view console/gntgaim.h @ 13973:9c0885611b27

[gaim-migrate @ 16531] I see a lot of crashes from callbacks (mostly originating in proxy.c code) that end up crashing in gaim_connection_error() because the connection is invalid. Added a g_return_if_fail() on the connection being valid to protect against that condition as well as log it. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Thu, 20 Jul 2006 18:32:09 +0000
parents 841a5ffbfee4
children c65ed4f6eea8
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#include <glib.h>
#include <libintl.h>

#define GAIM_GNT_UI "gnt-gaim"

#define	_(x)	x