem.h>
#endif

#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>

#ifdef ESD_SOUND
#include <esd.h>
#endif

#ifdef ARTSC_SOUND
#include <artsc.h>
#endif

#ifdef NAS_SOUND
#include <audio/audiolib.h>
#endif

#include "gaim.h"
#include "sounds/BuddyArrive.h"
#include "sounds/BuddyLeave.h"
#include "sounds/Send.h"
#include "sounds/Receive.h"
#include "sounds/RedAlert.h"

gboolean mute_sounds = 0;

/* description, option bit, default sound array, and it's size.   *
 * if you want it to get displayed in the prefs dialog, it needs  *
 * to be added to the sound_order array in prefs.c, if not, and   *
 * it has no option bit, set it to 0. the order here has to match *
 * the defines in gaim.h.                               -Robot101 */
struct sound_struct sounds[NUM_SOUNDS] = {
	{N_("Buddy logs in"), OPT_SOUND_LOGIN, BuddyArrive, sizeof(BuddyArrive)},
	{N_("Buddy logs out"), OPT_SOUND_LOGOUT, BuddyLeave, sizeof(BuddyLeave)},
	{N_("Message received"), OPT_SOUND_RECV, Receive, sizeof(Receive)},
	{N_("Message received begins conversation"), OPT_SOUND_FIRST_RCV, Receive, sizeof(Receive)},
	{N_("Message sent"), OPT_SOUND_SEND, Send, sizeof(Send)},
	{N_("Person enters chat"), OPT_SOUND_CHAT_JOIN, BuddyArrive, sizeof(BuddyArrive)},
	{N_("Person leaves chat"), OPT_SOUND_CHAT_PART, BuddyLeave, sizeof(BuddyLeave)},
	{N_("You talk in chat"), OPT_SOUND_CHAT_YOU_SAY, Send, sizeof(Send)},
	{N_("Others talk in chat"), OPT_SOUND_CHAT_SAY, Receive, sizeof(Receive)},
	/* this isn't a terminator, it's the buddy pounce default sound event ;-) */
	{NULL, 0, RedAlert, sizeof(RedAlert)},
	{N_("Someone says your name in chat"), OPT_SOUND_CHAT_NICK, Receive, sizeof(Receive)}
};
int sound_order[] = {
	SND_BUDDY_ARRIVE, SND_BUDDY_LEAVE,
	SND_FIRST_RECEIVE, SND_RECEIVE, SND_SEND,
	SND_CHAT_JOIN, SND_CHAT_LEAVE,
	SND_CHAT_YOU_SAY, SND_CHAT_SAY, SND_CHAT_NICK, 0
};

#ifndef _WIN32
static int check_dev(char *dev)
{
	struct stat stat_buf;
	uid_t user = getuid();
	gid_t group = getgid(), other_groups[32];
	int i, numgroups;

	if ((numgroups = getgroups(32, other_groups)) == -1)
		return 0;
	if (stat(dev, &stat_buf))
		return 0;
	if (user == stat_buf.st_uid && stat_buf.st_mode & S_IWUSR)
		return 1;
	if (stat_buf.st_mode & S_IWGRP) {
		if (group == stat_buf.st_gid)
			return 1;
		for (i = 0; i < numgroups; i++)
			if (other_groups[i] == stat_buf.st_gid)
				return 1;
	}
	if (stat_buf.st_mode & S_IWOTH)
		return 1;
	return 0;
}


static void play_audio(unsigned char *data, int size)
{
	int fd;

	fd = open("/dev/audio", O_WRONLY | O_EXCL | O_NDELAY);
	if (fd < 0)
		return;
	write(fd, data, size);
	close(fd);
}

static void play_audio_file(char *file)
{
	/* here we can assume that we can write to /dev/audio */
	char *buf;
	struct stat info;
	int fd = open(file, O_RDONLY);
	if (fd <= 0) {
		return;
	}
	fstat(fd, &info);
	if (info.st_size < 24)
		return;
	buf = malloc(info.st_size + 1);
	read(fd, buf, 24);
	read(fd, buf, info.st_size - 24);
	close(fd);

	fd = open("/dev/audio", O_WRONLY | O_EXCL | O_NDELAY);
	if (fd < 0) {
		free(buf);
		return;
	}
	write(fd, buf, info.st_size - 24);
	free(buf);
	close(fd);
}

static int can_play_audio()
{
	return check_dev("/dev/audio");
}


#if defined(ESD_SOUND) || defined(ARTSC_SOUND)

