view console/gntblist.h @ 13973:9c0885611b27

[gaim-migrate @ 16531] I see a lot of crashes from callbacks (mostly originating in proxy.c code) that end up crashing in gaim_connection_error() because the connection is invalid. Added a g_return_if_fail() on the connection being valid to protect against that condition as well as log it. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Thu, 20 Jul 2006 18:32:09 +0000
parents fdf2dbed6faa
children 7109e6397a31
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#include "blist.h"

GaimBlistUiOps * gg_blist_get_ui_ops();

void gg_blist_init();

void gg_blist_uninit();

void gg_blist_get_position(int *x, int *y);

void gg_blist_set_position(int x, int y);

void gg_blist_get_size(int *width, int *height);

void gg_blist_set_size(int width, int height);