/*
** This routine converts from ulaw to 16 bit linear.
**
** Craig Reese: IDA/Supercomputing Research Center
** 29 September 1989
**
** References:
** 1) CCITT Recommendation G.711  (very difficult to follow)
** 2) MIL-STD-188-113,"Interoperability and Performance Standards
**     for Analog-to_Digital Conversion Techniques,"
**     17 February 1987
**
** Input: 8 bit ulaw sample
** Output: signed 16 bit linear sample
** Z-note -- this is from libaudiofile.  Thanks guys!
*/

static int _af_ulaw2linear(unsigned char ulawbyte)
{
	static int exp_lut[8] = { 0, 132, 396, 924, 1980, 4092, 8316, 16764 };
	int sign, exponent, mantissa, sample;

	ulawbyte = ~ulawbyte;
	sign = (ulawbyte & 0x80);
	exponent = (ulawbyte >> 4) & 0x07;
	mantissa = ulawbyte & 0x0F;
	sample = exp_lut[exponent] + (mantissa << (exponent + 3));
	if (sign != 0)
		sample = -sample;

	return (sample);
}

#endif

#ifdef ESD_SOUND

int esd_fd;

static int play_esd(unsigned char *data, int size)
{
	int i;
	guint16 *lineardata;

	lineardata = g_malloc(size * 2);

	for (i = 0; i < size; i++)
		lineardata[i] = _af_ulaw2linear(data[i]);

	write(esd_fd, lineardata, size * 2);

	close(esd_fd);
	g_free(lineardata);

	return 1;

}

static int can_play_esd()
{
	esd_format_t format = ESD_BITS16 | ESD_STREAM | ESD_PLAY | ESD_MONO;

	esd_fd = esd_play_stream(format, 8012, NULL, "gaim");

	if (esd_fd < 0) {
		return 0;
	}

	return 1;
}

#endif

#ifdef ARTSC_SOUND

static int play_artsc(unsigned char *data, int size)
{
	arts_stream_t stream;
	guint16 *lineardata;
	int result = 1;
	int error;
	int i;

	lineardata = g_malloc(size * 2);

	for (i = 0; i < size; i++) {
		lineardata[i] = _af_ulaw2linear(data[i]);
	}

	stream = arts_play_stream(8012, 16, 1, "gaim");

	error = arts_write(stream, lineardata, size);
	if (error < 0) {
		result = 0;
	}

	arts_close_stream(stream);

	g_free(lineardata);

	arts_free();

	return result;
}

static int can_play_artsc()
{
	int error;

	error = arts_init();
	if (error < 0)
		return 0;

	return 1;
}

static int artsc_play_file(char *file)
{
	struct stat stat_buf;
	unsigned char *buf = NULL;
	int result = 0;
	int fd = -1;

	if (!can_play_artsc())
		return 0;

	fd = open(file, O_RDONLY);
	if (fd < 0)
		return 0;

	if (fstat(fd, &stat_buf)) {
		close(fd);
		return 0;
	}

	if (!stat_buf.st_size) {
		close(fd);
		return 0;
	}

	buf = g_malloc(stat_buf.st_size);
	if (!buf) {
		close(fd);
		return 0;
	}

	if (read(fd, buf, stat_buf.st_size) < 0) {
		g_free(buf);
		close(fd);
		return 0;
	}

	result = play_artsc(buf, stat_buf.st_size);

	g_free(buf);
	close(fd);
	return result;
}

#endif /* ARTSC_SOUND */

#ifdef NAS_SOUND

char nas_server[] = "localhost";
AuServer *nas_serv = NULL;

static AuBool NasEventHandler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * handler)
{
	AuElementNotifyEvent *event = (AuElementNotifyEvent *) ev;

	if (ev->type == AuEventTypeElementNotify) {
		switch (event->kind) {
		case AuElementNotifyKindState:
			switch (event->cur_state) {
			case AuStateStop:
				_exit(0);
			}
			break;
		}
	}
	return AuTrue;
}


static int play_nas(unsigned char *data, int size)
{
	AuDeviceID device = AuNone;
	AuFlowID flow;
	AuElement elements[3];
	int i, n, w;

	/* look for an output device */
	for (i = 0; i < AuServerNumDevices(nas_serv); i++) {
		if ((AuDeviceKind(AuServerDevice(nas_serv, i)) ==
		     AuComponentKindPhysicalOutput) &&
		    AuDeviceNumTracks(AuServerDevice(nas_serv, i)) == 1) {
			device = AuDeviceIdentifier(AuServerDevice(nas_serv, i));
			break;
		}
	}

	if (device == AuNone)
		return 0;

	if (!(flow = AuCreateFlow(nas_serv, NULL)))
		return 0;


	AuMakeElementImportClient(&elements[0], 8012, AuFormatULAW8, 1, AuTrue, size, size / 2, 0, NULL);
	AuMakeElementExportDevice(&elements[1], 0, device, 8012, AuUnlimitedSamples, 0, NULL);
	AuSetElements(nas_serv, flow, AuTrue, 2, elements, NULL);

	AuStartFlow(nas_serv, flow, NULL);

	AuWriteElement(nas_serv, flow, 0, size, data, AuTrue, NULL);

	AuRegisterEventHandler(nas_serv, AuEventHandlerIDMask, 0, flow, NasEventHandler, NULL);

	while (1) {
		AuHandleEvents(nas_serv);
	}

	return 1;
}

static int can_play_nas()
{
	if ((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL)))
		return 1;
	return 0;
}

static int play_nas_file(char *file)
{
	struct stat stat_buf;
	char *buf;
	int ret;
	int fd = open(file, O_RDONLY);
	if (fd <= 0)
		return 0;

	if (!can_play_nas())
		return 0;

	if (stat(file, &stat_buf))
		return 0;

	if (!stat_buf.st_size)
		return 0;

	buf = malloc(stat_buf.st_size);
	read(fd, buf, stat_buf.st_size);
	ret = play_nas(buf, stat_buf.st_size);
	free(buf);
	return ret;
}

#endif
#endif /* !_WIN32 */

void play_file(char *filename)
{
#ifndef _WIN32
	int pid;
#endif
	if (sound_options & OPT_SOUND_BEEP) {
		gdk_beep();
		return;
	}

	else if (sound_options & OPT_SOUND_NORMAL) {
		debug_printf("attempting to play audio file with internal method -- this is unlikely to work\n");
	}
#ifndef _WIN32
	pid = fork();

	if (pid < 0)
		return;
	else if (pid == 0) {
		alarm(30);
		
		if ((sound_options & OPT_SOUND_CMD) && sound_cmd[0]) {
			char *args[4];
			char command[4096];

			g_snprintf(command, sizeof(command), sound_cmd, filename);

			args[0] = "sh";
			args[1] = "-c";
			args[2] = command;
			args[3] = NULL;
			execvp(args[0], args);
			_exit(0);
		}
#ifdef ESD_SOUND
		else if (sound_options & OPT_SOUND_ESD) {
			if (esd_play_file(NULL, filename, 1))
				_exit(0);
		}
#endif

#ifdef ARTSC_SOUND
		else if (sound_options & OPT_SOUND_ARTSC) {
			if (artsc_play_file(filename))
				_exit(0);
		}
#endif

#ifdef NAS_SOUND
		else if (sound_options & OPT_SOUND_NAS) {
			if (play_nas_file(filename))
				_exit(0);
		}
#endif
		else if ((sound_options & OPT_SOUND_NORMAL) && 
			 can_play_audio()) {
			play_audio_file(filename);
			_exit(0);
		}

		_exit(0);
	}
#else /* _WIN32 */
	debug_printf("Playing %s\n", filename);
	if (!PlaySound(filename, 0, SND_ASYNC | SND_FILENAME))
		debug_printf("Error playing sound.");
#endif
}

void play(unsigned char *data, int size)
{
#ifndef _WIN32
	int pid;
#endif
	if (sound_options & OPT_SOUND_BEEP) {
		gdk_beep();
		return;
	}
#ifndef _WIN32
	else if ((sound_options & OPT_SOUND_CMD) && sound_cmd[0]) {
		char command[4096];
		FILE *child;

		g_snprintf(command, sizeof(command), sound_cmd, "-");
		
		child=popen(command, "w");
		if(child == NULL) {
			perror("popen");
			return;
 	     }
 
		fwrite(data, size, 1, child);
		pclose(child);
		return;
	}

	pid = fork();
	
	if (pid < 0)
		return;
	else if (pid == 0) {
		alarm(30);
		
#ifdef ESD_SOUND
		/* ESD is our player of choice.  Are we OK to
		 * go there? */
		if (sound_options & OPT_SOUND_ESD) {
			if (can_play_esd()) {
				if (play_esd(data, size))
					_exit(0);
			}
		}
#endif

#ifdef ARTSC_SOUND
		/* ArtsC is the new second choice. */
		if (sound_options & OPT_SOUND_ARTSC) {
			if (can_play_artsc()) {
				if (play_artsc(data, size))
					_exit(0);
			}
		}
#endif

#ifdef NAS_SOUND
		/* NAS is our second choice setup. */
		if (sound_options & OPT_SOUND_NAS) {
			if (can_play_nas()) {
				if (play_nas(data, size))
					_exit(0);
			}
		}
#endif

		/* Lastly, we can try just plain old /dev/audio */
		if (sound_options & OPT_SOUND_NORMAL) {
			if (can_play_audio()) {
				play_audio(data, size);
				_exit(0);
			}
		}

		_exit(0);
	}
#else /* _WIN32 */
	if (!PlaySound(data, 0, SND_ASYNC | SND_MEMORY))
	  debug_printf("Error playing sound.");
#endif
}

extern int logins_not_muted;

void play_sound(int sound)
{

	if (mute_sounds)
		return;
	
	if (awaymessage && !(sound_options & OPT_SOUND_WHEN_AWAY))
		return;

	if ((sound == SND_BUDDY_ARRIVE) && !logins_not_muted)
		return;

	if (sound >= NUM_SOUNDS) {
		debug_printf("sorry old fruit... can't say I know that sound: ", sound, "\n");
		return;
	}

	/* check NULL for sounds that don't have an option, ie buddy pounce */
	if ((sound_options & sounds[sound].opt) || (sounds[sound].opt == 0)) {
		if (sound_file[sound]) {
			play_file(sound_file[sound]);
		} else {
			play(sounds[sound].snd, sounds[sound].snd_size);
		}
	}
}